Game Development Services
Co-development · Engineering · Porting
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- 90+ happy clients · 250+ shipped projects · 250+ core team
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- Senior engineers, art directors, and producers who’ve worked on AAA titles — not generalists figuring it out as they go
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- We embed a senior team fast, work inside your tools and sprints, and stay fully accountable at every milestone
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- Co-development, engineering sprints, full-cycle porting, and live service support — across Unreal Engine, Unity, and proprietary
Teams Who Chose Devoted
Co-Development & Porting Projects We’ve Shipped
Arc Raiders
The Outer Worlds 2
Five Nights at Freddy's: Secret of the Mimic
Spectre Divide
Risk of Rain 2
Open Roads
Our Game Development Company Services
Co-Development & Engineering
Gameplay feature development · UI engineering · Gameplay systems · Platform services & SDK integration · Tools & pipeline automation · Live operations support · Backend integrations
Game Porting Services
Switch · PS4/PS5 · Xbox · PC · VR · CPU/GPU optimization · UI adaptation · Platform certification · DLC porting
Full-cycle Production
Original & Licensed Game Concepts · Full Game Design Documentation · Vision Frameworks & Strategy · Production Plans & Style Guides · PC, Mobile, Web & VR production · Narrative & Worldbuilding · Core Gameplay & Meta-game
Frequently Asked Questions
Outsourcing is a vendor relationship — brief in, deliverables out. We work embedded inside your production pipeline. The difference shows up in how fast we integrate, how we handle risk, and why clients like Obsidian have worked with us across 3 projects over 4 years.
We’re not asking you to replace anyone. Most of our long-term partnerships started as a specific gap — an engineering sprint, a parallel porting track, a live ops team. If your current setup works, great. If there’s something it’s not covering, that’s where we come in.
Yes — Nintendo Switch 2 porting is an active service. We run it as a dedicated parallel track so your main platform team doesn’t stall.
Unreal Engine 4 and 5 are our primary engines — the majority of our key clients run UE. We also work in Unity, UEFN, and proprietary engines. Our engineers work at the system level, not just asset delivery.
Studios behind some of the most recognized titles in the industry. Our co-development and end-to-end art production credits include:
Arc Raiders (Embark Studios)
- FNAF: Secret of the Mimic (Steel Wool Studios)
- Risk of Rain 2 (Gearbox)
- Palia (Singularity 6)
- Sunderfolk (Dreamhaven)
- Avowed (Obsidian Entertainment)
- The Outer Worlds 2 (Obsidian Entertainment)
- Halo: MCC (343 Industries)
Senior people. Real pipeline integration. Full accountability. We’ve shipped 250+ projects across Unreal Engine, Unity, and proprietary engines — co-development, porting, engineering, live ops. Studios come back to us not because of a contract, but because it works.
Scoping call first — we understand your pipeline, gaps, and milestone pressure. Then we propose a team structure and kick off with a pilot sprint. Sprint demos, time tracking, and status reports are standard. Most engagements run 3–18 months with full flexibility to scale.