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DEVOTED STUDIOS BLOG

Would you like to learn more about the actual CGI trends? If “yes”, this blog is for you. Here you can find recent industry news, detailed articles about video game development, interviews with top minds, our corporate updates, and more.
Gamedev
17.05.2024

Everything you need to know about Unreal Engine 5.4

watch 5 months
<svg class="svg-icon" width="16" height="16" aria-hidden="true" role="img" focusable="false" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><defs><path id="a" d="M0 0h24v24H0V0z"></path></defs><clipPath id="b"><use xlink:href="#a" overflow="visible"></use></clipPath><path clip-path="url(#b)" d="M12 2C6.5 2 2 6.5 2 12s4.5 10 10 10 10-4.5 10-10S17.5 2 12 2zm4.2 14.2L11 13V7h1.5v5.2l4.5 2.7-.8 1.3z"></path></svg><time class="entry-date published" datetime="2024-05-17T07:57:56+03:00">17.05.2024</time><time class="updated" datetime="2024-05-22T09:08:43+03:00">22.05.2024</time>Posted inGamedev
02.05.2024

How to Port a PC Game Successfully: A Step-by-Step Tutorial

watch 6 months
<svg class="svg-icon" width="16" height="16" aria-hidden="true" role="img" focusable="false" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><defs><path id="a" d="M0 0h24v24H0V0z"></path></defs><clipPath id="b"><use xlink:href="#a" overflow="visible"></use></clipPath><path clip-path="url(#b)" d="M12 2C6.5 2 2 6.5 2 12s4.5 10 10 10 10-4.5 10-10S17.5 2 12 2zm4.2 14.2L11 13V7h1.5v5.2l4.5 2.7-.8 1.3z"></path></svg><time class="entry-date published" datetime="2024-05-02T09:26:50+03:00">02.05.2024</time><time class="updated" datetime="2024-05-02T09:46:59+03:00">02.05.2024</time>Posted inGamedev
18.04.2024

The Power of Collaboration: How Fortnite Brings a Whopping $50 Million in Just a Few Hours

watch 6 months
<svg class="svg-icon" width="16" height="16" aria-hidden="true" role="img" focusable="false" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><defs><path id="a" d="M0 0h24v24H0V0z"></path></defs><clipPath id="b"><use xlink:href="#a" overflow="visible"></use></clipPath><path clip-path="url(#b)" d="M12 2C6.5 2 2 6.5 2 12s4.5 10 10 10 10-4.5 10-10S17.5 2 12 2zm4.2 14.2L11 13V7h1.5v5.2l4.5 2.7-.8 1.3z"></path></svg><time class="entry-date published" datetime="2024-04-18T09:34:44+03:00">18.04.2024</time><time class="updated" datetime="2024-04-18T09:56:18+03:00">18.04.2024</time>Posted inGamedev
16.04.2024

Future of Game Development Processes and AI. SpeakEasy with Serge Knystautas

watch 6 months
<svg class="svg-icon" width="16" height="16" aria-hidden="true" role="img" focusable="false" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><defs><path id="a" d="M0 0h24v24H0V0z"></path></defs><clipPath id="b"><use xlink:href="#a" overflow="visible"></use></clipPath><path clip-path="url(#b)" d="M12 2C6.5 2 2 6.5 2 12s4.5 10 10 10 10-4.5 10-10S17.5 2 12 2zm4.2 14.2L11 13V7h1.5v5.2l4.5 2.7-.8 1.3z"></path></svg><time class="entry-date published" datetime="2024-04-16T09:28:11+03:00">16.04.2024</time><time class="updated" datetime="2024-04-17T10:10:21+03:00">17.04.2024</time>Posted inSpeakeasy
26.03.2024

How to Choose the Perfect Game Development Outsourcing Company

watch 7 months
<svg class="svg-icon" width="16" height="16" aria-hidden="true" role="img" focusable="false" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><defs><path id="a" d="M0 0h24v24H0V0z"></path></defs><clipPath id="b"><use xlink:href="#a" overflow="visible"></use></clipPath><path clip-path="url(#b)" d="M12 2C6.5 2 2 6.5 2 12s4.5 10 10 10 10-4.5 10-10S17.5 2 12 2zm4.2 14.2L11 13V7h1.5v5.2l4.5 2.7-.8 1.3z"></path></svg><time class="entry-date published" datetime="2024-03-26T10:34:21+03:00">26.03.2024</time><time class="updated" datetime="2024-03-26T10:37:33+03:00">26.03.2024</time>Posted inGamedev
28.02.2024

How to Get Hired to AAA Studios: Tips from Artem Volchik

watch 8 months
<svg class="svg-icon" width="16" height="16" aria-hidden="true" role="img" focusable="false" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><defs><path id="a" d="M0 0h24v24H0V0z"></path></defs><clipPath id="b"><use xlink:href="#a" overflow="visible"></use></clipPath><path clip-path="url(#b)" d="M12 2C6.5 2 2 6.5 2 12s4.5 10 10 10 10-4.5 10-10S17.5 2 12 2zm4.2 14.2L11 13V7h1.5v5.2l4.5 2.7-.8 1.3z"></path></svg><time class="entry-date published" datetime="2024-02-28T09:09:24+03:00">28.02.2024</time><time class="updated" datetime="2024-03-01T09:41:39+03:00">01.03.2024</time>Posted inGamedev
16.02.2024

How to Effectively Manage Game Development Tasks: A Comprehensive Guide

watch 8 months
<svg class="svg-icon" width="16" height="16" aria-hidden="true" role="img" focusable="false" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><defs><path id="a" d="M0 0h24v24H0V0z"></path></defs><clipPath id="b"><use xlink:href="#a" overflow="visible"></use></clipPath><path clip-path="url(#b)" d="M12 2C6.5 2 2 6.5 2 12s4.5 10 10 10 10-4.5 10-10S17.5 2 12 2zm4.2 14.2L11 13V7h1.5v5.2l4.5 2.7-.8 1.3z"></path></svg><time class="entry-date published" datetime="2024-02-16T09:58:52+03:00">16.02.2024</time><time class="updated" datetime="2024-02-16T13:33:51+03:00">16.02.2024</time>Posted inGamedev
09.02.2024

Licenses, Brands, and GameDev: exclusive insights from Emmanuel Valdez

watch 9 months
<svg class="svg-icon" width="16" height="16" aria-hidden="true" role="img" focusable="false" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><defs><path id="a" d="M0 0h24v24H0V0z"></path></defs><clipPath id="b"><use xlink:href="#a" overflow="visible"></use></clipPath><path clip-path="url(#b)" d="M12 2C6.5 2 2 6.5 2 12s4.5 10 10 10 10-4.5 10-10S17.5 2 12 2zm4.2 14.2L11 13V7h1.5v5.2l4.5 2.7-.8 1.3z"></path></svg><time class="entry-date published" datetime="2024-02-09T09:33:04+03:00">09.02.2024</time><time class="updated" datetime="2024-02-29T13:46:56+03:00">29.02.2024</time>Posted inGamedev
06.02.2024

The Specificities of Working with Licenses in Games: Devoted SpeakEasy with Emmanuel Valdez

watch 9 months
<svg class="svg-icon" width="16" height="16" aria-hidden="true" role="img" focusable="false" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><defs><path id="a" d="M0 0h24v24H0V0z"></path></defs><clipPath id="b"><use xlink:href="#a" overflow="visible"></use></clipPath><path clip-path="url(#b)" d="M12 2C6.5 2 2 6.5 2 12s4.5 10 10 10 10-4.5 10-10S17.5 2 12 2zm4.2 14.2L11 13V7h1.5v5.2l4.5 2.7-.8 1.3z"></path></svg><time class="entry-date published" datetime="2024-02-06T11:33:34+03:00">06.02.2024</time><time class="updated" datetime="2024-02-06T13:08:54+03:00">06.02.2024</time>Posted inSpeakeasy
31.01.2024

CASE 12: The Making of Overworld: Devoted Studios’ Illustration Work for Xterio’s New RPG

watch 9 months
<svg class="svg-icon" width="16" height="16" aria-hidden="true" role="img" focusable="false" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><defs><path id="a" d="M0 0h24v24H0V0z"></path></defs><clipPath id="b"><use xlink:href="#a" overflow="visible"></use></clipPath><path clip-path="url(#b)" d="M12 2C6.5 2 2 6.5 2 12s4.5 10 10 10 10-4.5 10-10S17.5 2 12 2zm4.2 14.2L11 13V7h1.5v5.2l4.5 2.7-.8 1.3z"></path></svg><time class="entry-date published" datetime="2024-01-31T10:10:46+03:00">31.01.2024</time><time class="updated" datetime="2024-02-05T10:05:00+03:00">05.02.2024</time>Posted inCollaborations