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Why Choose Devoted for Game Porting Outsourcing?
We understand that game porting comes with its set of challenges, from adapting to different hardware specifications to optimizing performance across various platforms. These tasks can be daunting for developers looking to expand their game's reach.
At Devoted Studios, we’re here to streamline this process. Our experienced team is skilled at navigating these complexities, ensuring that your game retains its quality on every platform. We’re committed to helping you captivate a broader audience without sacrificing performance or the gaming experience.
Stats That Speak for Themselves
The need for game porting services has never been more critical. For instance, in 2024, a significant jump in developers focusing on PC games has been observed, climbing from 66% to 80% within a year. This spike may be tied to the growing popularity of platforms like Valve’s Steam Deck, which, while not officially listed as a development option, was noted by 44% of developers under the ‘Other’ category as a key area of interest.
Moreover, the mobile games market is set to grow significantly. By 2025, it’s expected to earn about $126.10 billion, and by 2029, this number could go up to $156.60 billion. The number of people playing mobile games is also expected to increase, reaching 2.4 billion by 2029. Right now, about 26.6% of people play mobile games, and this is likely to rise to 29.8% by 2029. This big growth shows just how important it is to adapt games for different platforms, like mobile devices, to reach more players.
7 Years of Game Porting Excellence: Our Proven Process
After seven years in game development and porting,we've figured out a process that works really well. Our approach mixes solid knowledge, new ideas, and careful planning to make game porting easy and effective.
Our way of managing projects is based on agile principles, which means it's adaptable and efficient. We carefully plan every part of the process, from the first idea to the final checks. This ensures we don't miss anything and everything gets done right.
Our team is filled with skilled people like QA engineers and programmers who are really good at what they do. They are led by our experienced project managers who make sure everyone works together well.
Our goal is to make the game porting process clear and simple for you, so you can focus on creating great games that players will love on any platform.
How Do Our Game Porting Services Work?
Communication and Coordination | First thing first, we prepare and send a detailed plan to our client, which includes everything from our kickoff meeting to a complete project roadmap. |
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Weekly Updates and Tools | We believe in keeping our clients updated every step of the way. Our team holds a weekly sync meeting to discuss the project's progress and any quick questions that might come up. We use Slack for daily communication, and JIRA to manage all tasks and feedback. |
Tracking Progress | Using JIRA dashboards, we provide visible tracking of all ongoing tasks and engineering efforts. This transparency allows our clients to see real-time updates on how their game is progressing through the porting process. |
Regular Reports | Each week, we mail out comprehensive reports that cover the recent sprint's results and an overview of what’s been achieved. This regular reporting helps maintain a rhythm and provides a reliable recap of the project's status for everyone involved. |
Technical Management | Our engineering teams use GIT for source control, making sure that all changes are tracked and nothing is lost. After each sprint, we review and merge updates to maintain a stable version of the game. We also use Perforce for handling larger assets and complex deployments, guaranteeing that all parts of the game are up-to-date and integrated smoothly. |
Documentation and Sharing | All documents and deliverables are shared with clients via Google Drive. This will guarantee that all stakeholders have easy and immediate access to the latest files and project documentation. |
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This Is What Our Development Stages Look Like
🕐 Estimation and Planning
Before we start any porting project, we begin with careful estimation and planning. Our team assesses the project's scope by reviewing the game's existing code and planning any updates or new features needed. We also determine the level of platform support required, ensuring that the game will function properly on the new platform.
🚀 Onboarding and Build Launch
Once planning is complete, we move to the onboarding and build launch stage. Here, we focus on getting the initial build of the game up and running on the target device. Our team works through any issues that prevent the game from reaching level 1 functionality, and we begin optimizing the game based on the initial performance feedback.
🐣 Alpha Stage
In the alpha stage, our main goal is to optimize the game's most critical performance updates. We work on removing gameplay blockers that hinder progress and start integrating basic platform features. This stage is crucial for ensuring that the core game mechanics work flawlessly.
🧪 Beta Stage
During the beta stage, we conduct a second round of optimizations and begin fine-tuning the game. This includes fixing any bugs that were identified in the alpha stage and making further adjustments to game functions and gameplay to ensure a seamless experience. We also work on platform features that enhance the game beyond its original scope.
✅ Release Candidate (RC) Stage
Finally, we reach the release candidate stage, where our focus shifts to bug fixing and final tuning based on feedback. Our developers perform thorough checks and adjustments to refine gameplay and ensure that the game meets all platform-specific requirements. We also provide optional TRC support if the game has already been submitted to platform holders, focusing on compliance and resolving any outstanding issues.
Throughout these stages, our team uses advanced tools and follows a structured workflow to ensure that every game we port meets our high standards for quality and performance. By breaking down the porting process into these detailed stages, we maintain control over the project and deliver results that satisfy both our clients and the end-users.
What Will You Receive As Our Client?
Fully Ready Submissions | You will receive only top-quality, fully tested submissions that are ready to integrate into your game. We make sure every delivery has passed our stringent internal review before it reaches you. |
Time Tracking | Our project managers use the Tempo Plugin with JIRA to meticulously track the time spent on each task by our artists and developers. You'll get regular updates showing the progress and status of these tasks. |
Status Reports | We keep you well-informed with weekly or bi-weekly sprint demos and retrospectives. These meetings provide you with detailed updates on the project’s progress, its current status, and any areas for improvement. We also welcome any questions or feedback during our video game porting collaboration. |
Games We’ve Ported
FNAF: SECURITY BREACH
VR survival horror video game developed by Steel Wool Studio
👥 TEAM ROLE
- Ported the game to Nintendo Switch, PS4, PS5, and XBox, with significant technical and visual optimization.
- Porting and post-release bug fixing and patches
🏆 OUR ACHIEVEMENTS
- Achieving stable 30 FPS on Switch, using up to 1024 textures, and tuning Light and Shadows to provide quality gameplay.
- Stabilizing performance on the past gen consoles (60 fps avg) while bringing in visual improvements to hit quality comparable with PC version Ultra settings.
FNAF: HELP WANTED
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VR survival horror video game developed by Steel Wool Studio
👥 TEAM ROLE
- Porting to Switch
- Optimization of game for PS4, PS5
- Porting of DLC for Xbox One, Xbox X/S, Switch
🏆 OUR ACHIEVEMENTS
- Achieving stable 30 FPS on Switch, using up to 1024 textures, and tuning Light and Shadows to provide quality gameplay.
- Stabilizing performance on the past gen consoles (60 fps avg) while bringing in visual improvements to hit quality comparable with PC version Ultra settings.
FNAF: HELP WANTED 2
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👥 TEAM ROLE
- Porting to Meta (Oculus) Quests 2, 3, Pro
- Porting VR to flat for PC and PS5, Xbox, Switch
🏆 OUR ACHIEVEMENTS
- Successfully optimizing it to comply with the high-performance expectations of the platform, without compromising quality.
- Successfully adopting VR game to flat-screen gameplay, designing new controls, UI and game balance.
FNAF: HELP WANTED 2. Pico Porting
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Porting of Five Nights At Freddy’s from PC to Neo 3 and Pico 4 VR sets.
👥 TEAM ROLE
Porting of the game from Meta (Oculus) to Neo 3 & Pico 4 Pico 4 Ultra VR headsets (VR to VR version)
🏆 OUR ACHIEVEMENTS
- Ensured clear visibility on project coordination
- and successful on-time delivery
- Integrated custom achievements screen
- Optimized RAM, CPU, and GPU for performance and visuals
- Adapted UI and integrated main platform features
⚡️ OUR CHALLENGES
- Coordinating multiple stakeholders (our team, Byte Dance, Steel Wool)
- Addressing unique Pico device hardware and software features
OPEN ROADS
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Adventure mystery-thriller video game
👥 TEAM ROLE
- Tech art and lighting for porting to Switch
- Optimization process for Switch
- Lighting setup and baking
- Scene dressing
🏆 OUR ACHIEVEMENTS
- Creating an optimized tree system for the Nintendo port to achieve 30fps.
- Relighting and post-processing the scene to enhance the overall experience and mood.
RISK OF RAIN 2
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Escape a chaotic alien planet by fighting through hordes of frenzied monsters
👥 TEAM ROLE
- Co-dev & Porting to Switch, PS4, PS5, Xbox One, Xbox X|S.
- Integration of all network features.
- Rendering optimization.
- Support for DLC.
🏆 OUR ACHIEVEMENTS
- Boosted FPS performance by 57% on all levels.
- Introduced Multiplayer to PS and Xbox platforms, featuring 4-player coop.
- Prepared the game to certification. As part of "Survivors of the Void" DLC
- DLC certification passed on all platforms from the 1st try.
Risk of Rain 2 Port Development Journey
Network Optimization | Introduced 4 players coop to PS & Xbox versions. |
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Rendering Optimization | Stabilized & Improved performance for all game versions |
Performance Improvement | Increase performance by 57% across all levels |
DLC Addition | Clear platform certification on first submission |
We’re especially proud of
Successful port of Gearbox's Unity-powered roguelike Risk of Rain 2, well-received by players. | We optimized shaders, scenes, post-processing, and materials,boosting performance by 57% across all levels. | DLC addition "Survivors of the Void" cleared platform certification on first submission, strengthening our partnership with Gearbox. |
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SPELLBREAK
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Is a battle royale game that combines magic, roguelike, and RPG elements
👥 TEAM ROLE
- Full Cycle Porting to Nintendo Switch
- Optimize assets for Nintendo Switch compatibility
- Create platform-appropriate UI for Nintendo Switch
- Ensure seamless integration of core content and features during parallel development
🏆 OUR ACHIEVEMENTS
- Spellbreaker's port was simultaneously shipped along with the original release, without delays and in quality.
- Deep optimizations of CPU and GPU performance, allowing smooth gameplay on Switch.
To wrap things up…
Porting games is what we do best at Devoted Studios. We take the hard parts of making a game work on different platforms and handle them for you. Our team makes sure your game plays well and looks great, no matter where it’s played.