ANDRII LUKASHEVICH

3D Artist

“Ability to create something new has always given me strength to keep going”

Andrii Lukashevich is a talented artist from Lviv, Ukraine who collaborated with Devoted Studios on one of its major projects. He is a well-balanced and intelligent artist with a clear vision and real passion for his work. Keep reading to learn more about him and get some important insights.

 

1. Let’s get introduced! Tell us about yourself in a few words.

I’m Andrii, I’m a 3D Artist. I have been studying Computer Graphics for about 3 years, and have taken part in commercial projects for 2 years already. I like everything that is somehow connected to art and entertainment.

 

2. What inspired you to choose this profession?

I wanted to create imaginary worlds and transfer them on screens. I was always excited with video games, visual esthetics, and technical aspects of graphics. That is why I decided to become a 3D Artist. 

 

3. Reveal a secret sauce of your professional development.

My secret sauce is full-time studies and practice. I always keep an eye on new trends and technical innovations of CG, trying to use them in my works. Ability to think critically and analyse information is also very important as it helps a lot.

 

4. Give some useful advice to your colleagues who are just starting out in the profession.

As a newbie you should focus on basic skills such as modelling, baking, texturing. Learn from experienced artists, maybe you should find a mentor or start courses. Also take your time to read the documentation for programs you study.

 

5. Tell us about the project that changed you as a person.

I think it was Grounded. It was the first big project for me, I worked with a big team creating 3D assets. This project has taught me to communicate with my colleagues, manage my time and resolve the problems.

 

6. How do you see the future of the industry?

I see the future of the CG industry in a constant growth of speed and effectiveness of computing systems, that allows to improve detalization and make graphics even more realistic. But I’m sure that stylized projects will still be in demand.

 

7. What do you want to learn next? (in terms of software, engine, pipeline)

I would like to work with photogrammetry to be able to work on more complex and realistic projects. So I want to improve my knowledge of UE and Unity and polish my working pipelines.

 

8. What keeps you going in this mad world?

Ability to create something new has always given me strength to keep going. Also seeing the results of my work is a great reward for me.

 

9. How do you manage burnouts and unfortunate difficulties as a professional?

I try to make brakes, do sports and hobbies to get distracted and freshen my thoughts. Besides, I communicate with colleagues and get support and advice from them.

 

10. What’s your dream project?

My dream project is a video game based on my vision and ideas, that will be able to excite players and take them to the world of fantasies and adventures.

 

11. Where do you find inspiration?

I find inspiration in so many things - nature, art, photography, cinema. Also I follow other talented artists on social media to find new techniques and ideas

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