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11.11.2025

How to Build a Portfolio Hiring Managers Can’t Ignore

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Hiring managers look at hundreds of portfolios. Most are fine. A handful are unforgettable.

We put this guide together to help you build the second kind, drawing on lessons we’ve collected from our Get Hired podcast. In Episode 13, we spoke with Jessica Stites and Lacey Bannister from Maxis. In Episode 14, we talked with Dimitri Berman from Obsidian.

Between them, they’ve looked at more portfolios than most of us will ever send, and their advice is refreshingly direct. They told us what matters most, what instantly pushes a portfolio to the side, and the small details that quietly make the difference between a “maybe” and a “yes.”

The First Filter: Can You Finish Something We Can Ship?

When Dimitri explained how he reviews portfolios at Obsidian, he put it in the clearest way possible, “If I give you a task right now, can I tell from your portfolio that you’ll finish it and we can put it in the game?” That’s the test. Before a recruiter even picks up the phone, your portfolio has already done about 80 percent of the work for you.

What this means for you

  • Show complete, game-ready pieces, not only pretty WIPs.
  • Include final renders, wireframes, maps, and brief context on scope, tools, and constraints.
  • If you are a junior, include one or two small projects taken end to end. It proves you understand pipelines, not only sculpting.

Make Access Instant

When we asked Jessica and Lacey about the number one mistake they see, their answer wasn’t about modeling or texturing, it was access.

Portfolios that bury the good work under layers of clicks and menus get abandoned quickly. A hiring manager might be willing to dig, but the easier you make it for them to get a sense of who you are, the more time they’ll spend actually looking at your art.

A strong portfolio doesn’t waste those first ten seconds. A simple grid of hero pieces, each opening into a clean page with renders, breakdowns, and a short write-up, is all it takes. Put your reel and your résumé one click away. Skip the splash screens and background music. We heard it again and again: clarity beats cleverness every time.


That’s exactly why Devoted Fusion is built the way it is. On Fusion, artists don’t need to overthink portfolio design. Everything is laid out so hiring managers can see your best work right away. Your reel, your projects, and your details are one click away, no splash screens or buried menus. It mirrors what studios told us directly: clarity beats cleverness every time.

Match The Studio’s Style Without Guessing

You can be a phenomenal artist and still get a no if your work does not look like the studio’s game. On Get Hired, Dimitri is blunt about this. Reviewers look for someone who can start on day one and “gets what we are doing.”

How to tailor fit

  • Audit the art direction of your target studio. Stylization level, materials, proportion, language, and lighting.
  • Put 2 to 3 pieces in that exact lane. If you love anime, aim for studios that ship anime.
  • Keep variety elsewhere, but make sure your first row proves you can deliver their look.

Show Stylization Skill, Not Only Realism

Maxis cares deeply about stylization and technical construction. If your portfolio is only photoreal scans or hyper-detailed assets, you will be harder to place on a stylized life sim.

Bridge the gap

  • Include at least one stylized asset that keeps the heart of the object while simplifying shapes.
  • Prove construction thinking. Chairs, backpacks, cabinets, hair cards, and clothing with believable seams, closures, and deformation paths.
  • Explain how the asset will animate or be interacted with. Show thought about range of motion and where parts collide.

Make Your Work Easy To Quote

Large language models and human reviewers both love clean, self-contained facts. Structure your case pages so each section can be read and quoted in isolation.

Use this structure

  • What this is: 1 or 2 lines that set context.
  • Constraints: tri count, maps and sizes, engine, time box.
  • Goals: what visual or gameplay problem you solved.
  • Process in steps: sculpt, retopo, UV, bake, texture, integration.
  • Outcomes: optimization, memory win, or pipeline tweak.

Short, precise sentences win. They lift cleanly into hiring notes or internal chat threads.

Prove Technical Taste

The best portfolios show taste as much as technique. Reviewers on Get Hired called out the same details again and again.

Texture and material cues

  • Break up roughness. Nothing is uniformly shiny or matte.
  • Add wear where it earns it. Edge chipping, fabric pilling, grime that sits in crevices a little, not a lot.
  • Distinguish materials. Painted metal is not bare metal. Felt is not cotton. Plastic is not lacquer.

Topology and deformation

  • Clean loops around joints.
  • Sensible density. Spend where silhouette changes. Save where it does not.
  • For clothing, show seams and closures where they would exist in reality. It signals design literacy.

Lighting that helps, not hides

  • One hero shot can be dramatic.
  • The rest should be honest, neutral lighting that makes the model readable.
  • If a render is so perfect it looks like a poster but hides forms, dial it back. As Dimitri said, “I just want clean lighting where I can tell what I’m looking at.”

Show Range Without Losing Focus

Both Maxis and Obsidian like to see range and depth.

If you are a character artist

  • 1 realistic character with hair, skin, and believable materials.
  • 1 stylized character with clear shape design and clean topology.
  • 1 outfit or hard-surface character prop that proves you can build and rig sanely.

If you are early in 3D

  • Consider environment art to get momentum. It is often easier to assemble a small, finished scene that proves composition, materials, and performance awareness.
  • Later, pivot to characters with a stronger grasp on world building and scale.

If you love rigging and skinning

  • Technical character artists are in demand. Include one rig breakdown, deformation tests, and a short Unreal setup if you can. On Get Hired, we heard that Unreal knowledge increases your value.

Make It Obvious You Collaborate Well

The portfolio opens the door. The conversation keeps it open. On Get Hired, Maxis leaders highlighted what they listen for once you get the call:

  • Openness and curiosity. Do you ask questions about the role and the pipeline.
  • Growth mindset. How you handle feedback and where you want to improve.
  • Team awareness. Can you sit with animators, engineers, and design to solve problems.
  • Initiative. Have you onboarded someone? Have you documented a small tool or step that helped others?

Layout Mistakes That Quietly Kill Great Work

From our Get Hired portfolio breakdowns, these patterns kept showing up:

  • Labyrinth navigation. Nested galleries and mystery menus.
  • Over-busy designs. Cool for posters, hard to read in games. If your face or key forms get lost, simplify.
  • Uniform wrapping and noise. Bandage wraps, stitches, or fabric patterns that repeat perfectly. Break them up.
  • No context. Beautiful renders with no poly count, no texture sizes, no explanation of decisions.
  • Only fan art. Fan art is fine. If it is all you show, add at least one original piece that proves design thinking.
  • AI tells. Hands, digits, jewelry, or fabric behaving in impossible ways. Reviewers do zoom. If a shot looks too perfect but forms do not add up, trust drops.

Entry Level Is Real. Trainability Matters.

Maxis does hire juniors right out of school and has a structured onboarding approach. If you are new, your job is to show trainability.

What to include:

  • A short section titled “How I Work”. One paragraph on your pipeline and tool choices.
  • A breakdown that shows before and after learning. For example, first cloth sim vs improved pass after feedback.
  • A note on time boxing. “Blocked mesh in 6 hours. Final pass in 22 hours.” It shows planning and pace.

Your Hero Pieces: What “Great” Looks Like

Pulling direct cues from what our guests praised on Get Hired:

  • Hair that breaks cleanly into clumps and flyaways. Brows that sit in the skin, not on top.
  • Texturing that tells a story. Scratches where a weapon would drag. Wax dripping where a candle would melt.
  • Shape clarity. Strong silhouettes, clear negative space around weapons and limbs, and poses that communicate intent or emotion.
  • Material separation. Leather vs coated fabric vs metal feels distinct at a glance.
  • Poses with purpose. Avoid symmetrical, noncommittal stances. Hands and shoulders sell character.

A Repeatable Portfolio Build Plan

  • Pick your target studios. Note style, engine, and constraints.
  • Choose three hero pieces that match the target. One stylized, one realistic, one technical.
  • Plan constraints before you start. Set budgets and map sizes as if you were on a team.
  • Build with breakdowns in mind. Capture steps and decisions as you go.
  • Light honestly. One dramatic hero shot, then neutral light for clarity.
  • Write the one-page case. What this is, constraints, goals, steps, outcomes.
  • Ship and iterate. Get feedback from working artists. Apply two concrete notes. Reship.

FAQ

How many pieces should I show?

Six to nine is plenty for a first pass. Lead with your three strongest. Hide anything older that drags the average down.

Is fan art okay?

Yes, if it matches the style of the studio you want. Add at least one original concept or design-driven asset to prove you can make decisions, not only copy.

Can I get hired without shipped games?

Yes. Maxis, for example, routinely trains strong juniors who show taste, fundamentals, and the ability to learn.

What about reels vs stills?

For animation roles, a reel is essential. For modeling and texturing, stills plus clean breakdowns are often faster to assess, with a turntable for clarity.

Looking for real briefs and faster feedback?

Studios and freelancers connect on Devoted Fusion to work on paid projects without admin hassle. If you want experience that hiring managers trust, build with real constraints on Fusion and turn that into portfolio pieces that say “yes” for you.

Join Fusion FREE

22.09.2025

The Houdini Generation: How Procedural Workflows Are Changing Game Development

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For years, 3D artists worked in a world of rigid, destructive workflows. You model something, you commit to changes, and every new revision means hours… sometimes days of rework. But a change is happening in how modern artists approach their art.

We’re entering the Houdini Generation. A growing wave of artists, designers, and technical directors who see proceduralism not as a specialty skill, but as the foundation of their entire creative process.

This isn’t just about using Houdini, the software. It is about thinking in a procedural way, where assets can be adjusted at any time, and every stage of the work can adapt to changes without breaking. This is, of course, transforming how games and other 3D projects are made.

Let’s First Understand What Houdini Generation Is

In traditional modeling and animation pipelines, artists work step-by-step, “baking in” decisions as they go. Need to change something halfway through? That’s usually a backtrack to square one. You can save multiple file versions or try to undo certain changes, but the process is inherently destructive.

Houdini’s node-based, procedural workflows solve this problem. In Houdini, every action is stored as a node in a chain of instructions. You can go back to any node, change it, and the results update across the entire project.

This makes changes easy at any stage. You can add detail, adjust proportions, change materials, or alter environments without starting over.

What Makes the Houdini Generation Different?

The Houdini Generation isn’t defined by age or years of experience. It’s defined by attitude.

They…

  • Think in systems rather than steps
  • Plan for change from the start of a project
  • Automate repetitive tasks such as UV unwrapping, scattering, or terrain creation
  • Use Houdini alongside other tools such as Unity, Unreal, Substance Designer, Substance Painter, and 3D Coat

This mindset thrives in modern game production, where rapid iteration is the norm and creative pivots are inevitable. When your pipeline is procedural, you’re not starting over, you’re adapting.

How Procedural Workflows Are Used in Game Development

For many outside the industry, Houdini is synonymous with blockbuster visual effects like explosions, particle systems, complex simulations. While that’s true, the Houdini Generation is proving that proceduralism is just as valuable for everyday game development tasks.

Modeling

Instead of locking into a fixed geometry, Houdini assets can be resized, reshaped, or even turned into completely different objects quickly. A table can become a chair in minutes, ready to be placed in the game engine.

Rigging and Skinning

Bones can be added to a rig without redoing all the weights and animations. This saves time when adding props or making character adjustments.

Texturing

Procedural materials built in tools like Substance Designer evolve alongside the asset. Change the mesh? The textures adapt automatically. No more repainting entire surfaces for every tweak.

Level Design

Procedural environments mean a single desert level can become a snow biome in minutes. Houdini Engine integration lets level designers make these changes directly inside Unity or Unreal, even in real time.

Procedural Thinking Saves Time and Money

From a production standpoint, procedural workflows aren’t just faster, they’re safer. Every change is reversible. Every asset can be regenerated with new parameters.

That means:

  • Fewer delays in production
  • Lower risk from last-minute changes
  • Small teams producing large amounts of content
  • Consistent quality across all versions of an asset

With this approach, it is possible to complete multiple complex assets in a single day, including modeling, rigging, skinning, UV mapping, texturing, and testing in the engine.

Why the Games Industry Is Embracing the Houdini Generation

Game development is notoriously unpredictable. Creative direction shifts, platform requirements change, and gameplay mechanics evolve mid-production. Studios that cling to rigid workflows often find themselves burning time and budget just to keep up.

Proceduralism offers an insurance policy against that chaos. By building flexibility into the assets themselves, teams can pivot without derailing production.

This is especially critical in areas like:

  • Live service games, where content updates are constant.
  • Multi-platform releases, which require rapid optimization for different hardware.
  • VR and AR experiences, where performance constraints demand fast iteration.

Because of this, many studios are now seeking artists who understand Houdini and procedural workflows, not just for visual effects but for core production work.

Houdini Generation Means A Generational Shift in Mindset

The Houdini Generation is a movement toward procedural literacy rather than simply a collection of power users. Just like coding literacy changed the role of designers in the web era, procedural literacy is changing the role of 3D artists.

This literacy means:

  • Understanding how to break problems into modular, repeatable processes.
  • Thinking ahead about how assets might need to change.
  • Collaborating with technical artists and programmers in a shared language of parameters and dependencies.

The gap between traditional and procedural workflows will keep growing. Artists who understand procedural tools will have a clear advantage.

The Future of the Houdini Generation

Looking forward, proceduralism will only become more central to game and 3D content production. As engines like Unreal Engine 5 and Unity expand their support for procedural pipelines, and as more studios adopt cross-tool workflows, the gap between traditional and procedural artists will widen.

We can expect:

  • Deeper engine integration so Houdini assets update in real time without exports.
  • More artist-friendly tools to lower the learning curve for procedural modeling.
  • Hybrid roles where artists and technical directors share the same toolset.
  • Procedural VFX in-game without heavy pre-baking.

Ultimately, the Houdini Generation isn’t just about using one piece of software—it’s about building a culture of adaptability in digital art. Whether you’re creating stylized indie environments or photoreal AAA worlds, the ability to revise without starting over is becoming the gold standard.

So What Does the Houdini Generation Mean for Your Pipeline?

The Houdini Generation is setting a new standard for how 3D art and games are made. This way of working allows changes at any time, speeds up production, and keeps quality high.

In a creative industry that changes quickly, procedural workflows give artists and studios the flexibility they need to succeed. From characters to environments to effects, thinking procedurally is becoming the key to staying competitive.

10.09.2025

What Are 3D Modular Systems in Game Development? A Beginner-Friendly Guide

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Have you ever walked through a game and wondered, “How did they build all of this?” Cities, castles, dungeons, forests… you name it. It might seem like every wall and window was crafted one at a time. But in reality, most of those environments were made using a much smarter approach: 3D modular systems.

In this article, we’ll explain what modular systems are, how they work, and why studios like us, Devoted Studios, use them to build large-scale environments quickly and efficiently.

What Is a 3D Modular System?

Let’s start with the basics. A 3D modular system is a set of reusable building blocks used to create game environments.

Think of it like LEGO. Instead of making one big building as a single model, artists break it down into smaller pieces called modules. These pieces might include:

  • A section of a wall
  • A window
  • A doorframe
  • A corner piece of a roof
  • A sidewalk or stair
  • Even a chunk of rock or cliff

All these modules are made to fit together perfectly, based on shared measurements (called metrics). They snap together cleanly in any combination, allowing artists and designers to create many different scenes using the same parts.

Why Do Studios Use Modular Systems?

Imagine you’re building a whole city for an open-world game. Doing that by hand, one building at a time, would take forever. You’d need dozens (or hundreds) of unique 3D models, which would slow down your production, cost more, and make your game heavier to run.

Here is why modular systems are useful:

Modular System Benefits

For example, at Devoted Studios, we have created modular kits that use just 50MB of texture data. With that, we can build entire neighborhoods by combining and reusing the same parts in different ways.

What Does a Modular Workflow Look Like?

Here’s a simplified version of how we create a modular system at Devoted Studios:

Step icon
#1: Start with a concept

We begin with an idea or drawing of a space, like a building or a room. This helps us understand the look and feel we are going for.

Step icon
#2: Break it into parts

We split the concept into logical parts: walls, corners, doors, windows, trims. We define clear sizes (like “this wall is 4×4 meters”) so everything lines up.

Step icon
#3: Block it out

Before we get into detailed modeling, we create basic 3D shapes to test how everything fits. This is called a blockout, and it is where we catch early problems.

Step icon
#4: Model and texture

Once the blockout is approved, we create detailed 3D models and add textures. The result is a clean, reusable set of game-ready modules.

Step icon
#5: Import and test in the engine

We bring the assets into the game engine (like Unreal or Unity) and test them in real scenes. If anything doesn’t align perfectly, we fix it early.

How Different Team Members Work Together

Building a modular system takes teamwork:

  • Concept artists design the original look of the environment.
  • 3D artists break it down into modules and build the actual models.
  • Technical artists help with tools, snapping systems, and integration into the engine.
  • Level artists use the modules to build actual game areas.

All of these team members need to follow the same rules. If a wall is supposed to be 400cm wide, it can’t be 401cm. Even a 1cm difference can break the whole system. That’s why documentation and communication are so important.

How to Avoid Repetition in Modular Art

A common beginner’s concern is: “If I reuse the same pieces, won’t everything look the same?”

It’s a good question. And yes, repetition is a real risk. But there are creative ways to hide it.Here is how we solve that:

  • Use decals like dirt, cracks, stains, or graffiti to add variety.
  • Make alternate versions of key pieces with small changes.
  • Design smarter textures that do not have large, obvious details that repeat.

A good example is concrete. Instead of adding a big crack in the texture, we use small surface noise. That way, even if it repeats, it does not look unnatural.

How We Test and Validate a Modular Kit

Before we say a modular kit is ready, we go through a checklist:

  • Do all pieces connect correctly?
  • Do floors and stairs line up?
  • Do windows and doors fit properly?
  • Are textures seamless?
  • Are sizes accurate?

All of this is tested during the blockout phase using simple placeholders. It is better to fix problems early, before investing time in polish and detail.

Common Mistakes and How to Avoid Them

Modular systems are powerful, but they come with risks if you are not careful. Some common beginner mistakes include:

  • Using the wrong size for a module
  • Misplacing the pivot point (which causes snapping issues)
  • Forgetting to fully close the model (it should be watertight)
  • Not planning for both the outside and inside of a building
  • Overcomplicating the system with too many parts

To avoid this:

  • Use clean, easy-to-measure sizes (like 2 meters or 4 meters)
  • Build a clear style guide or documentation
  • Test early using blockouts
  • Work closely with the team to keep everything aligned

Real-World Game Examples

Many popular games use modular systems behind the scenes:

  • Spider-Man builds its entire city using modular buildings
  • The Division uses modular kits to design its urban environments
  • Far Cry: Wildlands combines modular kits with procedural generation
  • Dishonored 2 separates modular systems for interiors and exteriors

In all of these games, modularity allows developers to build large, believable worlds without starting over for every object or building.

One Last Thing!

3D modular systems are one of the smartest ways to build rich, scalable game environments. Instead of crafting everything by hand, artists and designers build flexible kits and use them to create endless variations. This saves time, reduces costs, and helps teams stay efficient across large projects.

If you are new to game development, learning modular design is one of the most useful skills you can pick up. It teaches you how to think systematically, work as part of a team, and build environments that feel alive.

At Devoted Studios, we believe modular systems are not just a technique. They are a mindset that helps teams move faster, collaborate better, and deliver high-quality results.

19.12.2024

A Simple Guide to the Process of Porting Games

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Have you ever played a game on your PC, console, or mobile device and wondered how it ended up there? Chances are, that game was ported from another platform!

Game porting has become a huge deal in the gaming world, and it’s only getting more important as the industry grows. Think about it – in 2024, the global gaming market was valued at around $221 billion, and mobile gaming alone accounted for nearly half of that revenue. 

As more players join the gaming community, they’re using a variety of devices: consoles, PCs, smartphones, tablets, and even cloud-based systems. If developers want their games to reach the widest audience possible, game porting is more than just important.

In fact, a report by Newzoo showed that PC and console game revenues will account for 51% of global market revenues, which is a significant portion. On the other hand, mobile gaming is set to account for 49% of this year’s global revenue, growing by 3.0% year on year to reach $92.6 billion. This shows there’s a big opportunity for game developers to expand into mobile gaming. 

But how can a game that was originally designed for a console like PlayStation or Xbox make its way to mobile devices? That’s where porting games comes in.

What Is Game Porting, Really?

Game porting is much more than just transferring a game from one platform to another—it’s about adapting the entire game experience to ensure seamless performance on a new system. For example, a title developed for PlayStation might be reworked for Xbox, PC, or even mobile devices. By doing so, developers can broaden their reach and tap into new player bases.

This process isn’t as simple as copying files. Different platforms come with their own hardware, software, and technical requirements, so developers need to fine-tune and optimize every aspect of the game. It’s about making the experience feel native to each device, ensuring players enjoy the game just as much as they would on the original platform.

 

Understanding the Game Porting Process

The process of porting games is indeed a complicated process and it can vary depending on the platforms involved and the complexity of the game itself. However, the basic steps in game porting services generally look something like this:

 

Step One, Assessing Compatibility

Before starting the actual work of porting, the first thing developers need to do is assess how compatible the game is with the new platform. Every platform has its own unique set of hardware and software features, and developers need to figure out if the game will function properly on that system.

For example, the game might need to be optimized for specific graphics hardware, control systems, or processing power. Some games might need significant changes to work on a new platform, while others might only require minor tweaks. 

Before the process of game porting starts, developers also have to think about different aspects like screen sizes, input methods (such as touchscreen or controller), and performance optimization.

 

Then, Start With Planning and Setting Expectations

Once the compatibility assessment is complete, it’s time to plan the porting process. This stage involves creating a timeline, setting budgets, and identifying the resources needed to complete the project. Developers need to plan carefully because game porting can take a significant amount of time and money, especially if the game is complex.

Setting clear expectations matters. The team needs to decide what features will be included. If the port is being done by a third-party service, developers will also want to arrange a clear communication strategy about deliverables.

 

Next, Dive Into Code Adaptation and Optimization

One of the most technical aspects of porting games is adapting the game’s code for the new platform. This step usually involves rewriting or modifying parts of the game’s original code so it runs properly on the target system.

Optimization is a big part of this stage. Developers often have to optimize the game to make sure the game runs smoothly on the new platform. This could mean reducing the graphics quality for mobile devices or adjusting the game’s performance to work better with the available hardware. 

After That Is to Test Things Out and Fix Any Bugs That Come Across

Once the game has been ported to the new platform, it’s time for the testing phase. This is where developers check for bugs, glitches, and performance issues.

During testing, developers pay close attention to factors like frame rate, load times, sound, and gameplay. If there are any issues, they go back and debug the game to make the necessary fixes. Testing can take a lot of time, especially when porting video games that involve complex features like multiplayer modes or advanced graphics.

Once That’s Done, Polish Things up for a Smoother Experience

Now that the initial testing is done, what’s next? It’s time to polish the game. This step involves fine-tuning the user experience to make sure everything feels just right. Developers may adjust the game’s graphics, controls, or sound to better suit the new platform.

The goal of this phase is to make the game feel like it was meant to be played on the new platform, even if it was originally designed elsewhere.

 

Finally, Wrap It up With Some Final Testing and Quality Assurance

Before the game is released, a final round of testing and quality assurance (QA) is done. QA will see if the game meets the necessary standards and is free from any major issues. During this stage, the game is thoroughly tested to make sure everything works as intended.

This phase is also where developers make any last-minute adjustments based on feedback from testers. Once the game passes the QA process, it’s ready to be released on the new platform.

 

What Are the Challenges in Porting Games?

While the process of porting video games can be straightforward, there are several challenges developers face along the way. 

Hardware Limitations Different platforms have different hardware capabilities, which can make porting difficult. For example, a high-end PC game may need to be scaled back when ported to a mobile device with less processing power.
Control Schemes Games designed for controllers or keyboards may require significant adjustments to work well with touchscreens or motion controls.
Performance Issues Making sure that the game runs smoothly on the new platform can be a complex task, especially for graphically intensive games. Optimization often requires a lot of trial and error.
Platform-Specific Features Each platform comes with its own unique features, like achievements on Xbox or social features on PlayStation. Developers need to decide whether to integrate these features into the port or leave them out.

 
Porting games can be a tough job. And as we’ve said it earlier, it’s not just about copying a game to another platform—it’s about making sure it works just as smoothly and looks just as good as it did on the original system. With all kinds of challenges, it can be a lot to handle for some game developers, especially if the team doesn’t have the time or resources to do it all.

That’s where we come in. At Devoted Studios, we specialize in helping developers with game porting services, taking care of all the tricky parts so you don’t have to.

By working with us, you can focus on what you do best—creating incredible games—while we handle the porting process. We’ll save you time, reduce your stress, and make sure your game is ready to reach even more players. With us on your team, you can trust that your game is in good hands, so that you are free to focus on the bigger picture.

Ready to reach more players?
Let us be your trusted partner for game porting services. With years of experience and a dedicated team, we’re here to handle the entire porting process for you.
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13.12.2024

In-House vs Outsourced Game Development: What’s Best For You?

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The gaming industry is booming, with the global games market projected to generate $187.7 billion in 2024, marking a +2.1% year-on-year growth. This growth is being driven largely by the continued dominance of PC and console games, which are expected to account for 51% of global market revenues. 

With such a thriving market, game developers are under pressure to create high-quality, engaging experiences quickly and cost-effectively. However, the choice between in-house and outsourced game development can significantly impact how fast and how well a game is made. 

Both options come with their own advantages and challenges, and understanding what works best for your specific situation is key to making the right decision. In this article, we’ll help you figure out which choice is best suited for your needs in an ever-expanding, competitive market.

 

Understanding In-House Game Development

When you go the in-house game development route, you’re building your game with a team of people who are directly employed by your company. This team typically includes designers, developers, artists, sound engineers, and testers who work together under one roof to bring your game to life.

The main advantage of this approach is that you get full control over the development process. You can oversee every step of the project, quickly address issues, and make changes as needed. Plus, your team becomes deeply embedded in your company’s culture, which can lead to better collaboration and communication.

 

Some of the key benefits of in-house game development include:

Full control When you have an in-house team, you make all the decisions. You can steer the project in whatever direction you think is best and make adjustments on the fly.
Faster communication Since everyone is working together in the same space (or within the same company), it’s easier to have clear, quick communication. This can reduce misunderstandings and help keep the project on track.
Stronger team bonds Building your team from within helps create a shared company culture. As your team grows and evolves, their familiarity with your goals and mission can lead to more cohesion and long-term collaboration.
Consistency Your in-house team is committed to your game, and you don’t have to worry about external teams coming and going. They’ll be available whenever you need them, and they’re already familiar with your game and company.

 

However, there are also some drawbacks:

Higher costs Hiring full-time employees, offering benefits, and maintaining an office can get expensive. The overhead costs of an in-house team can add up quickly, especially if you’re just starting out.
Limited expertise Even if your team is talented, they might not have the expertise needed for every aspect of game development. You might find that some specialized tasks, such as advanced animation or certain technical features, require additional support.
Longer hiring process It can take time to recruit, hire, and onboard new employees, which can delay your project’s start.

 

Outsourced Game Development Means Getting Global Talent

Outsourced game development means hiring an external gaming development company to handle certain parts (or all) of your game’s creation. This could involve anything from coding and design to sound effects or testing. 

Often, outsourcing allows you to tap into global talent, meaning you can find specialists in areas where your in-house team may not have experience.

The main benefit of outsourcing game development is that it gives you access to specialized skills and a larger talent pool, sometimes at a lower cost than hiring full-time employees. Plus, outsourcing can be a great way to speed up development or add extra support for tasks that would be difficult or time-consuming to do in-house.

Here are some reasons why you might consider outsourcing game development

Cost savings One of the main reasons people choose to outsource game development is to save money. You can often hire highly skilled professionals at a fraction of the cost, especially if you work with companies in regions with lower labor costs.
Access to expertise When you outsource game development, you can hire a team that specializes in certain aspects of game design or development that you might not have in-house.
Faster turnaround If your game requires a lot of work or you need to meet a tight deadline, outsourcing game development allows you to bring on additional talent without the hassle of hiring new employees. More hands on deck can help speed up the development process.
Flexibility Outsourcing gives you the flexibility to hire professionals for specific parts of the project. If you only need help with a few tasks, you can bring in experts temporarily, without having to hire them full-time.

 

But, outsourcing also has its challenges

Communication Challenges While working with an external team can sometimes create challenges around time zones and coordination, these hurdles can be easily overcome with the right tools and clear communication.
Less Hands-On Control One of the downsides of outsourcing is that you may not have the same day-to-day involvement in every aspect of the project.
Quality Assurance When you rely on an external team, it can sometimes feel like there’s a risk of misaligned expectations or quality inconsistencies.

 

If You’re Still Wondering Which Is Right for You…

Now that we’ve covered both sides of the equation, how do you decide which one is the best fit for your game? 

Here are a few factors to consider when making the decision:

Your Budget

One of the biggest factors in deciding whether to go in-house or outsourced game development is your budget. In-house development tends to be more expensive because you need to hire full-time employees and cover their salaries, benefits, office space, and other overhead costs. Building a mid level mobile game alone can range from $10K to $50K, depending on the scale and needs of the project.

If you’re working on a limited budget or just getting started, outsourcing game development can be more cost-effective, allowing you to hire talented professionals without breaking the bank.

 

The Scope of the Project

If you’re working on a large, complex game, outsourcing game development might be the best way to bring in the necessary expertise. Specialized skills in areas like 3D modeling, VR, or AI may not be available with your in-house team. 

On the other hand, if your project is smaller or more straightforward, an in-house team might be enough to get the job done.

 

Time Constraints

With the global games market growing rapidly and competition increasing, time is often of the essence. If you have a tight deadline and need to get your game out as quickly as possible, outsourcing game development could be a great way to speed up the process. 

You can hire additional talent to work on different aspects of the game simultaneously, helping you meet your goals faster. In-house teams, depending on their size and available resources, may not be able to work as quickly.

 

Level of Control

If having complete control over your game’s development process is important, an in-house team may be the better choice. With an in-house team, you can have regular check-ins, make decisions on the fly, and ensure that everyone is on the same page. 

If you outsource game development, while you can still give feedback and manage the project, you might find it harder to make quick changes or resolve issues in real time.

 

Long-Term Goals

Consider your long-term goals when making the decision. If you’re planning to build a game development company and have several projects lined up, building an in-house team might be the best way to go. 

You’ll have dedicated employees who are aligned with your vision and who can continue to work with you on future games. However, if your game is a one-off project or you don’t want to commit to hiring full-time employees, outsourcing game development might be the better choice.

 

Conclusion: In-House or Outsourced Game Development?

There is no right or wrong choice when it comes to in-house vs. outsourced game development—it all depends on your unique needs. If you need full control over the project, want to build a strong internal team, and have the budget to support it, an in-house team might be the best option. If you’re looking to save costs, need specialized skills, or want to speed up the development process, outsourcing game development could be the solution.

With the global games market growing year after year, there’s a lot of potential for developers to capitalize on new opportunities. The decision of in-house or outsourced game development will depend on your specific circumstances, but in either case, making the right choice will help your game stand out in this competitive, fast-growing market.

<svg class="svg-icon" width="16" height="16" aria-hidden="true" role="img" focusable="false" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><defs><path id="a" d="M0 0h24v24H0V0z"></path></defs><clipPath id="b"><use xlink:href="#a" overflow="visible"></use></clipPath><path clip-path="url(#b)" d="M12 2C6.5 2 2 6.5 2 12s4.5 10 10 10 10-4.5 10-10S17.5 2 12 2zm4.2 14.2L11 13V7h1.5v5.2l4.5 2.7-.8 1.3z"></path></svg><time class="entry-date published" datetime="2024-12-13T18:41:30+03:00">13.12.2024</time><time class="updated" datetime="2025-01-31T15:23:57+03:00">31.01.2025</time>Posted inExpert tips
03.12.2024

Why Game Developers Are Choosing UEFN

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The gaming industry is constantly changing, with new tools and platforms making it easier for developers to create games in innovative ways. One of the biggest changes recently is the growing interest in UEFN, or Unreal Engine Fortnite Network. Many game developers, both big and small, are turning to UEFN to create new games or expand on existing projects. 

An example is Future Trash, which recently secured $5 million in seed funding. The studio plans to invest these funds in developing and launching its original intellectual property, FOAD, directly on the UEFN platform within Fortnite, as reported by GameBeats.

But what exactly is UEFN, and why are so many developers excited about it?

 

UEFN Is a Powerful Tool for Fortnite Game Development

Unreal Engine Fortnite Network, or UEFN, is a game development platform built on Unreal Engine, one of the most popular engines in the gaming industry. Unreal Engine is known for its ability to create high-quality, visually impressive games with complex mechanics. Fortnite, one of the most successful games in recent history, was built using the Unreal Engine. UEFN takes this technology and allows developers to build and launch games directly within the Fortnite platform.

This means that instead of creating a game from scratch and trying to find an audience, developers can create games within Fortnite and take advantage of its massive player base. UEFN provides the tools needed to create fully functional games, whether it’s a new concept or an addition to an existing game.

 

Why Are Developers Choosing UEFN?

Access to a Huge Audience With millions of active players worldwide, Fortnite offers instant access to an established audience.
By launching a game on UEFN, developers don’t have to worry as much about marketing and player outreach because their games are already available to a huge number of players through Fortnite.
Simplified Game Development UEFN simplifies many steps of game development by providing a set of tools and pre-built systems that Fortnite studios and other developers can use right away. It offers features that make it easier to create games with high-quality graphics, smooth gameplay, and storytelling.
For Fortnite developers, the platform includes tools for creating multiplayer experiences, which is often one of the hardest parts of Fortnite game development. With UEFN, developers can focus more on the creative aspects of their game and spend less time worrying about the technical side.
Cost Efficiency UEFN provides cost-saving advantages because it gives developers access to ready-made assets and systems, so they don’t have to build everything themselves.
These built-in tools allow Fortnite developers to reduce the amount of time and money they spend on creating a game, making the overall process more affordable. This makes UEFN especially appealing for smaller Fortnite studios or indie developers with limited resources.
Strong Community and Support The UEFN platform has an active community of Fortnite developer teams who share their experiences, offer advice, and help each other solve problems.
This collaborative environment helps Fortnite studios improve the quality of their games by learning from the experiences of other developers. The support system in place makes it easier to navigate any challenges during the development process.
Simplified Distribution UEFN simplifies the game distribution process by allowing developers to distribute their games directly within Fortnite, which already has millions of active players. By using UEFN, developers don’t have to worry about building their own distribution network or figuring out how to attract players. Fortnite’s platform takes care of this, making it easier for Fortnite developer teams to focus on making great games instead of spending too much time on marketing or distribution strategies.

 

By using UEFN, developers don’t have to worry about building their own distribution network or figuring out how to attract players. Fortnite’s platform takes care of this, making it easier for developers to focus on making great games instead of spending too much time on marketing or distribution strategies.

 

Our Experience at Devoted Studios with UEFN

At Devoted Studios, we’ve seen how UEFN can transform the game development process. As a studio that works with game creators to bring their visions to life, we’ve helped numerous developers tap into the power of UEFN. We specialize in guiding teams through the process of using UEFN’s tools and systems to build high-quality games that stand out in Fortnite’s massive ecosystem.

One of which is our collaboration with Nike on the Nike Airphoria Vol. 2: Experience on Fortnite.

In this project, we handled the full cycle development and engineering to bring Nike’s vision to life on the Fortnite platform. Nike Airphoria Vol. 2 is part of a long-term partnership between Nike and Epic Games. The game blends Nike’s iconic Air technology with Fortnite’s ever-changing environment, giving players a fresh and exciting way to experience the Nike brand.

UEFN offers an incredible opportunity for both small indie teams and larger studios. From our perspective, the most significant advantage is the platform’s ability to take care of the technical hurdles that can slow down development. It’s easier for us to focus on the creative aspects—whether that’s designing unique game mechanics, improving graphics, or working on storytelling—because UEFN handles many of the more time-consuming technical details.

 

The Future of Game Development on UEFN

As more Fortnite developers discover the advantages of UEFN, we expect this platform to continue growing in popularity. With its powerful development tools, cost efficiency, and access to Fortnite’s massive player base, UEFN is quickly becoming one of the best options for game creators today.

And perhaps the most exciting thing about UEFN is that it gives developers immediate access to Fortnite’s massive player base. Fortnite has millions of players worldwide, and by launching games on UEFN, developers don’t have to worry about building an audience from scratch. Their games are automatically visible to a huge group of players who are already active on the platform. This is a huge advantage, especially for new games trying to get noticed in a crowded market.

The platform is also making it easier for creators to turn their ideas into reality, and that means players will have more exciting games to choose from.

Looking ahead, UEFN is set to have a big impact on how games are made. It’s making the development process faster, cheaper, and more accessible, opening doors for all kinds of developers. Whether you’re a big studio or just starting out, UEFN offers a great opportunity to create games, reach a wide audience, and grow in the gaming world. The future looks bright for UEFN, and it’s exciting to think about how it will continue to change the game development scene.

Unlock Your Game’s Potential with UEFN
At Devoted Studios, we specialize in full-cycle game development using UEFN to bring your game to life. From concept to execution, we help you create great gaming experiences, like Nike Airphoria Vol. 2, that engage millions of Fortnite players.
Schedule a call

 

<svg class="svg-icon" width="16" height="16" aria-hidden="true" role="img" focusable="false" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><defs><path id="a" d="M0 0h24v24H0V0z"></path></defs><clipPath id="b"><use xlink:href="#a" overflow="visible"></use></clipPath><path clip-path="url(#b)" d="M12 2C6.5 2 2 6.5 2 12s4.5 10 10 10 10-4.5 10-10S17.5 2 12 2zm4.2 14.2L11 13V7h1.5v5.2l4.5 2.7-.8 1.3z"></path></svg><time class="entry-date published" datetime="2024-12-03T15:42:43+03:00">03.12.2024</time><time class="updated" datetime="2025-01-06T15:10:17+03:00">06.01.2025</time>Posted inExpert tips
21.08.2024

How We Grow Leaders in Game Development at Devoted Studios

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At Devoted Studios, we believe that making great games is not only about having the best technology or the coolest ideas—though those are definitely important. What really makes the magic happen is having strong leaders who can bring it all together. Leaders who inspire, guide, and help everyone reach their full potential. 

At Devoted Studios, we know that strong leaders are key to our success in the game industry. Whether it’s creating games or managing outsourced projects, having the right leaders in place makes all the difference. In this article, we want to share how we help our team members grow into great leaders, with insights from one of our own, Kseniia Mendeliuk, who is our Lead Talent Account Manager, who’s been an incredible part of our team.

Get to know Kseniia Mendeliuk

Kseniia’s journey into the game development industry began at the ArtCraft digital school in Ukraine. This wasn’t just any school—it was a place where budding artists were transformed into skilled game developers. Kseniia wasn’t just a student there; she took on the roles of both mentor and organizer. She helped new artists develop their skills while also sharpening her own talents in 2D and 3D art. This experience was like boot camp for her career, laying a solid foundation for everything that came next.

After her time at ArtCraft, Kseniia moved on to Playrix, a huge name in the game industry. There, she worked in the Recruiter Department, which was a big shift from her previous role. But Kseniia is nothing if not adaptable. This job at Playrix gave her a front-row seat to see how a big game development company operates from the inside. She learned a lot about how game development studios work, how to work within a large organization, and the importance of teamwork.

But then, life threw a curveball. The war in Ukraine forced Kseniia to make a tough decision: stay or seek new opportunities elsewhere. It wasn’t easy, but Kseniia chose to move on, and that decision led her to us at Devoted Studios. Now, she’s our Lead Talent Account Manager, and we could not be happier to have her on board.

Overcoming Early Career Challenges

Let’s talk about something that a lot of people face early in their careers: imposter syndrome. Yes, even someone as talented as Kseniia wasn’t immune to those nagging doubts. She describes it as feeling like a “small fish in a big ocean” of experts. We’ve all been there, right? That feeling where you are sure everyone around you knows more than you do, and you’re just waiting for someone to notice you don’t belong.

But here’s the thing—Kseniia didn’t let those feelings hold her back. She kept pushing forward, believing in herself even when it was hard. She learned to see mistakes as opportunities to grow, which is a lesson we can all use. Instead of beating herself up over every little error, she used them as stepping stones to get better. This mindset has been crucial in her journey, especially in the ever-changing world of game development outsourcing, where new challenges pop up all the time.

The most crucial advice I can offer to anyone grappling with these feelings is to persevere and maintain faith in oneself. It’s essential to embrace our mistakes as learning opportunities; each error teaches us something valuable and ensures that we won’t repeat the same missteps—though we may encounter new ones along the way.

Key Qualities for Leading Leaders

So, what does it take to be a great leader in game development? At Devoted Studios, we have learned that it is not just about managing tasks or making decisions. True leadership is about building a team that can lead too. Kseniia has some great insights on this.

She believes that a leader does not have to be an expert in everything. In fact, trying to do it all yourself is a recipe for burnout. 

It’s a misconception to believe that being a leader equates to being a universal expert capable of handling every aspect of a project or organization. Rather, true leadership involves recognizing one’s strengths and, perhaps more importantly, acknowledging one’s weaknesses.

Instead, a good leader knows their strengths and weaknesses and brings together a team that complements them. For example, if you are fantastic at coming up with creative ideas but not so great at organizing details, it’s smart to bring in someone who excels in planning and execution. This way, the team’s strengths balance each other out, and you can all focus on what you do best.

Leadership Development at Devoted Studios.

When Kseniia joined us, one of the first things she noticed was that our Request for Proposal (RFP) Process was not as smooth as it could be. There was not a clear system in place, which made things a bit chaotic at times. But Kseniia didn’t just point out the problem—she took action to fix it.

She spent her first year with us building a new database from scratch. This wasn’t just any database, it was designed to be super user-friendly and easy to navigate. Kseniia made sure that anyone on her team, and even those in other departments, could access it without needing a lot of training. She personally taught each team member how to use it, making sure that everyone could take full advantage of this new tool.

This initiative has made a huge difference in how we manage our workflows in our game development studios. The new system has streamlined our operations, making it easier for everyone to stay on top of their tasks. It has also fostered a greater sense of teamwork because now everyone is on the same page. 

Final Words…

At Devoted Studios, we’re all about growing leaders who are not only capable but also caring, creative, and confident. We believe that leadership is about more than just managing—it’s about inspiring others, building strong teams, and creating a workplace where everyone can thrive. Kseniia Mendeliuk’s journey is a perfect example of how we nurture leadership at every level, from overcoming early career challenges to taking the initiative to improve how we work.

We’re proud of the leaders we’ve developed here, and we’re excited about the future as we continue to grow and evolve as a game development company and as a game outsourcing company. Our leaders are ready to tackle whatever comes their way. And we’re having a great time doing it!

So, if you’re thinking about what makes a successful game development studio, remember this: it’s the people who lead with passion, creativity, and confidence that truly make a difference. And at Devoted Studios, we’re devoted to making sure our leaders are the best in the business.

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08.09.2023

Devoted SpekEasy E19. Behind the Scenes of Palia: A Cozy Community Sim MMO

watch 2 years

Welcome to the enchanting world of Palia, where rolling green hills meet vibrant blue skies, whimsical creatures roam, and a cozy atmosphere invites you to embark on a unique gaming experience. 

In the latest installment of the Devoted SpeakEasy podcast, Ninel Anderson engages in a captivating conversation with esteemed Concept Artist and Art Director Jeremy Fenske, presently affiliated with Singularity 6. 

Jeremy is a key figure who played a pivotal role in shaping the inception of Palia. He is the visionary behind the game’s distinctive visual aesthetics, and it’s under his creative guidance that this enchanting game recently made its debut in the open-beta phase.

Palia: Where It All Began

Palia is developed by Singularity 6, a studio founded by two former Riot Games developers, Aidan Karabaich and Anthony Leong. Jeremy Fenske, a seasoned artist with experience in titles like Elder Scrolls Online and Destiny 2, joined the team to shape the game’s artistic vision.

The idea for Palia emerged as a dream — a dream of creating a Community Sim MMO that combines the charm of games like Stardew Valley, Animal Crossing, and Breath of the Wild. Jeremy Fenske recalls how the concept immediately resonated with him, and he eagerly signed up for the journey.

From Concept Artist to Art Director

Jeremy’s role in the project began as a concept artist, tasked with generating the style and visual identity for Palia. However, his creative journey soon led him to assume the role of Art Director, where he could not only paint and draw but also guide the entire artistic direction of the game.

Exploring Different Art Styles

Jeremy’s background included working on games with vastly different art styles, from the medieval fantasy of Elder Scrolls Online to the futuristic shooter aesthetics of Destiny 2. However, he emphasizes that art fundamentals remain universal, regardless of the genre or setting. Drawing inspiration from various sources, Jeremy applied these principles to craft unique visual styles for each game.

Early Concepts and Inspirations

Palia’s visual journey began with early concepts and illustrations aimed at setting the game’s mood and tone. The images depict scenes of optimism, adventure, and coziness, all crucial elements of Palia’s charm. The goal was to create a world that players would want to immerse themselves in—a living, breathing realm filled with whimsical creatures and inviting landscapes.

Jeremy drew inspiration from various sources, including nature, classic fantasy illustrators like John Burkey and John Harris, and the enchanting world-building of Studio Ghibli films. Palia’s magic lies in its ability to balance the familiar with the unfamiliar, much like Studio Ghibli’s approach.

What Makes Palia Unique

One of the standout features of Palia is its uniqueness in the gaming industry. It offers something different — a Community Sim MMO in a market dominated by shooters and gritty, realistic games. The art style, described as cozy and lighthearted, has been a significant draw for both players and artists. Palia taps into a sense of nostalgia and relaxation, offering an alternative gaming experience that appeals to a wide range of players.

Pivotal Moments in Palia’s Development

Like any ambitious project, Palia experienced pivotal moments in its development. The game’s scope evolved as the team secured more funding and expanded. Jeremy emphasizes the importance of embracing challenges and constraints as opportunities for innovation. Every change allowed them to refine and enhance Palia, ultimately making it a richer and more captivating experience.

Hackathons at Singularity 6

Singularity 6 hackathons have become a vibrant part of the studio’s production pipeline. These events bring the entire team together to work on exciting projects outside of the core game development. Hackathons foster creativity, skill development, and collaboration among team members, leading to innovative ideas and prototypes.

In Conclusion

As we eagerly anticipate Palia’s Beta release, it’s clear that this Community Sim MMO is poised to offer something truly special to the gaming world. Jeremy Fenske and the team at Singularity 6 have poured their hearts and creativity into crafting a world that’s both familiar and enchantingly unique.

We invite you to support Palia in any way you can—whether by spreading the word, sharing the excitement, or joining the vibrant Palia community. Together, we can look forward to stepping into the cozy, inviting world of Palia and embarking on an unforgettable adventure.

<svg class="svg-icon" width="16" height="16" aria-hidden="true" role="img" focusable="false" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><defs><path id="a" d="M0 0h24v24H0V0z"></path></defs><clipPath id="b"><use xlink:href="#a" overflow="visible"></use></clipPath><path clip-path="url(#b)" d="M12 2C6.5 2 2 6.5 2 12s4.5 10 10 10 10-4.5 10-10S17.5 2 12 2zm4.2 14.2L11 13V7h1.5v5.2l4.5 2.7-.8 1.3z"></path></svg><time class="entry-date published" datetime="2023-09-08T17:16:13+03:00">08.09.2023</time><time class="updated" datetime="2023-10-30T21:50:10+03:00">30.10.2023</time>Posted inExpert tips
15.08.2023

Becoming a Superstar of External Development: Navigating the Challenges and Strategies for Success

watch 2 years

In the fast-paced world of game and software development, the concept of external development has gained significant traction. Companies increasingly turn to external partners to handle various aspects of their projects, from art and design to coding and testing. While the idea of outsourcing tasks externally may seem like a straightforward solution, the reality is that successful external development requires a careful balance of coordination, communication, and strategy.

The Allure and Challenges of External Development

External development offer a promising array of benefits, including access to specialized talent, reduced workload for in-house teams, and increased efficiency. However, it’s essential to recognize that coordinating external resources comes with its own set of challenges. Unlike internal teams that share a physical workspace and often a time zone, external partners can be spread across different geographical locations and time zones.

As Tuan Ngo, a seasoned expert in game development who has worked with renowned companies like Amazon and Konami, points out, “Coordinating sounds easy internally, but externally it’s tough.” The logistical hurdles of finding the right talent, ensuring effective communication, and aligning project goals can be overwhelming. To succeed in external development, one must overcome these challenges with careful planning and strategic execution.

Keys to Successful External Development

Tuan Ngo emphasizes several critical strategies for making external development a successful endeavor:

Effective Communication and Documentation: Clear communication is paramount when working with external partners. Establishing communication channels and providing comprehensive documentation ensures that both parties are on the same page. Ngo emphasizes that having a dedicated producer who can bridge communication gaps is essential. Documentation, such as well-structured briefs, guidelines, and templates, streamlines the process and reduces misunderstandings.

Selecting the Right Partner: Ngo’s insights on partner selection delve into the strategic nuances of forming successful external partnerships. His suggestion to tap into your network reveals a thoughtful approach to leverage pre-existing professional relationships. Collaborating with individuals you’ve previously worked with not only expedites project timelines but also brings a level of familiarity and trust to the table, crucial for establishing effective communication and understanding.

Furthermore, Ngo’s advice of seeking partners who are well-versed in your specific industry makes perfect sense in today’s competitive business landscape. Collaborators with domain expertise comprehend the challenges and trends inherent to your field, contributing to more targeted and impactful contributions. They are more likely to grasp the intricacies of your project swiftly and offer tailored solutions that align with your objectives.

Managing Expectations: Setting clear expectations is not just a best practice; it’s the cornerstone of a successful collaboration. When both the client and the external partner are on the same page from the outset, the entire project is set up for smoother execution and reduced misunderstandings. Ngo’s emphasis on a well-defined brief, encompassing not only the project’s overarching goals but also the nitty-gritty details like quality benchmarks and references, is paramount. It creates a comprehensive roadmap that guides the collaborative efforts toward a unified vision.

Nevertheless, Ngo also astutely recognizes the pragmatic side of project management. In the real world, deadlines can sometimes exert immense pressure, necessitating a balanced approach to expectation-setting. Flexibility becomes crucial, and the ability to adapt and refine expectations while keeping the core objectives intact becomes a valuable skill. By making pragmatic adjustments without compromising on the project’s essence, the collaboration can stay nimble without sacrificing quality or vision.

Embrace a Learning Curve: Embarking on collaborations with new external partners is akin to embarking on a journey of mutual discovery. It’s a period where understanding and synchronization need to develop organically. Ngo’s counsel to be patient during this phase is incredibly apt. Allowing the partner sufficient time to immerse themselves in your requirements and preferences can lead to more harmonious outcomes down the line.

Ngo’s emphasis on conducting test projects stands as a testament to his pragmatic approach. These initial trials provide a platform to gauge the partner’s performance, adherence to timelines, and alignment with your quality benchmarks. They serve as a litmus test to determine if the partnership holds the potential to thrive in the long term. By treating these test projects as a collaborative learning experience, you can fine-tune the partnership and address any issues that arise before committing to more extensive projects.

Fail Fast and Iterate: Ngo’s emphasis on the concept of “failing fast” speaks volumes about his commitment to continuous improvement and innovation. In today’s dynamic business landscape, the ability to recognize and address shortcomings swiftly can make all the difference. By encouraging open communication and a willingness to acknowledge when something isn’t working optimally, Ngo promotes a culture of adaptability.

This principle is especially relevant when it comes to collaborations between clients and external partners. The sooner any challenges or gaps in expectations are identified, the sooner they can be rectified. This not only prevents issues from snowballing into larger complications but also fosters an environment of trust and transparency. Clients appreciate partners who are proactive and responsive, and external partners value clients who provide clear and timely feedback.

Respect Cultural Differences: Navigating collaborations with partners from diverse cultural backgrounds demands a heightened level of awareness and empathy. The potential for misinterpretations arising from linguistic nuances, varying work etiquettes, and contrasting communication styles cannot be overlooked. To counter these challenges effectively, fostering open dialogues and cultivating genuine connections becomes paramount.

Ngo’s recognition of the significance of cross-cultural collaboration underscores his astute approach to partnership dynamics. By encouraging open conversations, he not only bridges potential gaps but also creates an environment where each partner’s uniqueness is celebrated rather than overshadowed. This approach not only aids in smoothening the rough edges that might emerge but also paves the way for innovation through the integration of diverse perspectives.

Focus on Quality: Consistency in delivering exceptional quality not only meets immediate project requirements but also lays the foundation for enduring partnerships. Going above and beyond to ensure that your work consistently meets or surpasses the set expectations showcases your commitment to excellence. This commitment, in turn, contributes to building a reputation as a dependable and trustworthy collaborator.

Ngo’s emphasis on maintaining high standards resonates deeply in this context. By striving for quality at every juncture of a collaboration, you establish a precedent that instills confidence in your partners. This level of dedication can lead to the development of strong and lasting relationships that extend beyond individual projects.

External development offers a powerful solution for companies looking to enhance their capabilities and streamline their processes. However, success requires a combination of effective communication, clear documentation, strategic collaboration, and a willingness to adapt and learn. Tuan Ngo’s insights highlight that while external development may come with challenges, a well-executed approach can transform you into a superstar of external development, delivering exceptional results for your projects and clients.

<svg class="svg-icon" width="16" height="16" aria-hidden="true" role="img" focusable="false" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><defs><path id="a" d="M0 0h24v24H0V0z"></path></defs><clipPath id="b"><use xlink:href="#a" overflow="visible"></use></clipPath><path clip-path="url(#b)" d="M12 2C6.5 2 2 6.5 2 12s4.5 10 10 10 10-4.5 10-10S17.5 2 12 2zm4.2 14.2L11 13V7h1.5v5.2l4.5 2.7-.8 1.3z"></path></svg><time class="entry-date published" datetime="2023-08-15T10:54:16+03:00">15.08.2023</time><time class="updated" datetime="2023-10-30T20:48:50+03:00">30.10.2023</time>Posted inExpert tips
11.07.2023

Workflow Differences in the Movie vs. Game Development Industry in Virtual Production

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Virtual production (VP) technology has revolutionized content creation across various industries, including movies and game development. It offers new possibilities for creating immersive and realistic environments, bringing together the realms of digital and physical production. However, the workflow differences between the movie and game development industries in utilizing VP technology are worth exploring.

VP in Filmmaking

In the movie industry, virtual production has become an essential tool for filmmakers of all budgets. It allows them to create high-quality content without the need for extensive physical sets and costly post-production processes. One of the key advantages of VP technology is its affordability, even for independent films. By leveraging virtual sets, real-time rendering, and in-camera visual effects, independent filmmakers can achieve stunning results within their limited budgets.

However, implementing VP technology in the movie industry comes with its challenges. One major hurdle is ensuring that the virtual elements seamlessly blend with the real-world settings. This requires expertise in lighting and understanding the specific requirements of filmmaking. Lighting in movies needs to be realistic and believable, unlike in games where it is optimized for artistic purposes. Filmmakers often struggle to achieve the desired level of realism, especially when it comes to shadows, reflections, and other lighting effects.

Another challenge is optimizing heavy content for real-time rendering. Traditional visual effects companies may not be familiar with the technical requirements of real-time rendering, such as frame rates, polygon counts, and draw calls. They need to adapt their workflows and tools to accommodate the demands of VP, ensuring that the content runs smoothly in real-time environments.

Furthermore, flexibility is crucial in VP workflows, as directors often demand quick changes to the virtual environment during production. The ability to make real-time adjustments to lighting, color, and other visual elements is essential. Technical artists and engineers play a vital role in developing the necessary tools and workflows to facilitate these changes seamlessly.

Virtual Production in Gamedev

In the game development industry, the use of VP technology is more inherent. Game developers are familiar with real-time rendering and optimization techniques, making them well-suited to leverage VP tools and workflows. They are adept at working with high-polygon assets, managing frame rates, and optimizing content for different hardware platforms.

However, game developers may face challenges when transitioning to the movie industry’s requirements. They need to adapt their lighting techniques to achieve the level of realism expected in movies. Additionally, the unique demands of on-set filmmaking, such as integrating virtual and physical elements and collaborating with traditional film crews, require a learning curve for game developers entering the movie industry.

Cutting-Edge Virtual Production Services
Step into the future of filmmaking and harness the power of virtual production to bring your creative vision to life with stunning realism and endless creative opportunities.

To enable seamless virtual production, various roles and skill sets are in high demand. In the movie industry, finding individuals with a production background and expertise in Unreal Engine, along with a VFX background, can be challenging. Technical artists who understand both the artistic and technical aspects of VP workflows are essential for creating visually stunning and optimized content.

In the game development industry, technical artists play a crucial role in bridging the gap between the technical and artistic requirements of VP. They are responsible for ensuring that the virtual environments are visually appealing, optimized for real-time rendering, and meet the specific demands of each shot or scene.

As the virtual production industry continues to evolve, it is important for newcomers to be aware of the pitfalls and challenges. Pre-production planning and pre-visualization are crucial to success in virtual production workflows. Collaborating with experienced partners and building a team with diverse skill sets can help overcome technical and artistic obstacles.

In conclusion, the workflow differences between the movie and game development industries in utilizing VP technology highlight the unique challenges and opportunities in each domain. The movie industry must adapt lighting techniques and optimize heavy content for real-time rendering, while game developers need to learn the specific requirements of on-set filmmaking. 

 

<svg class="svg-icon" width="16" height="16" aria-hidden="true" role="img" focusable="false" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><defs><path id="a" d="M0 0h24v24H0V0z"></path></defs><clipPath id="b"><use xlink:href="#a" overflow="visible"></use></clipPath><path clip-path="url(#b)" d="M12 2C6.5 2 2 6.5 2 12s4.5 10 10 10 10-4.5 10-10S17.5 2 12 2zm4.2 14.2L11 13V7h1.5v5.2l4.5 2.7-.8 1.3z"></path></svg><time class="entry-date published" datetime="2023-07-11T09:48:18+03:00">11.07.2023</time><time class="updated" datetime="2023-11-01T11:18:27+03:00">01.11.2023</time>Posted inExpert tips