Devoted Team

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20.11.2025

The Role of Co-Development in Scaling Game Projects

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Scaling a game project is exciting, but we all know that it can also feel like trying to build a rocket ship mid-flight. Deadlines move faster than your team can catch up, bugs pop up out of nowhere, and there never seem to be enough hands on deck.

In the game industry, game co-development is becoming one of the most reliable ways to handle large-scale projects. It’s not just a backup plan. It’s a smart, flexible approach that allows studios to stay creative, stay focused, and meet their goals without burning out.

So, what is co-development in games? And how can it help your studio scale up without breaking the bank? Let’s get into it.

Let’s Start With the Basics: What is Co-development?

Game co-development (or co-dev) means two or more studios working together on a game. This can include everything from character design and environment art to engineering support and live ops. It’s a deeply collaborative process that integrates an external game development team into your pipeline.


The main studio typically owns the vision and creative direction, while the co-dev team helps bring it all to life.

It’s not the same thing as outsourcing game development. With co-development, the external team becomes part of your workflow. You collaborate closely, share updates regularly, and build something together. It’s more like adding a powerful extension to your internal team than handing off tasks into the void.

Why More Studios Are Turning to Co-Dev

The game industry is more complex than ever. Games are bigger, players expect more, and timelines aren’t getting any longer.

The 2025 GDC State of the Industry report shows how tough the landscape has become for game developers. Over half (56%) of developers said they’ve invested their own money into their projects. For indie developers, that number jumps to 82%. Even 29% of AAA studios are self-funding in some form.

When investment is tough to find, studios need flexible, smart ways to get work done. This is where game co-dev studios step in. They help studios increase output, keep quality high, and avoid the long-term commitment of full-time hires.

Here’s how co-development in the game industry supports that goal:

Scale Fast Without Long-Term Hiring

Hiring full-time staff takes time and adds long-term costs. A co-development partner gives you access to ready-to-go teams. You can scale up for a big push and then scale back when the job is done. This flexibility is a huge asset for game project scaling

Keep Your Core Team Focused

Your internal team doesn’t need to do everything. With the right co-dev support, they can focus on the big-picture creative work, while experienced partners handle asset creation, technical support, and other production-heavy tasks.

Move Faster and Reduce Bottlenecks

Large-scale game production can easily hit snags. Co-development gives you more flexibility. You can assign tasks to a dedicated external team and keep the pipeline moving without missing key milestones.

Get Access to Specialized Talent

Some parts of game development require specific expertise, like motion capture, UI systems, stylized animation, and more. A game co-development studio often has those specialists ready to plug in. That saves you time and gives your game a professional edge.

Save on Overhead

One of the biggest benefits of game co-development is cost control. Working with a co-dev team helps you manage costs more effectively. You avoid full-time salaries and still get high-quality work.

Let’s Bust Some Myths About Co-Development

We’ve seen a lot of conversations online about outsourcing and co-development. Some of the posts on Reddit are helpful, but others spread confusion. Let’s clear up a few common myths about co-dev—because they might be holding some studios back from scaling effectively.

#Myth 1: “Bigger Teams = Faster Games”

Credit: r/gamedev on Reddit

✅ Reality: Bigger doesn’t always mean better.

In large teams, things can actually slow down. Too many opinions, too many meetings, and not enough focus on execution. It happens in game development just like it does in corporate offices. More time is spent talking than building.

At Devoted Studios, we don’t believe in throwing more bodies at a problem. Instead, we build lean, strike teams that align with your vision from day one. That way, you get the firepower you need, without the chaos. Our producers work closely with your internal leads to keep things moving quickly, clearly, and without decision fatigue.

#Myth 2: “Any studio offering co-dev services is legit.”

Credit: r/gamedev on Reddit

✅ Reality: Not every team is ready to support large-scale production.

There are groups that look like studios but don’t have the structure, experience, or people to deliver. Some teams may disappear mid-project. Others may lack the skills needed to work with new tech like AR, VR, AI, or blockchain.

We’ve seen that happen too. That’s why our teams are vetted, trained, and experienced. From games like Palia to Risk of Rain 2, our clients count on us to deliver consistent, reliable support with real technical depth.

These myths can make teams hesitant to collaborate, which is totally understandable. But a good partner won’t slow you down or take over, instead they’ll plug in where you need them and help move things forward with support.

Our Game Co-Dev Portfolio

We’ve built our process to support studios at every stage. Our model is flexible, reliable, and built around transparency. From one-time help to full-cycle support, we provide game development support services that grow with your needs.

Here’s a look at some of the projects we’ve supported through co-development:

Palia

PALIA

Palia is a life simulation massively multiplayer online game.

TEAM ROLE

  • Co-development, Engineering, Tools & UI
  • Primary Objective: Implementation of meta-game features
  • Secondary Objective: Bug Fixing

OUR ACHIEVEMENTS

  • Created player house with plot customization
  • Debugged Party/Navigation system
  • Integrated chat system with in-game emojis
  • Developed in-game photography with creative filters
Spectre Divide

SPECTRE DIVIDE

An innovative free-to-play 3v3 tactical shooter

TEAM ROLE

  • Devoted Studios’ engineering team contributed significantly to the early version of Spectre Divide, helping to bring this unique concept to life.

OUR ACHIEVEMENTS

  • Comprehensive Tool Prototyping: Developed tools for Level, Weapon, Ability, Customization, Rigging, and Debugging.
  • Art and Animation Pipeline Optimization: Optimized the workflow from Maya to UE4, including shader testing and UE4 Animation Controller setup.
  • Integrated chat system with in-game emojis
  • Developed in-game photography with creative filters
RISK OF RAIN 2

RISK OF RAIN 2

Escape a chaotic alien planet by fighting through hordes of frenzied monsters

TEAM ROLE

  • Co-dev & Porting to Switch, PS4, PS5, Xbox One, Xbox X|S.
  • Integration of all network features.
  • Rendering optimization.
  • Support for DLC.

OUR ACHIEVEMENTS

  • Boosted FPS performance by 57% on all levels.
  • Introduced Multiplayer to PS and Xbox platforms, featuring 4-player coop.
  • Prepared the game to certification. As part of “Survivors of the Void” DLC
  • DLC certification passed on all platforms from the 1st try.
Five Nights at Fredy’s: Secret of the Mimic

Five Nights at Fredy’s: Secret of the Mimic

VR survival horror

TEAM ROLE

  • Co-dev
  • Engineering
  • 3D Tech Art
  • Art Production

PLATFORM

  • Unreal
  • PS5
  • Steam
  • Epic Games Store

We’ve worked with indie teams, mid-size studios, and AAA publishers. No matter the scale, our goal is the same: deliver work you can rely on, with communication you can count on.

Ready to Scale Smarter?

If you’re trying to figure out how to scale game production, co-development might be the answer. It gives you the flexibility to grow without the stress of hiring, the speed to meet your deadlines, and the support to keep your team focused.

At Devoted Studios, we make that process easier. From day one, you’ll get a responsive partner, clear delivery plans, and access to top-tier talent that fits your project’s style and needs.

Build Smarter With the Right Co-Dev Partner

If you’re looking to scale your game without adding extra stress to your team, co-development can give you the flexibility and expert support to do it right. At Devoted Studios, we work as an extension of your team.

Let’s make production smoother, faster, and more reliable.

Get in Touch

16.12.2024

Devoted Studios & PlayVS Zone Wars UEFN Project

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Sometimes, the best projects come with the biggest challenges. That was definitely the case for Devoted Studios when we were asked to develop the PlayVS Zone Wars experience in Unreal Engine for Fortnite (UEFN). With a super tight deadline, some tricky limitations, and a lot of creative pressure, this project pushed our team to the limit—but in the best way possible.

In less than two months, we pulled together something really special: a 2v2 team deathmatch island with custom rules, plus 25 unique arenas. It wasn’t easy, but the end result was worth it. Here’s how we did it.

 

What is PlayVS Zone Wars UEFN?

If you’re a Fortnite fan, you know how intense the Zone Wars mode can get. It’s a fast-paced, high-stakes game where the primary objective is to be the last team standing, outlasting all opponents. Now, imagine that—but with custom rules, a new 2v2 team setup, and 25 unique arenas. That’s what PlayVS Zone Wars offers.

In short, the idea was to give Fortnite players a fresh new way to compete, with a bit more structure and variety. 

Our Role at Devoted Studios

When we were brought on to this project, our job was clear: develop the entire PlayVS Zone Wars mode using Unreal Engine for Fortnite. This meant creating everything from scratch—building the arenas, designing the custom rules for the 2v2 team deathmatch, and making sure everything worked perfectly in UEFN (Unreal Engine for Fortnite).

 

The Challenges We Face

While working with Unreal Engine for Fortnite gives us a lot of flexibility, it also brings some unique challenges. However, our team’s familiarity with UEFN allowed us to effectively leverage its capabilities, making sure that we remained true to the gameplay experience while introducing our innovative elements.

What Working With a Very Tight Timeline Looked Like

Here’s where things got really interesting, we had less than two months to get everything done. Developing a full-fledged game mode with 25 custom arenas and unique gameplay mechanics is a massive undertaking—and to do it in under 60 days? That’s the kind of challenge that really gets our adrenaline going.

Some of the time crunch challenges included:

  • Managing time effectively: We had to move fast and stay on top of things—planning, designing, testing, and refining. Every stage had to be carefully timed to make sure we didn’t fall behind.
  • Rapid iteration: The need for quick adaptation was important. Our development cycle involved swift prototyping and feedback loops, which enabled us to refine the gameplay continuously.
  • Team collaboration: We had to work efficiently and collaborate across departments—designers, developers, and testers all had to stay in sync, sharing updates and solving problems together.

 

Despite the Challenges, We Are Proud of What We’ve Achieved

We came through in the end with something we’re really proud of. Here’s a breakdown of what we were able to accomplish:

 

A Custom 2v2 Team Deathmatch Island

We created a custom 2v2 team deathmatch island with a set of rules that changed the gameplay dynamics in fun ways. Players got to dive into competitive matches where strategy mattered just as much as skill.

  • Custom game rules: We crafted rules that forced teams to adapt quickly and think on their feet. No two matches were ever the same, and the unique rules kept things fresh and exciting for players.
  • Seamless integration with Fortnite: We made sure that the custom rules worked well with Fortnite’s core mechanics. Players still felt like they were in the Fortnite universe, but with a unique twist that made the experience feel fresh.

 

25 Unique Arenas

Designing 25 arenas in under two months was one of the toughest parts of this project. Each arena needed to feel different in terms of layout, challenges, and aesthetics. And even though we were working with UEFN’s limitations, we still wanted each arena to feel dynamic and exciting to play in.

  • Variety in arena design: We didn’t want players to get bored quickly, so each arena had its own theme and gameplay style. Some arenas were wide-open spaces that encouraged ranged combat, while others were more confined, forcing players to think fast and use cover to their advantage.
  • Balanced gameplay: Each arena needed to offer a fair playing field, so we tested them all to make sure they didn’t favor one team over the other. We also made sure that all arenas performed smoothly across different devices, so players could enjoy the experience no matter what they were playing on.

 

Rapid Development & Iteration

With such a short timeline, we had to keep things moving at a fast pace. But even though the deadline was tight, we never sacrificed quality. We focused on delivering a smooth and polished experience, even if it meant pushing through some late nights.

  • Efficient iteration: We didn’t have the luxury of taking our time, so we quickly tested ideas, identified problems, and made changes on the fly to keep the project on track.
  • Teamwork and collaboration: Throughout the process, our team worked like a well-oiled machine. Everyone—from the developers to the designers to the testers—worked together to solve challenges and bring the PlayVS Zone Wars vision to life.

 

Final Words From Us at Devoted

The PlayVS Zone Wars project was one of those rare cases where everything came together despite the odds. We faced a tight deadline, worked within UEFN’s restrictions, and had to create something truly unique—and we did it. The end result was a fast-paced, custom 2v2 team deathmatch island with 25 unique arenas, each offering something different for players.

The project was a big win for everyone involved, and it’s a great example of what we, at Devoted Studios, can do when faced with challenges. We’re proud of what we accomplished, and we hope players enjoy the new PlayVS Zone Wars mode as much as we enjoyed building it.

Head over to the live experience on Fortnite: PlayVS Zone Wars UEFN!

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