Game Development Services

Co-development · Engineering · Porting

    • 90+ happy clients · 250+ shipped projects · 250+ core team
    • Senior engineers, art directors, and producers who’ve worked on AAA titles — not generalists figuring it out as they go
    • We embed a senior team fast, work inside your tools and sprints, and stay fully accountable at every milestone
    • Co-development, engineering sprints, full-cycle porting, and live service support — across Unreal Engine, Unity, and proprietary

Teams Who Chose Devoted

 Co-Development & Porting Projects We’ve Shipped

Arc Raiders

Multiplayer extraction shooter
Co-Development UI implementation & engineering Optimization

The Outer Worlds 2

Sci-fi action RPG
Lighting Character & Creature creation

Five Nights at Freddy's: Secret of the Mimic

Survival horror
Co-Development Porting UI Engineering Gameplay Engineering 3D Tech Art Art Production

Spectre Divide

Free-to-play 3v3 tactical shooter
Co-development (Contributed to the early version) Engineering Comprehensive Tool Prototyping Art and Animation Pipeline Optimization

Risk of Rain 2

Roguelike third-person shooter
Co-Development Porting Network Integration Rendering Optimization DLC Support First Submission Certification

Open Roads

Annapurna Interactive · Fullbright
Technical Art Lighting Switch Optimization Scene Dressing 30fps Achievement

Our Game Development Company Services

Co-Development & Engineering

Co-Development & Engineering

Gameplay feature development · UI engineering · Gameplay systems · Platform services & SDK integration · Tools & pipeline automation · Live operations support · Backend integrations

Game Porting Services

Game Porting Services

Switch · PS4/PS5 · Xbox · PC · VR · CPU/GPU optimization · UI adaptation · Platform certification · DLC porting

Full-cycle Production

Full-cycle Production

Original & Licensed Game Concepts · Full Game Design Documentation · Vision Frameworks & Strategy · Production Plans & Style Guides · PC, Mobile, Web & VR production · Narrative & Worldbuilding · Core Gameplay & Meta-game

Frequently Asked Questions

Outsourcing is a vendor relationship — brief in, deliverables out. We work embedded inside your production pipeline. The difference shows up in how fast we integrate, how we handle risk, and why clients like Obsidian have worked with us across 3 projects over 4 years.

We’re not asking you to replace anyone. Most of our long-term partnerships started as a specific gap — an engineering sprint, a parallel porting track, a live ops team. If your current setup works, great. If there’s something it’s not covering, that’s where we come in.

Yes — Nintendo Switch 2 porting is an active service. We run it as a dedicated parallel track so your main platform team doesn’t stall.

Unreal Engine 4 and 5 are our primary engines — the majority of our key clients run UE. We also work in Unity, UEFN, and proprietary engines. Our engineers work at the system level, not just asset delivery.

Studios behind some of the most recognized titles in the industry. Our co-development and end-to-end art production credits include:

Arc Raiders (Embark Studios)

  • FNAF: Secret of the Mimic (Steel Wool Studios)
  • Risk of Rain 2 (Gearbox)
  • Palia (Singularity 6)
  • Sunderfolk (Dreamhaven)
  • Avowed (Obsidian Entertainment)
  • The Outer Worlds 2 (Obsidian Entertainment)
  • Halo: MCC (343 Industries)

Senior people. Real pipeline integration. Full accountability. We’ve shipped 250+ projects across Unreal Engine, Unity, and proprietary engines — co-development, porting, engineering, live ops. Studios come back to us not because of a contract, but because it works.

Scoping call first — we understand your pipeline, gaps, and milestone pressure. Then we propose a team structure and kick off with a pilot sprint. Sprint demos, time tracking, and status reports are standard. Most engagements run 3–18 months with full flexibility to scale.

Ready to Co-create with Devoted?