Unity Game Development Services

Co-Development · Porting · Engineering · Art Production

We build Unity games alongside studios who can’t afford to slow down. Embedded teams, real accountability, multiplatform delivery – Switch, PS5, Xbox, PC, mobile.

We ported Risk of Rain 2 to five platforms and passed DLC certification on every single one — first submission.

Sunderfolk porting delivered ahead of schedule. You’d be in good company!

  • 250+ Projects shipped  |  90+ Happy clients  | 15+ Countries  

Our Partners

What We Actually Do in Unity

Co-Development & Engineering

Co-Development & Engineering

Our engineers work directly in your Unity project — contributing to gameplay systems, UI, tools, feature delivery, and services integration. No handoffs, no summaries. We work where the work happens.

Unity Game Porting Services

Unity Game Porting Services

We've shipped Unity titles to Switch, PS5, Xbox Series X|S, PS4, Xbox One, iOS, and Android. The porting team handles everything — CPU/GPU optimization, shader and scene optimization, platform TRC compliance, DLC support, and post-launch patches.

End-to-End Art Production in Unity

End-to-End Art Production in Unity

Our art team works natively in Unity — characters, environments, level art, tech art, lighting, and in-engine integration. Every delivery goes through internal Art Director and QA review first. Nothing leaves without a greenlight.

Unity Game Development: Our Projects

Risk of Rain 2

Roguelike third-person shooter
Co-Development Porting Network Integration Rendering Optimization DLC Support First Submission Certification

Sunderfolk

Couch co-op, turn-based tactical RPG
Co-Development Porting Tech Art Engineering

Open Roads

Annapurna Interactive · Fullbright
Technical Art Lighting Switch Optimization Scene Dressing 30fps Achievement

Under the Hood: Unity Co-Dev & Porting

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+57% FPS Boost

We co-developed and ported Gearbox’s Unity roguelike to Switch, PS4, PS5, Xbox One, and Xbox X|S. Optimized shaders, scenes, and post-processing to boost performance by 57% across every level. Introduced 4-player co-op to PS and Xbox from scratch. DLC certification passed on all platforms — first submission.

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Stable 30fps on Switch. No Quality Loss

Tech art, lighting, and optimization for the Nintendo Switch port. Built a custom optimized tree system to hit stable 30fps, relit and post-processed the entire scene to preserve the game’s mood and atmosphere on Switch hardware.

Delivered Porting Before the Deadline

Brought in to port a couch co-op tactical RPG to Switch, PS5, and Xbox Series X|S. We finished ahead of schedule. Dreamhaven extended the engagement into full co-development — rendering, memory management, and loading times all optimized to meet each platform’s requirements.

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DLC Certified First Try

Platform certification is where most ports stumble. Resubmissions, delays, last-minute fixes — it’s the part nobody talks about. When “Survivors of the Void” DLC dropped, we cleared certification on all five platforms on the first submission. Switch, PS4, PS5, Xbox One, Xbox X|S — first try, every single one. No second chances needed.

Porting Pipeline: From First Unity Build to Approved Submission

Estimation

01

Code review, scope, platform requirements. Define what it actually takes.

Onboarding

02

Get the Unity build running on-device. Map blockers. Define optimization order.

Alpha

03

First optimization pass. Remove launch blockers. Basic platform features integrated.

Beta

04

Targeted optimizations for problem areas. Advanced platform features. New gameplay features if needed.

RC Candidate

05

Bug-fixing, tuning, internal TRC checks, compliance review.

Certification

06

Submit. If issues come back, we fix and resubmit. We've done this before.

<b>Porting Pipeline:</b> From First Unity Build to Approved Submission

Frequently Asked Questions

Devoted Studios offers Unity co-development, porting, engineering, and art production for PC, console, and mobile titles. The team covers gameplay engineering, UI implementation, tools creation, multiplatform porting, optimization, and end-to-end art production — all as an embedded partner within the client’s pipeline.

Devoted Studios co-developed with and ported Risk of Rain 2 (Gearbox Software) to Nintendo Switch, PS4, PS5, Xbox One, and Xbox X|S — boosting FPS by 57% across all levels and passing DLC certification on every platform on the first submission. The studio also ported and co-developed Sunderfolk (Dreamhaven) to PS5, Xbox Series X|S, and Nintendo Switch.

Yes. Devoted Studios has a first-submission track record on Nintendo Lotcheck for Unity titles. The porting team handles CPU/GPU optimization, asset compression for Switch hardware, platform-appropriate UI, and parallel porting that ships alongside the original release.

Devoted integrates directly into the client’s existing Jira, Slack, and source control. Onboarding runs 4–6 weeks, starting with the disciplines that unblock the most work before scaling. Daily updates, blocker alerts, and weekly producer reports keep progress visible throughout.

Yes. Devoted handled the “Survivors of the Void” DLC for Risk of Rain 2 — clearing certification on all platforms on the first submission. Post-launch patches and additional content drops are standard practice for ongoing partnerships.

Nintendo Switch, PS4, PS5, Xbox One, Xbox Series X|S, iOS, and Android. PC builds and parallel porting — where the console port ships simultaneously with the original release — are also part of the standard offering.

Both. The Dreamhaven partnership started as porting and expanded into co-development after Devoted delivered ahead of schedule. That progression is a pattern across the studio’s longest relationships.

CTO Flavius Alecu brings nearly two decades of engine and systems experience — including GTA V, Red Dead Redemption 2, and PlayStation 5 system software. That’s the technical leadership behind every engineering engagement.

Devoted is not a vendor. When you bring us in, we deploy strike teams — senior engineers, art directors, and tech leads who’ve shipped major titles and know what AAA standards actually mean. Heavy hitters, not juniors learning on your project.

We embed directly into your pipeline. Your tools, your Slack, your standups. No middlemen, no handoffs, no chaos. Just a team that shows up, integrates fast, and starts contributing without friction.

We don’t improvise under pressure — we plan, track, and execute. Every delivery goes through internal review before it reaches you. Every certification gets passed on the first submission. Every deadline is treated like a commitment, not a suggestion.

Studios come to us for one project and stay for the next. That’s not a pitch. That’s the pattern.

Your Unity project needs a strike team – Co-create with Devoted!