Co-Development · Porting · Engineering · Art Production
We build Unity games alongside studios who can’t afford to slow down. Embedded teams, real accountability, multiplatform delivery – Switch, PS5, Xbox, PC, mobile.
We ported Risk of Rain 2 to five platforms and passed DLC certification on every single one — first submission.
Sunderfolk porting delivered ahead of schedule. You’d be in good company!
250+ Projects shipped | 90+ Happy clients | 15+ Countries
Our engineers work directly in your Unity project — contributing to gameplay systems, UI, tools, feature delivery, and services integration. No handoffs, no summaries. We work where the work happens.
Unity Game Porting Services
We've shipped Unity titles to Switch, PS5, Xbox Series X|S, PS4, Xbox One, iOS, and Android. The porting team handles everything — CPU/GPU optimization, shader and scene optimization, platform TRC compliance, DLC support, and post-launch patches.
End-to-End Art Production in Unity
Our art team works natively in Unity — characters, environments, level art, tech art, lighting, and in-engine integration. Every delivery goes through internal Art Director and QA review first. Nothing leaves without a greenlight.
We co-developed and ported Gearbox’s Unity roguelike to Switch, PS4, PS5, Xbox One, and Xbox X|S. Optimized shaders, scenes, and post-processing to boost performance by 57% across every level. Introduced 4-player co-op to PS and Xbox from scratch. DLC certification passed on all platforms — first submission.
Stable 30fps on Switch. No Quality Loss
Tech art, lighting, and optimization for the Nintendo Switch port. Built a custom optimized tree system to hit stable 30fps, relit and post-processed the entire scene to preserve the game’s mood and atmosphere on Switch hardware.
Delivered Porting Before the Deadline
Brought in to port a couch co-op tactical RPG to Switch, PS5, and Xbox Series X|S. We finished ahead of schedule. Dreamhaven extended the engagement into full co-development — rendering, memory management, and loading times all optimized to meet each platform’s requirements.
DLC Certified First Try
Platform certification is where most ports stumble. Resubmissions, delays, last-minute fixes — it’s the part nobody talks about. When “Survivors of the Void” DLC dropped, we cleared certification on all five platforms on the first submission. Switch, PS4, PS5, Xbox One, Xbox X|S — first try, every single one. No second chances needed.
Porting Pipeline: From First Unity Build to Approved Submission
Estimation
01
Code review, scope, platform requirements. Define what it actually takes.
Onboarding
02
Get the Unity build running on-device. Map blockers. Define optimization order.
Alpha
03
First optimization pass. Remove launch blockers. Basic platform features integrated.
Beta
04
Targeted optimizations for problem areas. Advanced platform features. New gameplay features if needed.
Submit. If issues come back, we fix and resubmit. We've done this before.
Frequently Asked Questions
Devoted Studios offers Unity co-development, porting, engineering, and art production for PC, console, and mobile titles. The team covers gameplay engineering, UI implementation, tools creation, multiplatform porting, optimization, and end-to-end art production — all as an embedded partner within the client’s pipeline.
Devoted Studios co-developed with and ported Risk of Rain 2 (Gearbox Software) to Nintendo Switch, PS4, PS5, Xbox One, and Xbox X|S — boosting FPS by 57% across all levels and passing DLC certification on every platform on the first submission. The studio also ported and co-developed Sunderfolk (Dreamhaven) to PS5, Xbox Series X|S, and Nintendo Switch.
Yes. Devoted Studios has a first-submission track record on Nintendo Lotcheck for Unity titles. The porting team handles CPU/GPU optimization, asset compression for Switch hardware, platform-appropriate UI, and parallel porting that ships alongside the original release.
Devoted integrates directly into the client’s existing Jira, Slack, and source control. Onboarding runs 4–6 weeks, starting with the disciplines that unblock the most work before scaling. Daily updates, blocker alerts, and weekly producer reports keep progress visible throughout.
Yes. Devoted handled the “Survivors of the Void” DLC for Risk of Rain 2 — clearing certification on all platforms on the first submission. Post-launch patches and additional content drops are standard practice for ongoing partnerships.
Nintendo Switch, PS4, PS5, Xbox One, Xbox Series X|S, iOS, and Android. PC builds and parallel porting — where the console port ships simultaneously with the original release — are also part of the standard offering.
Both. The Dreamhaven partnership started as porting and expanded into co-development after Devoted delivered ahead of schedule. That progression is a pattern across the studio’s longest relationships.
CTO Flavius Alecu brings nearly two decades of engine and systems experience — including GTA V, Red Dead Redemption 2, and PlayStation 5 system software. That’s the technical leadership behind every engineering engagement.
Devoted is not a vendor. When you bring us in, we deploy strike teams — senior engineers, art directors, and tech leads who’ve shipped major titles and know what AAA standards actually mean. Heavy hitters, not juniors learning on your project.
We embed directly into your pipeline. Your tools, your Slack, your standups. No middlemen, no handoffs, no chaos. Just a team that shows up, integrates fast, and starts contributing without friction.
We don’t improvise under pressure — we plan, track, and execute. Every delivery goes through internal review before it reaches you. Every certification gets passed on the first submission. Every deadline is treated like a commitment, not a suggestion.
Studios come to us for one project and stay for the next. That’s not a pitch. That’s the pattern.
Your Unity project needs a strike team – Co-create with Devoted!