3D Art

3D Art
22.09.2025

The Houdini Generation: How Procedural Workflows Are Changing Game Development

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For years, 3D artists worked in a world of rigid, destructive workflows. You model something, you commit to changes, and every new revision means hours… sometimes days of rework. But a change is happening in how modern artists approach their art.

We’re entering the Houdini Generation. A growing wave of artists, designers, and technical directors who see proceduralism not as a specialty skill, but as the foundation of their entire creative process.

This isn’t just about using Houdini, the software. It is about thinking in a procedural way, where assets can be adjusted at any time, and every stage of the work can adapt to changes without breaking. This is, of course, transforming how games and other 3D projects are made.

Let’s First Understand What Houdini Generation Is

In traditional modeling and animation pipelines, artists work step-by-step, “baking in” decisions as they go. Need to change something halfway through? That’s usually a backtrack to square one. You can save multiple file versions or try to undo certain changes, but the process is inherently destructive.

Houdini’s node-based, procedural workflows solve this problem. In Houdini, every action is stored as a node in a chain of instructions. You can go back to any node, change it, and the results update across the entire project.

This makes changes easy at any stage. You can add detail, adjust proportions, change materials, or alter environments without starting over.

What Makes the Houdini Generation Different?

The Houdini Generation isn’t defined by age or years of experience. It’s defined by attitude.

They…

  • Think in systems rather than steps
  • Plan for change from the start of a project
  • Automate repetitive tasks such as UV unwrapping, scattering, or terrain creation
  • Use Houdini alongside other tools such as Unity, Unreal, Substance Designer, Substance Painter, and 3D Coat

This mindset thrives in modern game production, where rapid iteration is the norm and creative pivots are inevitable. When your pipeline is procedural, you’re not starting over, you’re adapting.

How Procedural Workflows Are Used in Game Development

For many outside the industry, Houdini is synonymous with blockbuster visual effects like explosions, particle systems, complex simulations. While that’s true, the Houdini Generation is proving that proceduralism is just as valuable for everyday game development tasks.

Modeling

Instead of locking into a fixed geometry, Houdini assets can be resized, reshaped, or even turned into completely different objects quickly. A table can become a chair in minutes, ready to be placed in the game engine.

Rigging and Skinning

Bones can be added to a rig without redoing all the weights and animations. This saves time when adding props or making character adjustments.

Texturing

Procedural materials built in tools like Substance Designer evolve alongside the asset. Change the mesh? The textures adapt automatically. No more repainting entire surfaces for every tweak.

Level Design

Procedural environments mean a single desert level can become a snow biome in minutes. Houdini Engine integration lets level designers make these changes directly inside Unity or Unreal, even in real time.

Procedural Thinking Saves Time and Money

From a production standpoint, procedural workflows aren’t just faster, they’re safer. Every change is reversible. Every asset can be regenerated with new parameters.

That means:

  • Fewer delays in production
  • Lower risk from last-minute changes
  • Small teams producing large amounts of content
  • Consistent quality across all versions of an asset

With this approach, it is possible to complete multiple complex assets in a single day, including modeling, rigging, skinning, UV mapping, texturing, and testing in the engine.

Why the Games Industry Is Embracing the Houdini Generation

Game development is notoriously unpredictable. Creative direction shifts, platform requirements change, and gameplay mechanics evolve mid-production. Studios that cling to rigid workflows often find themselves burning time and budget just to keep up.

Proceduralism offers an insurance policy against that chaos. By building flexibility into the assets themselves, teams can pivot without derailing production.

This is especially critical in areas like:

  • Live service games, where content updates are constant.
  • Multi-platform releases, which require rapid optimization for different hardware.
  • VR and AR experiences, where performance constraints demand fast iteration.

Because of this, many studios are now seeking artists who understand Houdini and procedural workflows, not just for visual effects but for core production work.

Houdini Generation Means A Generational Shift in Mindset

The Houdini Generation is a movement toward procedural literacy rather than simply a collection of power users. Just like coding literacy changed the role of designers in the web era, procedural literacy is changing the role of 3D artists.

This literacy means:

  • Understanding how to break problems into modular, repeatable processes.
  • Thinking ahead about how assets might need to change.
  • Collaborating with technical artists and programmers in a shared language of parameters and dependencies.

The gap between traditional and procedural workflows will keep growing. Artists who understand procedural tools will have a clear advantage.

The Future of the Houdini Generation

Looking forward, proceduralism will only become more central to game and 3D content production. As engines like Unreal Engine 5 and Unity expand their support for procedural pipelines, and as more studios adopt cross-tool workflows, the gap between traditional and procedural artists will widen.

We can expect:

  • Deeper engine integration so Houdini assets update in real time without exports.
  • More artist-friendly tools to lower the learning curve for procedural modeling.
  • Hybrid roles where artists and technical directors share the same toolset.
  • Procedural VFX in-game without heavy pre-baking.

Ultimately, the Houdini Generation isn’t just about using one piece of software—it’s about building a culture of adaptability in digital art. Whether you’re creating stylized indie environments or photoreal AAA worlds, the ability to revise without starting over is becoming the gold standard.

So What Does the Houdini Generation Mean for Your Pipeline?

The Houdini Generation is setting a new standard for how 3D art and games are made. This way of working allows changes at any time, speeds up production, and keeps quality high.

In a creative industry that changes quickly, procedural workflows give artists and studios the flexibility they need to succeed. From characters to environments to effects, thinking procedurally is becoming the key to staying competitive.

10.09.2025

What Are 3D Modular Systems in Game Development? A Beginner-Friendly Guide

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Have you ever walked through a game and wondered, “How did they build all of this?” Cities, castles, dungeons, forests… you name it. It might seem like every wall and window was crafted one at a time. But in reality, most of those environments were made using a much smarter approach: 3D modular systems.

In this article, we’ll explain what modular systems are, how they work, and why studios like us, Devoted Studios, use them to build large-scale environments quickly and efficiently.

What Is a 3D Modular System?

Let’s start with the basics. A 3D modular system is a set of reusable building blocks used to create game environments.

Think of it like LEGO. Instead of making one big building as a single model, artists break it down into smaller pieces called modules. These pieces might include:

  • A section of a wall
  • A window
  • A doorframe
  • A corner piece of a roof
  • A sidewalk or stair
  • Even a chunk of rock or cliff

All these modules are made to fit together perfectly, based on shared measurements (called metrics). They snap together cleanly in any combination, allowing artists and designers to create many different scenes using the same parts.

Why Do Studios Use Modular Systems?

Imagine you’re building a whole city for an open-world game. Doing that by hand, one building at a time, would take forever. You’d need dozens (or hundreds) of unique 3D models, which would slow down your production, cost more, and make your game heavier to run.

Here is why modular systems are useful:

Modular System Benefits

For example, at Devoted Studios, we have created modular kits that use just 50MB of texture data. With that, we can build entire neighborhoods by combining and reusing the same parts in different ways.

What Does a Modular Workflow Look Like?

Here’s a simplified version of how we create a modular system at Devoted Studios:

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#1: Start with a concept

We begin with an idea or drawing of a space, like a building or a room. This helps us understand the look and feel we are going for.

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#2: Break it into parts

We split the concept into logical parts: walls, corners, doors, windows, trims. We define clear sizes (like “this wall is 4×4 meters”) so everything lines up.

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#3: Block it out

Before we get into detailed modeling, we create basic 3D shapes to test how everything fits. This is called a blockout, and it is where we catch early problems.

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#4: Model and texture

Once the blockout is approved, we create detailed 3D models and add textures. The result is a clean, reusable set of game-ready modules.

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#5: Import and test in the engine

We bring the assets into the game engine (like Unreal or Unity) and test them in real scenes. If anything doesn’t align perfectly, we fix it early.

How Different Team Members Work Together

Building a modular system takes teamwork:

  • Concept artists design the original look of the environment.
  • 3D artists break it down into modules and build the actual models.
  • Technical artists help with tools, snapping systems, and integration into the engine.
  • Level artists use the modules to build actual game areas.

All of these team members need to follow the same rules. If a wall is supposed to be 400cm wide, it can’t be 401cm. Even a 1cm difference can break the whole system. That’s why documentation and communication are so important.

How to Avoid Repetition in Modular Art

A common beginner’s concern is: “If I reuse the same pieces, won’t everything look the same?”

It’s a good question. And yes, repetition is a real risk. But there are creative ways to hide it.Here is how we solve that:

  • Use decals like dirt, cracks, stains, or graffiti to add variety.
  • Make alternate versions of key pieces with small changes.
  • Design smarter textures that do not have large, obvious details that repeat.

A good example is concrete. Instead of adding a big crack in the texture, we use small surface noise. That way, even if it repeats, it does not look unnatural.

How We Test and Validate a Modular Kit

Before we say a modular kit is ready, we go through a checklist:

  • Do all pieces connect correctly?
  • Do floors and stairs line up?
  • Do windows and doors fit properly?
  • Are textures seamless?
  • Are sizes accurate?

All of this is tested during the blockout phase using simple placeholders. It is better to fix problems early, before investing time in polish and detail.

Common Mistakes and How to Avoid Them

Modular systems are powerful, but they come with risks if you are not careful. Some common beginner mistakes include:

  • Using the wrong size for a module
  • Misplacing the pivot point (which causes snapping issues)
  • Forgetting to fully close the model (it should be watertight)
  • Not planning for both the outside and inside of a building
  • Overcomplicating the system with too many parts

To avoid this:

  • Use clean, easy-to-measure sizes (like 2 meters or 4 meters)
  • Build a clear style guide or documentation
  • Test early using blockouts
  • Work closely with the team to keep everything aligned

Real-World Game Examples

Many popular games use modular systems behind the scenes:

  • Spider-Man builds its entire city using modular buildings
  • The Division uses modular kits to design its urban environments
  • Far Cry: Wildlands combines modular kits with procedural generation
  • Dishonored 2 separates modular systems for interiors and exteriors

In all of these games, modularity allows developers to build large, believable worlds without starting over for every object or building.

One Last Thing!

3D modular systems are one of the smartest ways to build rich, scalable game environments. Instead of crafting everything by hand, artists and designers build flexible kits and use them to create endless variations. This saves time, reduces costs, and helps teams stay efficient across large projects.

If you are new to game development, learning modular design is one of the most useful skills you can pick up. It teaches you how to think systematically, work as part of a team, and build environments that feel alive.

At Devoted Studios, we believe modular systems are not just a technique. They are a mindset that helps teams move faster, collaborate better, and deliver high-quality results.