End-to-End Environment Production3D Foliage Creation3D Character Creation
The Outer Worlds 2
Sci-fi action RPG
LightingCharacter & Creature creation
Five Nights at Freddy's: Secret of the Mimic
Survival horror
Co-DevelopmentPortingUI EngineeringGameplay Engineering3D Tech ArtArt Production
What We Do in Unreal Engine>
Co-Development & Engineering
Gameplay feature development · UI engineering · Gameplay systems · Platform services & SDK integration · Tools and pipeline automation · Backend integrations · Live operations support
In-Engine Art Production
3D character creation · Environment art · Level art · Tech art & shaders · In-game and cinematic lighting · VFX (Niagara) · Modular environment systems
Optimization & Performance
CPU/GPU profiling · Memory management · Rendering optimization · Loading time reduction · Platform-specific performance tuning · DLC and certification support
What Makes a UE Co-Dev Partner Actually Work
Top-Notch Experts
At the core of Devoted Studios are industry veterans – senior producers, art directors, and tech leads who’ve worked on top-tier games at AAA
True Flexibility
Scale your team up or down without long-term commitments. We adapt our support to your production timeline, budget, and scope.
Devoted Strike Teams
Get the specialized skills you need, exactly when you need them.
Total Transparency
Know exactly what’s on track, what’s in review, and what’s next.
Devoted Studios offers Unreal Engine co-development, gameplay and UI engineering, in-engine art production, tech art, cinematic and in-game lighting, performance optimization, and platform certification support — all in UE4 and UE5. We work embedded inside your pipeline, not as a separate vendor track.
Devoted Studios has contributed to multiple shipped Unreal Engine titles in scoped co-development, engineering, and art production roles. Credits include Arc Raiders (Embark Studios, UE5 — co-development and UI engineering), Avowed (Obsidian, UE5 — art production), The Outer Worlds 2 (Obsidian, UE5 — lighting and character art), FNAF: Secret of the Mimic (Steel Wool Studios — co-development, engineering, and tech art), FNAF: Security Breach (Steel Wool Studios — porting), and Spectre Divide (UE5 — engineering, lighting, and level art).
Yes. We’re used to jumping into ongoing projects and working with existing assets, pipelines, and codebases. We make sure our work integrates smoothly without disrupting your current workflow.
Yes. The majority of Devoted Studios’ active co-development projects run on Unreal Engine 5. Our teams have hands-on experience with UE5-specific systems including Lumen, Nanite, Niagara VFX, World Partition, PCG, and MetaHuman pipelines — across gameplay engineering, tech art, lighting, and environment production.
Devoted Studios typically moves from signed agreement to active production in 2–4 weeks. Before week one, our tech lead reviews your codebase, coding standards, and asset pipeline. We don’t waste your time onboarding generalists — every person is pre-matched to your UE stack and discipline requirements.
Yes. Devoted Studios covers both disciplines within a single engagement — gameplay engineering, UI engineering, and tools development alongside 3D character art, environment art, level art, tech art, and cinematic lighting. Most co-development studios split art and code into separate tracks. Ours work in one unified pipeline because that’s how UE5 productions actually ship.
Yes. Devoted Studios provides UE performance optimization including CPU/GPU profiling, draw call reduction, shader complexity analysis, memory management, and loading time optimization. We have experience optimizing UE5 titles across PC, console, and Nintendo Switch — including platform-specific tuning for certification requirements.
Your Unreal Engine project needs more hands. Or better ones.