Expert tips

Expert tips
15.08.2023

Becoming a Superstar of External Development: Navigating the Challenges and Strategies for Success

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In the fast-paced world of game and software development, the concept of external development has gained significant traction. Companies increasingly turn to external partners to handle various aspects of their projects, from art and design to coding and testing. While the idea of outsourcing tasks externally may seem like a straightforward solution, the reality is that successful external development requires a careful balance of coordination, communication, and strategy.

The Allure and Challenges of External Development

External development offer a promising array of benefits, including access to specialized talent, reduced workload for in-house teams, and increased efficiency. However, it’s essential to recognize that coordinating external resources comes with its own set of challenges. Unlike internal teams that share a physical workspace and often a time zone, external partners can be spread across different geographical locations and time zones.

As Tuan Ngo, a seasoned expert in game development who has worked with renowned companies like Amazon and Konami, points out, “Coordinating sounds easy internally, but externally it’s tough.” The logistical hurdles of finding the right talent, ensuring effective communication, and aligning project goals can be overwhelming. To succeed in external development, one must overcome these challenges with careful planning and strategic execution.

Keys to Successful External Development

Tuan Ngo emphasizes several critical strategies for making external development a successful endeavor:

Effective Communication and Documentation: Clear communication is paramount when working with external partners. Establishing communication channels and providing comprehensive documentation ensures that both parties are on the same page. Ngo emphasizes that having a dedicated producer who can bridge communication gaps is essential. Documentation, such as well-structured briefs, guidelines, and templates, streamlines the process and reduces misunderstandings.

Selecting the Right Partner: Ngo’s insights on partner selection delve into the strategic nuances of forming successful external partnerships. His suggestion to tap into your network reveals a thoughtful approach to leverage pre-existing professional relationships. Collaborating with individuals you’ve previously worked with not only expedites project timelines but also brings a level of familiarity and trust to the table, crucial for establishing effective communication and understanding.

Furthermore, Ngo’s advice of seeking partners who are well-versed in your specific industry makes perfect sense in today’s competitive business landscape. Collaborators with domain expertise comprehend the challenges and trends inherent to your field, contributing to more targeted and impactful contributions. They are more likely to grasp the intricacies of your project swiftly and offer tailored solutions that align with your objectives.

Managing Expectations: Setting clear expectations is not just a best practice; it’s the cornerstone of a successful collaboration. When both the client and the external partner are on the same page from the outset, the entire project is set up for smoother execution and reduced misunderstandings. Ngo’s emphasis on a well-defined brief, encompassing not only the project’s overarching goals but also the nitty-gritty details like quality benchmarks and references, is paramount. It creates a comprehensive roadmap that guides the collaborative efforts toward a unified vision.

Nevertheless, Ngo also astutely recognizes the pragmatic side of project management. In the real world, deadlines can sometimes exert immense pressure, necessitating a balanced approach to expectation-setting. Flexibility becomes crucial, and the ability to adapt and refine expectations while keeping the core objectives intact becomes a valuable skill. By making pragmatic adjustments without compromising on the project’s essence, the collaboration can stay nimble without sacrificing quality or vision.

Embrace a Learning Curve: Embarking on collaborations with new external partners is akin to embarking on a journey of mutual discovery. It’s a period where understanding and synchronization need to develop organically. Ngo’s counsel to be patient during this phase is incredibly apt. Allowing the partner sufficient time to immerse themselves in your requirements and preferences can lead to more harmonious outcomes down the line.

Ngo’s emphasis on conducting test projects stands as a testament to his pragmatic approach. These initial trials provide a platform to gauge the partner’s performance, adherence to timelines, and alignment with your quality benchmarks. They serve as a litmus test to determine if the partnership holds the potential to thrive in the long term. By treating these test projects as a collaborative learning experience, you can fine-tune the partnership and address any issues that arise before committing to more extensive projects.

Fail Fast and Iterate: Ngo’s emphasis on the concept of “failing fast” speaks volumes about his commitment to continuous improvement and innovation. In today’s dynamic business landscape, the ability to recognize and address shortcomings swiftly can make all the difference. By encouraging open communication and a willingness to acknowledge when something isn’t working optimally, Ngo promotes a culture of adaptability.

This principle is especially relevant when it comes to collaborations between clients and external partners. The sooner any challenges or gaps in expectations are identified, the sooner they can be rectified. This not only prevents issues from snowballing into larger complications but also fosters an environment of trust and transparency. Clients appreciate partners who are proactive and responsive, and external partners value clients who provide clear and timely feedback.

Respect Cultural Differences: Navigating collaborations with partners from diverse cultural backgrounds demands a heightened level of awareness and empathy. The potential for misinterpretations arising from linguistic nuances, varying work etiquettes, and contrasting communication styles cannot be overlooked. To counter these challenges effectively, fostering open dialogues and cultivating genuine connections becomes paramount.

Ngo’s recognition of the significance of cross-cultural collaboration underscores his astute approach to partnership dynamics. By encouraging open conversations, he not only bridges potential gaps but also creates an environment where each partner’s uniqueness is celebrated rather than overshadowed. This approach not only aids in smoothening the rough edges that might emerge but also paves the way for innovation through the integration of diverse perspectives.

Focus on Quality: Consistency in delivering exceptional quality not only meets immediate project requirements but also lays the foundation for enduring partnerships. Going above and beyond to ensure that your work consistently meets or surpasses the set expectations showcases your commitment to excellence. This commitment, in turn, contributes to building a reputation as a dependable and trustworthy collaborator.

Ngo’s emphasis on maintaining high standards resonates deeply in this context. By striving for quality at every juncture of a collaboration, you establish a precedent that instills confidence in your partners. This level of dedication can lead to the development of strong and lasting relationships that extend beyond individual projects.

External development offers a powerful solution for companies looking to enhance their capabilities and streamline their processes. However, success requires a combination of effective communication, clear documentation, strategic collaboration, and a willingness to adapt and learn. Tuan Ngo’s insights highlight that while external development may come with challenges, a well-executed approach can transform you into a superstar of external development, delivering exceptional results for your projects and clients.

<svg class="svg-icon" width="16" height="16" aria-hidden="true" role="img" focusable="false" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><defs><path id="a" d="M0 0h24v24H0V0z"></path></defs><clipPath id="b"><use xlink:href="#a" overflow="visible"></use></clipPath><path clip-path="url(#b)" d="M12 2C6.5 2 2 6.5 2 12s4.5 10 10 10 10-4.5 10-10S17.5 2 12 2zm4.2 14.2L11 13V7h1.5v5.2l4.5 2.7-.8 1.3z"></path></svg><time class="entry-date published" datetime="2023-08-15T10:54:16+03:00">15.08.2023</time><time class="updated" datetime="2023-10-30T20:48:50+03:00">30.10.2023</time>Posted inExpert tips
11.07.2023

Workflow Differences in the Movie vs. Game Development Industry in Virtual Production

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Virtual production (VP) technology has revolutionized content creation across various industries, including movies and game development. It offers new possibilities for creating immersive and realistic environments, bringing together the realms of digital and physical production. However, the workflow differences between the movie and game development industries in utilizing VP technology are worth exploring.

VP in Filmmaking

In the movie industry, virtual production has become an essential tool for filmmakers of all budgets. It allows them to create high-quality content without the need for extensive physical sets and costly post-production processes. One of the key advantages of VP technology is its affordability, even for independent films. By leveraging virtual sets, real-time rendering, and in-camera visual effects, independent filmmakers can achieve stunning results within their limited budgets.

However, implementing VP technology in the movie industry comes with its challenges. One major hurdle is ensuring that the virtual elements seamlessly blend with the real-world settings. This requires expertise in lighting and understanding the specific requirements of filmmaking. Lighting in movies needs to be realistic and believable, unlike in games where it is optimized for artistic purposes. Filmmakers often struggle to achieve the desired level of realism, especially when it comes to shadows, reflections, and other lighting effects.

Another challenge is optimizing heavy content for real-time rendering. Traditional visual effects companies may not be familiar with the technical requirements of real-time rendering, such as frame rates, polygon counts, and draw calls. They need to adapt their workflows and tools to accommodate the demands of VP, ensuring that the content runs smoothly in real-time environments.

Furthermore, flexibility is crucial in VP workflows, as directors often demand quick changes to the virtual environment during production. The ability to make real-time adjustments to lighting, color, and other visual elements is essential. Technical artists and engineers play a vital role in developing the necessary tools and workflows to facilitate these changes seamlessly.

Virtual Production in Gamedev

In the game development industry, the use of VP technology is more inherent. Game developers are familiar with real-time rendering and optimization techniques, making them well-suited to leverage VP tools and workflows. They are adept at working with high-polygon assets, managing frame rates, and optimizing content for different hardware platforms.

However, game developers may face challenges when transitioning to the movie industry’s requirements. They need to adapt their lighting techniques to achieve the level of realism expected in movies. Additionally, the unique demands of on-set filmmaking, such as integrating virtual and physical elements and collaborating with traditional film crews, require a learning curve for game developers entering the movie industry.

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To enable seamless virtual production, various roles and skill sets are in high demand. In the movie industry, finding individuals with a production background and expertise in Unreal Engine, along with a VFX background, can be challenging. Technical artists who understand both the artistic and technical aspects of VP workflows are essential for creating visually stunning and optimized content.

In the game development industry, technical artists play a crucial role in bridging the gap between the technical and artistic requirements of VP. They are responsible for ensuring that the virtual environments are visually appealing, optimized for real-time rendering, and meet the specific demands of each shot or scene.

As the virtual production industry continues to evolve, it is important for newcomers to be aware of the pitfalls and challenges. Pre-production planning and pre-visualization are crucial to success in virtual production workflows. Collaborating with experienced partners and building a team with diverse skill sets can help overcome technical and artistic obstacles.

In conclusion, the workflow differences between the movie and game development industries in utilizing VP technology highlight the unique challenges and opportunities in each domain. The movie industry must adapt lighting techniques and optimize heavy content for real-time rendering, while game developers need to learn the specific requirements of on-set filmmaking. 

 

<svg class="svg-icon" width="16" height="16" aria-hidden="true" role="img" focusable="false" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><defs><path id="a" d="M0 0h24v24H0V0z"></path></defs><clipPath id="b"><use xlink:href="#a" overflow="visible"></use></clipPath><path clip-path="url(#b)" d="M12 2C6.5 2 2 6.5 2 12s4.5 10 10 10 10-4.5 10-10S17.5 2 12 2zm4.2 14.2L11 13V7h1.5v5.2l4.5 2.7-.8 1.3z"></path></svg><time class="entry-date published" datetime="2023-07-11T09:48:18+03:00">11.07.2023</time><time class="updated" datetime="2023-11-01T11:18:27+03:00">01.11.2023</time>Posted inExpert tips
29.06.2023

The Evolution of Virtual Production: Revolutionizing Content Creation

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Virtual production has emerged as a game-changing technology in the realm of content creation. This innovative approach combines the expertise of both artists and tech professionals to bring about a new era in filmmaking, live events, commercials, documentaries, and beyond. In this roundtable discussion, industry experts shed light on their experiences and the impact of virtual production on the entertainment landscape. Ninel Anderson, CEO of Devoted Studios, hosts the conversation with Joan Webb, formerly a Strategic Brand Marketing Consultant (Media Webb) and VP of Entertainment Marketing & Business Development (Mav12); Dani Bellar Pilukas, the Director of Physical Production at Lux Machina Consulting; and Vitalii Boiko, Founder and CEO at Pixela Labs, a leading virtual production company. 

The Evolution of Virtual Production

Virtual production is not a new concept; it has been evolving for over a century. However, recent advancements in technology have allowed for its widespread adoption and practical implementation. Vitalii Boiko, an industry veteran, explains that virtual production is not just about achieving photorealistic visuals but also about creating virtual backplates and seamlessly integrating them into the production process. The concept of virtual backplates, which dates back to the early days of filmmaking, involves incorporating artificial environments or elements to enhance the overall cinematic experience.

With the emergence of cutting-edge tools and techniques, virtual production has undergone a transformative shift, enabling filmmakers to push the boundaries of creativity and storytelling. Previously, filmmakers relied on physical sets or location scouting to capture the desired atmosphere and surroundings. However, virtual backplates have revolutionized this process by offering an extensive range of possibilities. These digital environments can be created with astonishing detail and precision, allowing filmmakers to transport audiences to fantastical realms, historical periods, or even otherworldly dimensions.

The integration of virtual backplates into the production workflow has not only expanded the scope of storytelling but also brought about significant cost and time savings. Traditionally, constructing elaborate physical sets or traveling to remote locations incurred substantial expenses and logistical challenges. However, with virtual production, filmmakers can now create intricate and immersive environments within the controlled confines of a studio, reducing costs associated with travel, set construction, and on-location shoots.

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The Role of Virtual Production in Indie Filmmaking

Virtual production is no longer limited to high-budget, blockbuster productions. Dani Bellar Pilukas highlights the affordability of virtual production even within indie film budgets. The technology’s scalability and flexibility make it accessible to a broader range of content creators, empowering them to bring their creative visions to life. Indie filmmakers can now harness the power of virtual production to elevate their storytelling and compete with larger productions.

In the past, indie filmmakers often faced limitations due to budget constraints when it came to achieving visually stunning and immersive cinematic experiences. However, with the advent of virtual production, these barriers are being shattered, allowing independent filmmakers to break free from the constraints of their limited resources. Virtual production tools and techniques have become more accessible and affordable, enabling indie filmmakers to create visually captivating films on a smaller budget.

One of the key advantages of virtual production for indie filmmakers is its scalability. Unlike traditional physical production methods, which often require substantial financial investments, virtual production can be tailored to fit the specific needs and budget of each project. Filmmakers can start with basic virtual production setups and gradually expand their capabilities as their projects and budgets grow. This scalability ensures that even indie filmmakers with modest resources can access the benefits of virtual production and enhance the visual quality of their films.

Diverse Applications of Virtual Production

Contrary to popular belief, virtual production extends beyond movies, live events, and commercials. The panel of experts emphasizes the versatility of virtual production in various content creation endeavors. From documentaries to short films and even large-scale broadcasts, virtual production has become an indispensable tool across different sectors of the entertainment industry. The ability to create immersive virtual environments, combined with cost-effective workflows, allows content creators to explore new storytelling possibilities in diverse formats.

Documentary filmmakers, for instance, are embracing virtual production to enhance their storytelling techniques. By integrating virtual backplates and augmented reality elements into their documentaries, they can recreate historical moments or visually represent abstract concepts in a more engaging and impactful way. Virtual production enables them to blend archival footage, interviews, and reenactments seamlessly, creating a richer and more immersive experience for the audience.

In the realm of short films, virtual production provides a cost-effective solution for bringing ambitious visions to life. Independent filmmakers can utilize virtual environments and virtual actors to complement physical sets and performers, expanding their creative possibilities while staying within their budget constraints. The ability to create stunning visual effects and realistic virtual worlds enhances the overall production value of short films, enabling filmmakers to captivate audiences with their unique stories and visual aesthetics.

Virtual production has revolutionized the way content is created, providing artists and filmmakers with powerful tools to bring their visions to life. The collaboration between artists and tech professionals has resulted in a harmonious blend of creativity and technological innovation. With virtual production, the boundaries of what can be achieved in filmmaking, live events, commercials, and other content formats have expanded, empowering creators with endless possibilities. As technology continues to advance, the future of virtual production holds exciting prospects for the entertainment industry as a whole.

<svg class="svg-icon" width="16" height="16" aria-hidden="true" role="img" focusable="false" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><defs><path id="a" d="M0 0h24v24H0V0z"></path></defs><clipPath id="b"><use xlink:href="#a" overflow="visible"></use></clipPath><path clip-path="url(#b)" d="M12 2C6.5 2 2 6.5 2 12s4.5 10 10 10 10-4.5 10-10S17.5 2 12 2zm4.2 14.2L11 13V7h1.5v5.2l4.5 2.7-.8 1.3z"></path></svg><time class="entry-date published" datetime="2023-06-29T19:00:33+03:00">29.06.2023</time><time class="updated" datetime="2023-10-31T11:24:52+03:00">31.10.2023</time>Posted inExpert tips
21.06.2023

Exploring the Fascinating World of Virtual Production with Noah Kadner. SpeakEasy E15

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Virtual production is an innovative approach that combines the realms of video games and movies, going beyond traditional modeling techniques. This emerging field has garnered significant interest due to its potential to revolutionize the entertainment industry. Artists interested in crossing over to virtual production may need to retrain and develop new skills to excel in this rapidly evolving field. In this article, we will explore the concept of virtual production and discuss the skills and opportunities it presents. We recently discovered this topic with Noah Kadner in a recent episode of the SpeakEasy podcast. Read this article to get some valuable insights from this podcast.

Our Guest

Noah Kadner, a distinguished guest on the Devoted Speakeasy podcast, is an expert in the field of virtual production. As a virtual production editor for American Cinematographer Magazine, he brings a wealth of knowledge and experience to the conversation. With a passion for combining movies and video games, Noah has been at the forefront of exploring the intersection of these two mediums. As a writer, editor, and co-founder of a consulting company focused on virtual production, he has contributed numerous articles and insights to the industry. With his deep understanding of the subject matter, Noah provides valuable perspectives on the current state and future of virtual production.

The Intersection of Movies and Video Games

The convergence of movies and video games is not entirely new, with intellectual property often crossing over between the two mediums. However, recent developments in technology have enabled the tools used in video game creation, such as game engines like Unreal Engine, to be employed in movie production. Game engines offer real-time rendering capabilities and high-quality visuals, allowing visual effects to be incorporated directly in front of the camera during filming. This integration has resulted in a seamless blend of cinematic storytelling and interactive digital environments.

Growing Adoption and Job Opportunities

Virtual production has gained significant traction in the entertainment industry, with large-scale productions like “The Mandalorian” leading the way. The use of game engine technology in filmmaking has proliferated, with numerous studios investing in LED volumes powered by game engines. Even blockbuster superhero movies, like “Ant-Man 3” and the latest “Thor” installment, have utilized virtual production techniques. As the adoption of virtual production continues to accelerate, the number of job opportunities in this field is expected to grow significantly.

Skills and Retraining for Artists

Artists interested in pursuing virtual production may need to acquire new skills and undergo retraining to meet the specific demands of the field. One crucial aspect is the ability to create assets that look highly realistic and photographic, akin to the quality seen in movies. While video games often prioritize convenience in lighting, movies require a more nuanced understanding of how lighting works in the real world. Therefore, artists should spend time studying cinematic styles and familiarizing themselves with photographic techniques.

Technical Considerations

Apart from mastering visual aesthetics, artists entering the virtual production space should also be mindful of technical considerations. Performance optimization is essential, as real-time rendering requires powerful hardware to maintain consistent frame rates. Virtual production relies on computer systems with high specifications to deliver seamless visuals. Artists need to ensure that their assets and scenes are optimized to meet the technical requirements of the production environment, as any drop in frame rates or performance issues can affect the overall quality of the final output.

The Virtual Production Process

The virtual production process shares similarities with video game development. It begins with pre-production, where the story and visual elements are conceptualized. In virtual production, the focus is on defining the sets, environments, and textures that will be projected onto LED walls. These LED volumes serve as the backdrop for the scenes, and the integration between the physical elements (e.g., real props or actors) and the virtual environments is crucial for creating a seamless illusion on camera. Adequate preparation during pre-production is essential to ensure that the environments and assets are ready for filming, as adjustments during production can be time-consuming and costly.

Virtual production is an exciting frontier that pushes the boundaries of traditional filmmaking and video game development. It offers unique opportunities for artists to bridge the gap between these two mediums and contribute to cutting-edge productions. While retraining and acquiring new skills may be necessary, the growing adoption of virtual production and the increasing demand for skilled professionals in this field make it a captivating avenue to explore for artists seeking new horizons.

Watch our podcast episode to get some more valuable information on the topic:

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08.06.2023

Virtual Production Tips: How to Boost Your Game Development with Cutting-Edge Technology

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Game development in today’s digital world is an ever-evolving field that thrives on innovation. With the increasing desire for immersive gaming experiences, game studios are continuously seeking new ways to push the boundaries of what is possible. One revolutionary technology that has been making waves in the gaming industry is virtual production.

Virtual production is a cutting-edge technique that combines elements of the physical world with the virtual realm, allowing game developers to create astonishingly realistic environments and characters that captivate and enthrall their audience. This technology utilizes advanced motion capture systems, photogrammetry, real-time rendering, and other tools to seamlessly blend the real and virtual worlds.

One of the most significant advantages of virtual production is its ability to create highly immersive and visually stunning gaming experiences. By capturing the movements and actions of real actors and objects, game developers can translate their performances into the virtual environment, resulting in lifelike animations and interactions. This level of realism not only enhances the overall gameplay but also immerses players in a world that feels tangible and authentic.

Our Expert

Recently, we had the pleasure of hosting Noah Kadner, an esteemed figure in the Virtual Production world, on the Devoted SpeakEasy podcast. Noah Kadner is widely recognized for his expertise and contributions to the field. As the founder and editor-in-chief of VirtualProducer.io, he has been at the forefront of Virtual Production, providing valuable insights and resources to professionals in the industry.

Noah Kadner’s involvement in the Virtual Production community extends beyond VirtualProducer.io. He is also a co-founder of The Virtual Company, a platform dedicated to connecting professionals in the field and fostering collaboration. This initiative has played a significant role in promoting the exchange of knowledge and ideas within the Virtual Production community.

With a wealth of experience and knowledge, Noah Kadner has served as a senior writer for renowned publications such as Epic Games, Apple, and American Cinematographer magazines. His articles and reviews have shed light on the latest developments in Virtual Production technology, helping professionals stay informed and up to date with the industry’s rapid advancements.

How to Start Doing Virtual Production

When considering a career crossover from video games to movies, there are several skills that artists may need to retrain and learn. While higher-resolution asset quality is essential, there are other aspects to consider. In video games, lighting is often approached for convenience rather than aiming for a photorealistic look. However, in movies, there is a greater emphasis on creating a cinematic style that resembles real-world photography. This adjustment can be a significant challenge for artists transitioning to the film industry.

Although not every position requires being on set, there is flexibility for artists specializing in modeling, texturing, or rigging. However, spending time studying photography, watching movies, and understanding cinematic styles can help artists develop the necessary visual sensibilities for the crossover. It’s worth noting that video games are becoming increasingly cinematic, and many artists may already be on the path toward bridging the two worlds.

There are technical considerations as well. In video games, limitations such as frame rate and polygon count must be taken into account to ensure optimal performance. Understanding the target platform and optimizing scenes accordingly becomes crucial. If a scene is too complex and causes frame drops, artists may need to simplify or decimate their assets to maintain performance standards.

Another difference lies in lighting techniques. In movies, lighting may vary depending on the camera angle and the desired visual effect. For example, characters may need to be lit from the back in certain shots, while others require a different approach. Familiarizing oneself with these lighting variations and techniques is vital for a successful crossover.

Overall, artists considering a transition from video games to movies should be prepared to retrain and expand their skills, paying attention to the nuances of lighting, performance optimization, and cinematic aesthetics. By embracing these aspects, artists can bridge the gap between the two industries and explore new creative possibilities.

How Is the Virtual Production Process Built?

Virtual production can be likened to video game development, providing a basic understanding for those not deeply immersed in the field. Like game development, virtual production starts with a story and visualizing the sets, textures, environments, and locations. In the case of shooting in an LED volume, the sets are defined, determining what will be physically built and what will be projected on the LED wall.

For instance, imagine a scene where characters are driving down a street. In this case, a real car may be brought into the studio and parked in front of the screen. The scene of driving down the highway is then projected onto the LED volume, and the camera is positioned behind the car, looking through the windshield. This setup creates a convincing illusion, although certain angles may reveal the edges of the screen or the studio floor.

It is crucial to stick to camera angles that maintain the illusion and ensure that the background is out of focus, creating the perception of distance. The key takeaway is that since the footage needs to look photorealistic on camera, preparation is vital. The environments must be carefully designed and integrated with the foreground elements before shooting, as fixing issues later is not a feasible option. Pre-production allows for thorough preparation, while production is a costly stage where delays can significantly impact expenses.

In summary, virtual production shares similarities with video game development, but it also involves meticulous planning and integration of physical and virtual elements to create seamless and realistic visuals on camera. Preparation and attention to detail during pre-production are crucial to ensuring a smooth and efficient production process.

How to Find a Job in VP?

When it comes to finding opportunities in virtual production, platforms like LinkedIn can be highly beneficial. Many professionals in the field often secure gigs quickly through this business social network. To increase your chances, creating a 20-minute reel showcasing high-quality photorealistic environments explored within Unreal Engine can be a great approach. By including the hashtag #virtualproduction and sharing the reel, you are likely to attract the attention of interested individuals and potential employers.

Browsing the virtual production hashtag on platforms like LinkedIn can provide valuable insights and connect you with a diverse range of people who possess the required skills. It is not uncommon to see professionals with such skills receiving immediate recognition and inquiries about their current employment status. Thus, presenting your work in an engaging and choreographed manner rather than as a static and isolated showcase can make a significant difference.

While virtual production presents numerous opportunities, it is essential to consider potential challenges or areas that may require further exploration. For instance, understanding the specific technical aspects and limitations of virtual production, such as real-time rendering, performance optimization, and integrating physical and virtual elements seamlessly, is crucial. Additionally, staying updated with the latest advancements in technology and techniques within the virtual production field is vital to remain competitive and adaptable.

By acknowledging both the opportunities and challenges, individuals can navigate the virtual production industry effectively, capitalize on the growing demand, and make the most of the exciting possibilities it offers.

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05.04.2023

The Anatomy of an Effective Game Weapon: Insights from Ryan Lastimosa

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The video game industry has come a long way in terms of graphics and technology. Gamers expect nothing less than astounding aesthetics and captivating soundscapes that contribute to the immersive gaming experience. But when it comes to creating an effective weapon for an AAA game, there’s more to it than just visual appeal. To find out what it takes to create a weapon that works perfectly in a game, we sat down with Creative/Art Director Ryan Lastimosa on the Devoted SpeakEasy podcast. In this blog, we’ll share the insights we’ve gathered from Ryan about the importance of functionality and why it matters when it comes to creating an effective weapon for an AAA game.

Meet Our Guest

Ryan Lastimosa is a true inspiration in the gaming industry. His creativity, attention to detail, and experience have enabled him to design some of the most iconic weapons that gaming enthusiasts enjoy today. He has had a remarkable run in the gaming industry, working with big names such as Respawn Entertainment, Infinity Ward, and many others, to deliver exceptional games. He has worked on Titanfall 2, having provided team leadership, 3D modeling, and concept art for the game. He also streamlined the 3D art pipeline for weapons, characters, and vehicles. He also directed a team of lead artists specializing in Hard Surface and Character Art for Apex Legends, and provided hard surface artwork for Call of Duty 4: Modern Warfare and Call of Duty: Modern Warfare 2. 

Ryan has designed weapons for over 17 years in the gaming industry, and for most of that period, he has been focused on innovative ideas aimed at creating the best weapon models.

 

What Makes a Great Game Weapon?

Accurately and authentically representing real-world weaponry can be key to creating a successful game. To do this, developers must have an understanding of how weapons work in the real world – from functionality to ergonomics. This knowledge helps them design realistic weapon mechanics they can then incorporate into their games – whether replicating classic models such as AK-47s or M14 rifles, or conceptualizing something completely new! Providing players with recognizable weapons that respond realistically provides an immersive gaming experience sure to keep them engaged.

Crafting a Sci-Fi game requires taking the imaginative wildness and futuristic elements to unique new heights. However, successful design teams strive for more than just an impressive product—they aim to create weapons that feel attainable in reality, as if they could be patented or built with existing technology. By grounding their designs in science and practical functionality, it helps players build trust that what they’re seeing is truly achievable; allowing them to jump headfirst into the gaming experience!

A weapon’s design is a delicate balance between mechanics and aesthetics. Its form must be functional while also capturing an artistically cool vibe, requiring both understanding of engineering principles as well as creative flair to make it truly stand out!

How to Become a Successful Game Artist?

Becoming familiar with the specifics of any given weapon is paramount for success as a weapons artist. Knowing each button, knob, and adjustment can make all the difference when preparing and constructing works of art from scratch. Taking the time to understand their intended design gives you that vital level of recognition between each object, unlocking your artistic potential! Sure, it takes resources, but in reality, it just requires an open mind and curious appetite to learn and figure out how everything works – this merging of academic knowledge in tandem with your imaginative drive allows you to unlock breathtaking weapons constructing experiences on a new scale!

Dedication and drive make up the fundamentals of success for any weapon artist, in place that true talent. Reaching any level of mastery over your craft demands focus and passion; throwing considerable amounts of time, love, and dedication while pushing yourself constantly to expand on current techniques. This potential fourth-walled development of skill is what ultimately separates well-renowned artists from hobbyists.

 

Navigating the game development industry to craft a successful weapon takes much more than skill alone; strong communication abilities are essential. A great weapons artist must be open to feedback, viewing constructive criticism as an opportunity for advancement. Bridging the divide between suggestion and enterprise will reveal the new potential within yourself, allowing you to craft astounding products that nobody has seen before! With guts and a little know-how, your craftsmanship has no limits.

Creating an effective weapon for an AAA game is no mean feat, but with the right knowledge, skills, and attitude, it is attainable. Collaborating with a team, understanding the role of each button, knob, and function of a weapon, communicating effectively with team members, and appreciating the game’s context are essential aspects of creating an effective game weapon. An understanding of industry trends and keeping up with the latest technology also helps aspiring weapon artists thrive in the highly competitive video game industry. With these insights from Creative/Art Director Ryan Lastimosa, we hope that aspiring artists now have a better understanding of what it takes to create the next iconic weapon in the gaming universe.

Interested and want to know more, as well as get a very practical exercise from Ryan Lastimosa? Tune in to our latest Devoted SpeakEasy Podcast and enjoy this fulfilling conversation: 

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01.12.2022

MagicCraft Character and Weapon Customization Stages

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MagicCraft Character and Weapon Customization Stages

Character customization is one of the most interesting parts of the production. Here at Devoted  Studios, we are very proud of our projects and the opportunities we have to support them with beautiful characters.  And we would like to share some notes about the production process we made while working on MagicCraft, one of our recent projects.

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Customization Stages

Before we actually got to 3D modeling, we started with creating 2D concepts to customize characters and weapons. The customization of characters includes two main levels.

Customization Level 1

The first level of customization is focused on the basic parts like colors and patterns, this stage is the early exploration of character looks. In the example you can see our basic character design and some of the pattern variations that we have explored. So this first level will include four different color palettes and two additional patterns as well.

Customization Level 2


In the second level of customization we include the actual new armor design. This is the example for Guild Wars II: as you can see, it’s basically like different tiers and various kinds of upgradable armor. The new armor set will be based on certain topics or dedicated to a certain event. So the second level is actually a completely new armor set or a new tier that the players would desire to get.

Examples of MagicCraft Characters at an Early Stage of Production Stage


These are a little bit more in-depth examples of what we have created at the very early stage. This is basically the first level of the initial design: the color palette examples and some of the patterns. When we were creating these designs we try to emphasize some of the accent colors and keep the overall palette consistent, so the character looks cool.

Weapon Customization


We also performed some weapon customization for this project. For the weapon customization, we had a little bit more room for creativity.  The examples represent the early exploration of how we can actually proceed with weapons. Here we also take two levels of customization, almost the same as for characters. The first one includes colors and decor, but also different ideas and topics.


For example, the basic version of an axe can be rusty, silver, and have some runes, or the more advanced one can have fireballs and poisoned rune packs. 

These are the six basic weapons that we had in the first MVP, some of the ideas that game designers came up with.

3D Customization

Basically what we have here are a lot of variations that can be done with the same geometry and silhouette of the character. So basically if we change the color, the patterns, and some details, we can have a lot of different variations. We can achieve different visual color ranges of the same geometry so basically the process so far is actually based on this level of character customization.If we have an archer character and we want to create some more representative armor or different design staying within the same set of character’s silhouettes, we can also create some new geometry for the character.

The left side represents level one skin and levels two and three can be achieved in the gaming process. At the same time, we can create different color variations of each set of armors, and in the end, we will have much more variations of the same character. 

This is very typical for NFT games where players like to customize their favorite characters more. Geometry changes are the best way to achieve this kind of stuff while the character stays recognizable.In order for us to preserve the basic silhouette of the character, we will set the silhouette boundaries so that we can have a recognizable shape.

As you can see,  the options are numerous whether we plan to work with colors, patterns, or geometry in order to enable your players to customize their characters in different ways. 

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01.12.2022

Portfolio Review with Horia Dociu. Devoted SpeakEasy E11 Highlights

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Have you ever tried to look at your portfolio as an Art Director and find out the way they assess it?

In the last SpeakEasy episode, we prepared a bunch of portfolios by notable artists. We reviewed them with one of the most charismatic Art Directors Horia Dociu, who has worked with such studios as 343 Industries, ArenaNet, and SuckerPunch. Watch this episode in order to get some precious insights and use them when you prepare your profile for studios, and read this article to get inspired by amazing artworks from the episode.

https://www.artstation.com/brainstormschool

Kekai Kotaki is a Concept Artist and Illustrator from Hawaii who has worked as a Lead Concept Artist on Guild Wars 2, and has made stops at places such as Bungie and Monolith, working on titles like Destiny and Mordor Shadow of War.

Horia: The thing with Kekai is he is a consistent artist you know exactly what you’re getting from him in the result and you know it’s gonna be brilliant. For example, the monster from his portfolio is done at a high level and it fits commercially many projects, like Fantasy Sonic style. It just shows that every time he will prepare concepts that hit the goal.

From his portfolio, we can find out that Kekai loves this kind of Dark Fantasy or sci-fi stuff – there’s this kind of visual poetry in it. I think that the portfolio shows that you don’t hire this guy if you don’t want Kekai-type stuff, something that screams badass like this. You are not going to hire him to do cute icons for the Hello Kitty game, right?

One of his artworks depicts a knight using a magic mace and throwing ghost hammers, and there’re wolfmen with axes in it. And when I see it I immediately realize that these pieces do what the art in Guild Wars 2, for example, was intended to do with a viewer, all those Paladins, and the Guardians. There’s clear communication of emotion coming from his works, they are not just drawings of people standing in armor, but they tell us about the spirit and the badassness of the characters. I mean the poses are there that help us to see the story, and we can distinguish good guys’ and bad guys’ vibes.

And what is more important, is that his concepts will give a clear understanding and inspire the whole team working on a project – the animation, lighting, effects, and even game design. At the end of the day we want players to feel that excitement, passion, energy, and so sticking to a guy like this you know it’s going to happen. It can be not a perfect production concept, but it’s a hugely inspirational piece that gives energy and information to the whole entire team.


Levi Hopkins is a Concept Artist from Seattle
. Levi has over 18 years of experience in the industry in various roles: Principal Concept Artist, Art Director, Prototype Team Lead, Environment Team Lead, and 3D Artist.

Horia: Levi is another freak of nature from Arena Net, he actually started in 3D modeling and over the years he has learned all sorts of new tools and rendering engines, and now he is building these gorgeous scenes that look like stills from a movie.

 

 

He uses his 3D superpowers to create really artsy scenes, and when you look at them, you think “Oh, wow, that would look amazing in the game” That’s the best thing in using tools and technology and mastering texture software, render software, 3D stuff, sculpting, etc. –  to be able to tell these things that would give goosebumps to the viewer. When I look at his picture, I know what the sea mist smells like, and I hear its sounds. I mean, it feels like I walked into this place, I’m there. And when I look at it as an Art Director, I say that we need to get this across to the player, this just feels amazing.

 

And again, with these artworks, sound and lighting teams, texture artists know what they need to create.

https://www.artstation.com/goldantler

Carlyn Lim is a ​​character-creature concept artist for games and films. She has worked for Arena Net, EA Games, Riot Games, etc.

Horia: If you meet Carlyn in real life, she’s this sort of petite girl, kind of quiet. And then you find out she creates these badass fantastic monsters. They’re elegant, ornate, and beautiful, and all her work has this really strong identity. You’re not going to hire her to make a Sci-Fi gun unless it’s a Haunted Gun for a fantasy setting. All these creatures and monsters are just so beefy and ballsy and special. It’s not the giant scorpion monster, which already sounds cool, but it’s a kind of scorpion I’ve never seen before.

She’s got this very creative poetic lens and yet she’s making these things even though they’re not photo-realistically drawn like Levi’s stuff.

 

Yet there’s enough uh obvious care about the references for anatomy architecture. If you look at her Mummy Cat, you know what that dead stretch skin looks like and you’re seeing its spine through it. So there’re enough references that she’s tacking on there to take something completely dreamlike and make it a palpable believable thing.

 

She’s got this consistency that is fresh and cool and you want to hire her on your team if you want to create something completely different and unique.

https://www.artstation.com/johnpowell

John Powell is a Concept Artist, Lead Artist at Sucker Punch Productions.

Horia: John Powell is somebody who’s really really able to work on every different kind of thing. When the artists we mentioned earlier have a very distinguishing style and would make a perfect match with a certain kind of project, John could fit anything. He is sort of the Swiss army knife who produces stuff of high quality.

Whether this is an interior for a tent that looks like a big palace you can imagine the smells inside and the muffled sounds coming from outside with tons of historic references. Or a cinematic keyframe artwork telling you a story of characters who escape from something. Or it could be these 2D cutscenes that are inspired by traditional Japanese art and then they turn into animated illustrations. It can also be a prop for a boat, or a character concept.

He could become a precious asset to almost any team or project and become a universal warrior that deals with any kind of task.

 

So when you collect your portfolio, try to think, first of all, about what kind of artist you are, and what style characterizes you the most. You can create boots and have a collection of boot concepts, but with every detail polished to perfection. And it could work with some project that needs a person who is professional in boots.

And after you gather all those artworks just think about projects and studios that work in your style, require a person with your skills, and could hire you.

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18.10.2022

Highlighs from the episode: “14 Things to Know to Raise VC Money in Gaming”

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Richard Kim, Partner at Galaxy Interactive
William Rhys Dekle, Partner at Strategic Alternative
Sam Engelbardt, Managing Partner at Galaxy Interactive

Highlighs from the youtube-episode “14 Things to Know to Raise VC Money in Gaming”<

Because of the COVID-pandemic we’ve seen a lot of industries that were struggling with the new conditions of today’s world, while the gaming industry was booming. It created a lot of opportunities for many companies to strengthen their position in the market. The question is, how do you do it? That is why we dedicated this episode to learn what the whole process of raising venture capital is and how can one make their company attractive.

What are 5 the most important things to see in a company’s pitch?

Richard: The first thing I’d love to see is a micro-level understanding of what you’re building and what your right to build this thing is. One should ask themselves, what they know about this thing that very few other people do whether it comes from personal experience or personal interests, but it has to be something that keeps you motivated throughout the very difficult process of building a company.

The other thing I want to see is not in the pitch, it is something you get from personal communication and video calls. It is how founders interact with each other because it is so important to have a shoulder to cry on when you’re building those things because of many unexpected obstacles that can punch you in the face. It gives an idea of how founders would go through hard times.

I also want to get a sense of the track record of a team and its ability to navigate all of the challenges of building a studio.

And I guess we need to talk about a market element as well: if it is a venture-backable opportunity because there’s a tone of cool ideas that just don’t have venture-level scales.

The last thing I would like to point out is what your unfair advantage is. The idea can be very rare and unique but it’s quite rare to find founders who can not only find important insights from their experiences but also go and execute them. We have to be convinced that not only do these people sell a potentially very big idea, but rally the people needed to make it happen.

Let’s talk about investing in content. What is the due diligence that you do about content? How do you understand that this particular game would be interesting for users? Is it something that can be predicted?

Sam: Games are interesting because they are unlike films, TV shows, and a lot of other things that we’ve seen. With games you don’t have to make your best piece of content the day you release it, in fact, you almost never will. It is very special because in gaming you have an opportunity to refine, rework, iterate on, and really build the content experience which is going to be forever changing, particularly in the games that we are especially interested in. Games are being operated on and built over time, that’s why you just want to make sure that you’ve got the people that have the creative vision and edge, and experience to create and develop a game, but also ship a game, market it from its release through its lifecycle, build a community, and so on. Those are the things that are not available in other forms of content and are really unique. So we pay a lot of attention to that; we constantly remind ourselves that our specific creative preferences may or may not be determinative.

Let’s say I am an unknown founder or I don’t have a well-known team. If I want to go and raise money, should I build my personal brand as a first step?

Sam: We had a case of a project with two founders, one of them was well-known and established within the industry and at the first meeting, he introduced his younger co-founder, saying that with his 20 years in the industry this guy was the most incredible engineer he came across. And this is a very good example that by no means do you need to be a known celebrity but you need to really have the goods as a founder and as somebody that is backable. Even better when you’re somebody that the world doesn’t know yet.

Okay, I’ve decided my product is good enough and I have an audience and other elements to it that I’m going to go out and raise money for. Do I go and google “venture funds near me” or do I go to a consulting company and pay them some percent of how much money they raise so they do the introductions? Or do I go LinkedIn, and then how do I find the venture fund? How does the whole process work?

Sam: Richard and I certainly believe that venture is going to evolve into specialized sector-focused funds and teams of people that really have deep expertise in the particular area that they are focused on. And in the case of interactive content and technology, it is a relatively new thing that they are sector-focused funds. Even 3-4 years ago there hasn’t been such a thing as funds focused on interactive content, and probably this tendency is going to spread to other industries. So if you are a founder in an interactive sector, you probably going to prepare a list of companies that make investments in your sector. It’s still a small enough space in the universe of investors. You can look in Pitchbook which helps you identify which firms have been out there or which deals have been done, or ask your industry colleagues for a piece of advice or intros; make connections on LinkedIn or keep in touch with latest industry news.

As for the agencies, I feel like there are very few early-stage companies that are engaging bankers to raise money for them. There is only a couple of really credible and high-quality interactive-content-focused bankers, around there, so we have actually only a couple of projects in our portfolio that have been introduced to us through bankers. So if the company comes to us from trusted bankers who really have some trusted expertise in the industry, we understand that it is going to be a terrific deal. But the same strategy is not going to work with a pretty random or unknown consultancy firm.

Rhys, in your experience, does the founder have to be all-time on the road raising money rather than working in the business? Especially if you have a long-term product that needs investments and iterations.

Rhys: I believe that a good founder is always making the relationships and connections for the future, they are always having conversations, but they don’t necessarily go out and hardcore pitch to raise the next round until they figured out a kind of timeline. You don’t want to be out of money when you raise successfully your next round either; you want to have a little bit of cushion and you know it is probably a six-months process at least. So you just kind of do the backward maths, that’s what I’ve seen from the guys I work with.

Have you invested during pandemics? And what are the steps that you had before in your due diligence process before the pandemic and what are the steps that have been added to it because of lockdown?

Sam: I think we’ve made 20 investments since March 2020, so we’ve absolutely invested during and throughout the pandemics, the first batch of those projects was discussed prior the COVID-19. Actually, we started working on most of these projects prior to the lockdown. For those that we started working on later, the process depended on how the introduction was made. We either made the first call for real warm introductions to me or Richard directly. And most of the companies we’ve invested in are those we’ve known the founders before. But we also have a procedure that after a short introduction or an e-mail exchange, we give an opportunity to spend some time with our team so that we could have a closer look and evaluate the project properly. The team forms an opinion and shares it with us, and they usually know our tastes and preferences, so it usually works well.

18.10.2022

How to Build a Career of an Artist in Video Game Industry with Horia Dociu

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Recently we invited Horia Dociu to our SpeakEasy podcast at Devoted Studios. Horia is a publishing art director at 343 Industries working on Halo remastering. Before that, he was a studio art director for Arenanet, worked as a cinematic director, and also was a part of Sucker Punch and a bunch of other studios. We had a fantastic interview together and have some insights to share.

Horia, the question for you. Do you think that there are a lot of opportunities to build a career in the video games industry?

I believe that now is the best time to be in the game art industry. It’s a huge industry with lots of technical abilities, game software, and instantly growing popularity. We have PCs and mobile gaming, consoles, and on top of it, the Internet is different from 25 – 30 years ago. There’re so many online resources: free engines, 2D and 3D software, as well as every type of learning resource you can imagine. When years ago you had to save tens of thousands of dollars to go to college and get a degree to secure a job, now everything that matters in the gaming industry is your portfolio.

The best advice I ever received here was “Make your portfolio look like you’ve done the job you’re applying for”. And you can choose how to learn and improve your skills by yourself, either you take an online course, find yourself a mentor or use free tutorials on YouTube. Another great thing is that the gates in the industry are open for people who are working online, and companies hire people remotely, which means that you can have a full-time contract with any company, regardless of the country you live in, as soon as you are good enough.

 

You mentioned an interesting piece of advice on a portfolio. Let’s say someone wants to get hired at the Call of Duty team for weapons or hard surfaces. Does that mean that they should do a bunch of CoD fan art for their profile?

The teams working on the games such as Call of Duty operate like the whole ecosystem connected one to another. And if they need to replace someone who resolved a bunch of tasks, they will be looking for a person who has the work they need in the portfolio. You may be an amazing character artist but your portfolio would be skipped if they are looking for someone who creates guns. On the other hand, if you make your portfolio look like you managed to cope with the tasks that need to be resolved, and the results you’ve got match their requirements, the chances you get noticed are certainly higher.

So how to build a career in videogames industry nowadays?

A lot of people don’t completely realize that they are in the driver’s seat, and the choices they make on an everyday basis can lead them to their destination point or take them far away from that. Try to imagine where you want to be in 20 years from now. Of course, your initial goal may change, but it can become a North Star in your career. Let’s say I want to become a Pixar movie Director in 20 years. Now I can ask myself where a Pixar movie Director would be 10 years before that, and then where should I be in 5 years, year, month, or a week from now to reach this goal. If you can work back your goal like that, you can define what should you be working on today or this week that will help you to reach your goal in 20 years. That’s how you eat an elephant – one bite at a time because obviously, you can’t become a movie director all of a sudden, you need to take those tiny little steps.

 

Another mistake people tend to do nowadays due to the Internet and Social Media growth, is that they set up a goal to become famous. One of my friends, who is a teacher, says that all of her six-graders say they want to become famous, whether they want to make YouTube videos, Social Media blogs, or create video games. That’s a little bit mind-boggling because instead of asking yourself what you want to be good at, you make your goal vague. You never gonna get that fame without a clear understanding of what you want to bring to this world, what skills you need to master, and what sphere you’re really into.

All of these don’t mean you can’t change your destination point or career path. I’ve got a buddy who was not an artistic type and signed up for the programming degree, and then he switched over to art, and now he runs his own animation studio working for Netflix and huge companies. This is a very inspiring story about the success that comes after you figure out what you want and what are you able to do.

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