Collaborations
16.11.2022

CASE 04. Armor Set for the Halo (Co-development, Concept Art)

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Devoted Studios role: Co-development, Concept Art
Tech details: Maya, ZBrush

About the Game

Halo: The Master Chief Collection offers players their own exciting journey through six games – Halo: Reach, Halo: Combat Evolved Anniversary, Halo 2: Anniversary, Halo 3, Halo 3: ODST Campaign, and Halo 4. It is a military science fiction media franchise, primarily taking place in the 26th century, the franchise centers on conflicts between humanity and a variety of alien species.

Project

We collaborated with 343 Industries and Horia Dociu as an Art Director to create five brand new armor sets for the Halo 2: Anniversary (Halo: MCC). Halo 2: Anniversary is a remastered version of Halo 2 and features extra content, high-definition resolution, and remastered audio and graphics. It was released on November 11, 2014, as part of the Halo: The Master Chief Collection for the Xbox one.

Outcomes

The armor sets we have successfully concepted and developed together have appeared in the game update released in August 2022.

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<svg class="svg-icon" width="16" height="16" aria-hidden="true" role="img" focusable="false" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><defs><path id="a" d="M0 0h24v24H0V0z"></path></defs><clipPath id="b"><use xlink:href="#a" overflow="visible"></use></clipPath><path clip-path="url(#b)" d="M12 2C6.5 2 2 6.5 2 12s4.5 10 10 10 10-4.5 10-10S17.5 2 12 2zm4.2 14.2L11 13V7h1.5v5.2l4.5 2.7-.8 1.3z"></path></svg><time class="entry-date published" datetime="2022-11-16T19:00:55+03:00">16.11.2022</time><time class="updated" datetime="2023-08-10T16:36:16+03:00">10.08.2023</time>Posted inCollaborations
15.11.2022

Devoted Studios at External Development Summit 2022

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Devoted Studios at External Development Summit 2022

Building a strong community is an essential goal for Devoted Studios, that is why we do our best to keep in touch with industry-main events and take every opportunity to network, share our experience and collaborate with game art leaders and trendsetters. For this reason, being a part of XDS Summit 2022 was important and honorable to us, especially because this is the annual event with a primary focus on external development. Ninel (Gryuner) Anderson, the CEO of Devoted Studios attended the Summit as the speaker for the panel “Right Person, Right Place: The Golden Age of Global Mobility”. Read further to know more about this amazing event.


What Is XDS?

For 10 years already External Development Summit has gathered professionals from over 45 countries who specialize in external game development producing art, animation, software engineering, QA, audio, and localization. This year the conference took place in Vancouver, Canada, and lasted for 4 days full of unique events, panels, and discussions. The Summit aims at building the community with a focus on sharing knowledge, B2B networking, collaboration, and industry stewardship.

It is a professional event attended by game developers, service providers, and middleware providers, as well as influencers and decision-makers in the sphere of external development. The XDS community includes more than 14K contacts worldwide and is considered one of the industry’s best events and award-winner as the Most Outstanding Virtual Event in 2021.

Devoted Studios at XDS 2022

Ninel Anderson, the CEO of Devoted Studios, who represented the company at XDS 2022, has shared that she had a nightmare the night before the conference that she was late for all of the appointments she had for the Summit. But at the end of the day, the event turned out to be very successful for Devoted Studios.

The team of Business Development Managers that arrived at the summit together with Ninel carried out more than 50 productive meetings, secured some thrilling collaborations, met old and new friends, and got a bunch of precious insights.

Right Person, Right Place: The Golden Age of Global Mobility

On Thursday, September 8th, there was a panel “Right Person, Right Place: The Golden Age of Global Mobility” with Ninel Anderson as one of the speakers. Together with Eric Nofsinger (CCO, High Voltage Software), Jeaneane Falkler (President, Technicolor Games), Marc Henry de Frahan (Director, EA Operations & Strategy, Electronic Arts), and Dan Prigg (Executive Vice President, Head of Studio, Skydance Interactive) they discussed the nowadays abilities of multinational companies.

Global Mobility has a golden moment to align more closely with top AAA talent. Now companies are capable of sharing resources all over the globe and leveraging talent for success and strategic development advantages. They can now enhance attraction for top talent, deployment of capable employees, knowledge sharing, and talent retention. The speakers discussed the current tendencies in the full-time remote schedule, exchanged their companies’ best practices, and shared their insights on this topic.

After the event, Ninel wrote on her LinkedIn account that the event was bright and insightful and thanked her colleagues for the beautiful discussion.

<svg class="svg-icon" width="16" height="16" aria-hidden="true" role="img" focusable="false" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><defs><path id="a" d="M0 0h24v24H0V0z"></path></defs><clipPath id="b"><use xlink:href="#a" overflow="visible"></use></clipPath><path clip-path="url(#b)" d="M12 2C6.5 2 2 6.5 2 12s4.5 10 10 10 10-4.5 10-10S17.5 2 12 2zm4.2 14.2L11 13V7h1.5v5.2l4.5 2.7-.8 1.3z"></path></svg><time class="entry-date published" datetime="2022-11-15T12:52:15+03:00">15.11.2022</time><time class="updated" datetime="2023-08-11T11:27:58+03:00">11.08.2023</time>Posted inEvents
15.11.2022

How to Get Hired as a Unity Game Developer

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Unity is a cross-platform game development environment created by Unity Technologie and used to develop video games for the PC platform, consoles, mobile devices, and websites. A significant advantage of Unity is portability without performance loss. The demand for highly skilled talent in Unity development exceeds supply, this creates an impressive shortage in the market.

The Profession of Game Developer

A game developer is a person who writes the code for the game using some game engines such as Unreal, Unity, and others. There are plenty of options where you can find a job and start your career in game development.

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Large Project

Among the advantages: are stability, better pay, social bonuses, most likely a really cool team, and well-established work processes. At the same time, you won’t always be working on something you’re really interested in.

Indie Project

Indie developer is often described with their eyes signing bright while they are working on the project they love. However, it’s not always like that. Indie teams are much smaller, which means that one person can do much more work by themselves, and they probably won’t be paid as much as those working on large projects.

Freelance

You can earn enough and work on a bunch of different projects, however, it’s only you who is responsible for looking for the clients, and managing your workload.

Which of these ways is better? It’s only you to decide.

Pros and Cons of the Profession

Here`re some positive aspects of working with game software:

  • High salary;
  • Enjoyment of your projects;
  • Creative fulfillment.

On the other hand, there’re also some disadvantages:

  • Burnout – some developers even stop playing games because of the loss of interest.
  • Crunches happen, and they are not uncommon. And companies do not always pay for overtime.

 

Why Choose Unity Software

The two main conventionally free popular game engines in the industry are Unreal and Unity.

Unity is more often used in mobile development, it supports many platforms, has a large community, and uses the simpler and more accessible C# language. Unreal is probably more high-budget AAA games, built-in free visual scripting, and cool tools, but less friendly C++ language.

Unity has great potential for job hunting and freelancing opportunities and is becoming even more used primarily because of the huge popularity of mobile games. Some of the most popular games built on Unity are Pokemon GO, HearthStone, Star Wars: Galaxy of Heroes, Albion Online, and others.

It’s a great time to become a Unity game developer because the industry is booming. A lot of companies that weren’t involved in games before are starting to develop their own game projects, hence the increased interest in developers and hiring unity game development companies. Speaking specifically about Unity, it is a great opportunity for aspiring Unity developers to get their first job more quickly.

 

What Do Unity Developers Do?

Examples of duties a Unity developer might have:

  • Achieving high-quality project graphics for next-generation consoles and PCs;
  • Working with shaders, optimizing code, offering solutions, and implementing them;
  • Creating toolsets for 3D artists and game designers;
  • Leading game development from scratch on Unity for iOS and Android;
  • Building project architecture, thinking through approaches to implement game mechanics and features;
  • Maintaining and improving processes within the team;
  • Leading the development team;
  • Setting and overseeing tasks, estimating the scope of work, planning, prioritizing, and decomposing tasks;
  • Conducting code reviews, mentoring, and training other team members;
  • Solving complex technical problems independently;
  • Optimizing games (RAM, build size);
  • Participating in application updates.


General requirements from Unity game development company may include:

  • C# programming
  • Game logic programming
  • Creating optimal Low Poly model topology
  • PBR-texturing
  • Knowledge of Unity API
  • Game development for various platforms
  • Working with High Poly models
  • Creating a Character Skeleton
  • Designing and maintaining design document
  • 3D Modeling and Animation in Blender
  • Texture Map Development
  • Importing Models and Animations into Unity

 

Getting Started in Game Development

When they talk about a low threshold of entry into game-making, it’s largely a marketing ploy. Yes, you can quickly learn how to do visual scripting in Unreal, and simple things in Unity, but it is not where the real work begins. In order to get your start in Unity game development, it’s best to learn C#.

Other than that, you have to make sure you have a technical mindset – if you prefer to draw characters or make them up, then most likely the development profession is not for you. However, I never give up on anyone: I believe that strong motivation and desire will bear fruit. After all, I went all the way from a 3D artist to a Unity developer myself.

I recommend watching any video tutorial on the subject at the start, trying to get into the process, and writing code for hours – see if you enjoy spending so much time going over the details of game mechanics implementation. And whether it works.  If the answer is yes, then go to gamedev.

<svg class="svg-icon" width="16" height="16" aria-hidden="true" role="img" focusable="false" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><defs><path id="a" d="M0 0h24v24H0V0z"></path></defs><clipPath id="b"><use xlink:href="#a" overflow="visible"></use></clipPath><path clip-path="url(#b)" d="M12 2C6.5 2 2 6.5 2 12s4.5 10 10 10 10-4.5 10-10S17.5 2 12 2zm4.2 14.2L11 13V7h1.5v5.2l4.5 2.7-.8 1.3z"></path></svg><time class="entry-date published" datetime="2022-11-15T11:41:37+03:00">15.11.2022</time><time class="updated" datetime="2023-08-11T11:32:26+03:00">11.08.2023</time>Posted inGamedev
15.11.2022

Hire Unreal Engine Developers on Your Team

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To make a game you need a good idea and a very good game development team. Once you have created a clear vision of your project, the next step is always to find a team of programmers to bring it to life. Finding the best game developers who are really passionate about video games is no easy task.

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Choosing Game Technology

Before hiring a game development team you need to understand what specific technologies your game should be developed on. This will determine the technical expertise you need from the programmers. At this stage, you may need to discuss your specific requirements with an experienced game developer or game development company. For game development, you usually need developers with extensive experience with game engines such as Unity and Unreal game development, and relevant programming languages – C #, C ++, JavaScript, and graphics-related competencies.

 

The Team

Game development teams consist of various professionals with competencies in programming, 3D modeling, sound, animation, UI / UX, and visual art. The size of the team obviously depends on the complexity of the game to be created. The Ninja Theory development team that created the famous game Hellblade: Senua’s Sacrifice consisted of 20 to 25 people. But if you’re planning a big project, you will definitely need at least 5 times more.

 

Finding a dedicated game development team can be difficult.

However, there are several ways to find and hire talented game developers:

  • Game developer communities – TIGSource, IndieDB, and Develteam can be a starting point for finding game programmers;
  • Freelance networks such as UpWork;
  • Recruiting agencies that have their own database of programmers and specialize in recruiting IT staff;
  • Outsourcing companies with well-managed teams;
  • Networking at conferences;
  • Social media, Discord communities.

If you want to save money, you may try to pick professionals on freelance platforms or from social media channels, however, no one could guarantee you the quality and keeping the deadlines. Recruiting staff from the agency database is a more reliable option. At the same time, you will have to review every candidate separately, and build the whole team out of them.

If you want to make part of the work done by the well-vetted and perfectly-managed team of professionals in line with your budgets and deadlines, just contact Devoted Studios. We have Unreal game development teams for hire that you can be confident in.

Requirements for Unreal Engine Developer

Unreal Engine developer is in charge of setting up the visual parameters of the game, testing it, looking for bugs, and working on improving functionality for the user. In other words, the programmer works out sounds, animation, and interface of the future game on the popular UE engine.

The duties of the developer include full work with Unreal Engine, he makes games with ready-made models and textures, as well as developing new models from scratch.

 

A senior specialist often holds the position of lead developer, they have a team of 5-7 people in his charge, and set the pace of work and controls the deadline for the project. In their portfolio, you will find their experience with several projects on Unreal Engine, created by them from scratch. Usually, such a specialist has at least 4 years of development experience under their belt.

<svg class="svg-icon" width="16" height="16" aria-hidden="true" role="img" focusable="false" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><defs><path id="a" d="M0 0h24v24H0V0z"></path></defs><clipPath id="b"><use xlink:href="#a" overflow="visible"></use></clipPath><path clip-path="url(#b)" d="M12 2C6.5 2 2 6.5 2 12s4.5 10 10 10 10-4.5 10-10S17.5 2 12 2zm4.2 14.2L11 13V7h1.5v5.2l4.5 2.7-.8 1.3z"></path></svg><time class="entry-date published" datetime="2022-11-15T11:12:30+03:00">15.11.2022</time><time class="updated" datetime="2023-08-11T11:32:42+03:00">11.08.2023</time>Posted inGamedev
11.11.2022

Best NFT games list 2022

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Earn money while playing games. Check the list of top NFT games on the today game market.

TOP 5 TRENDING NFT GAMES

Blockchain games are those that add non-fungible tokens (NFT) and cryptocurrencies to the gameplay providing the players with the ability to earn tokens while playing and trade them in the market. Platforms that include such features are called “play to earn” (P2E) NFT games. Blockchain games range from collectible card games, pocket monsters to role-playing games. Top NFT game companies generated $2.3 billion pf trading volume in the third quarter of 2021 according to The Motley Fool. In order to find out what is so special about them lets have a closer look at Top 5 the most popular NFT games on the market.

CRYPTOKITTIES


It is the mastodon of NFT, the first game that is a decentralized project built on the Ethereum blockchain. It gives players an opportunity to adopt and breed kitties, trying to secure the right traits in them for progression and collection. Cryptocat cross-breeding has been going on since November 2017 to this day. All of the cats are unique ERC-721 tokens, validated on large NFT markets like opensea.io.

Gameplay in CryptoKitties is quite simple. One should crossbreed kitties and occasionally solve puzzles. The goal of the game is to provide the cats with the rarest characteristics. The value of a cat depends on its starting characteristics and how they adjust as it grows. Cats with rare genes or old ones are especially expensive. Moreover, once you have a collection of fluffy cats, you can send them to KittyVerse, where they can participate in battles, obtaining useful items and reputation. A starter contribution is a must because you can’t improve the kitties without having them.

GODS UNCHAINED


A collectible card game with the ability to earn money
? That already sounds more interesting, at least from a gameplay point of view. Gods Unchained is a pure pay-to-win for an average player because one can collect the strongest cards for good price on the local exchange, or buy packs of cards directly from the developer. The basic set of cards available at registration allows you to assemble an adequate build and compete. The downside of these cards is that they cannot be speculated on the exchange, but you can use them to obtain rare and unique cards.

Of course, strong cards make it much easier to win in Gods Unchained, so without the upfront investment, it can take a while to develop your deck. The price depends directly on the rarity of the card and ranges from $2.49 to $149.99.

TOWN STAR

 

Town Star was developed by one of the creators of the popular Farm Frenzy franchise. The gameplay of Town Star largely copies the gameplay of its progenitor, complementing the mechanics of the farm with the ability to manage their virtual assets and earn money.

The project is a part of Gala Games’ blockchain gaming platform, which aims to transform gamers’ experience by incorporating NFT into a farm algorithm that is already familiar to many gamers. Town Star is a real-time strategic city management simulation game. The player needs to make buildings, purchase equipment, hire employees, and interact with other players to develop their city and earn TOWN game currency.

All in-game assets which are buildings, equipment, and inventory are NFT tokens, each of them contributes to earnings. Every account in Town Star has its level called Gala Power. With each additional level of Gala Power, the player can add 1 additional NFT-item to their town, allowing them to earn more TOWN currency. In other words, the owner of the first level can profit with only one NFT-item, while the player with the fifth level can do the same, but with five active NFT-items.

THETAN ARENA

 

Thetan Arena is a full-fledged MOBA where players have to assemble heroes and fight in the arena. An important difference from previous games is the possibility of a free start, so you can try out the game without investing and start saving THC, the main game currency needed to acquire characters.

The higher the rank of the character is, the more battles with rewards it can take part in. Similar to the level in Town Star, where Gala Power reflects the number of active NFT-assets, here the rank affects the number of available games with the reward. That said, the higher a character’s rank, the more THC it gets for winning battles. As you can imagine, a free character will get very little reward, but it helps to understand the basic mechanics of the game.

In addition to THC, there is a second kind of token in the game called Thetan Gem (THG). The holder of THG is entitled to participate in the development of the Thetan Arena meta-universe, as well as take part in stacking, receive dividends from the project treasury and improve their characters. To omit a misunderstanding, stacking is a type of passive income by simply storing cryptocurrencies.

AXIE INFINITY

 

Axie Infinity is a kind of controversial collectible NFT game. First of all, it looks pretty similar to CryptoKitties. The only difference is that you have to collect and interact with not only cats but  various cute Axie animals. Collecting animals is tightly intertwined with the card system and turn-based battles.

Of course, all of the animals are unique, and what distinguishes them is their special set of skills that is used in battle with other players. Each pet in the game is tied to an NFT token. They can be traded on the in-game exchange and rented out to new players, because Axie Infinity requires an impressive investment for a minimally comfortable start. For example, a new player needs a team of three Axies, starting at $90 each.

As you may see from our top list, NFT games include different genres and scenarios. One can choose a game according to their taste and preferences and benefit from it while enjoying the whole process. 

<svg class="svg-icon" width="16" height="16" aria-hidden="true" role="img" focusable="false" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><defs><path id="a" d="M0 0h24v24H0V0z"></path></defs><clipPath id="b"><use xlink:href="#a" overflow="visible"></use></clipPath><path clip-path="url(#b)" d="M12 2C6.5 2 2 6.5 2 12s4.5 10 10 10 10-4.5 10-10S17.5 2 12 2zm4.2 14.2L11 13V7h1.5v5.2l4.5 2.7-.8 1.3z"></path></svg><time class="entry-date published" datetime="2022-11-11T20:03:20+03:00">11.11.2022</time><time class="updated" datetime="2023-08-11T11:28:49+03:00">11.08.2023</time>Posted inIndustry news
08.11.2022

Devoted SpeakEasy #11: Portfolio Review with Horia Dociu

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Game Art Behind-the-Scenes: How Art Directors Estimate Artists’ Portfolios with Horia Dociu | Devoted SpeakEasy E11

This episode is an absolute must-watch for those who are looking for a job for exciting and huge projects. You will find out what happens to your portfolio after you send it out to prospective employer — how it is estimated by the studio and Art Director.

Together with Horia Dociu and Ninel Anderson we reviewed the portfolios of some amazing artists such as Kekai Kotaki, Levi Hopkins, Carlyn Lim, John Powell, and others. Have a look behind the scenes of the candidate review process and get some precious piece of advice how to improve your own profile.

Timecodes for your quick navigation:

( 00:00 ) — Intro
( 00:28 )  — Horia’s tips for designing a portfolio
( 2:23 )  — Kekai Kotaki’s art and portfolio analysis
( 7:30 )  — Kekai Kotaki’s personal artworks
( 9:53 )  — Levi Hopkins and his gorgeous environments
( 13:40 ) —  Carlyn Lim and her epic monsters
( 20:03 ) —  John Powell — a “Swiss knife” of the CGI industry
( 23:22 )  — David Heidhoff and his universal art skills
( 24:26 )  — Concept art pieces and illustrations of Naomi Baker
( 27:29 ) —  Putting your own touch to portfolio pieces
( 32:00 )  — Attention to details when designing your portfolio

Watch the full episode at the link. 

<svg class="svg-icon" width="16" height="16" aria-hidden="true" role="img" focusable="false" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><defs><path id="a" d="M0 0h24v24H0V0z"></path></defs><clipPath id="b"><use xlink:href="#a" overflow="visible"></use></clipPath><path clip-path="url(#b)" d="M12 2C6.5 2 2 6.5 2 12s4.5 10 10 10 10-4.5 10-10S17.5 2 12 2zm4.2 14.2L11 13V7h1.5v5.2l4.5 2.7-.8 1.3z"></path></svg><time class="entry-date published" datetime="2022-11-08T19:42:45+03:00">08.11.2022</time><time class="updated" datetime="2023-08-10T16:51:29+03:00">10.08.2023</time>Posted inSpeakeasy
08.11.2022

Devoted SpeakEasy #10: A Creature Is a Feature

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Art Director’s Tips for Creature Designing. SpeakEasy E10 with Horia Dociu

How to create realistic creatures that immediately grab the attention of your players? How does the color palette build the whole atmosphere in the scene? Why is the balanced approach to the idea-generation process so important? And what approach do we call balanced?

If any of these questions seem relevant to you, we know someone who has the answers. That is why we invited Horia Dociu to our Devoted Speakeasy podcast and had an informative and inspiring conversation. Horia’s advice is priceless, as his track record includes such projects as HALO, Ghost of Tsushima, inFAMOUS, and Guild Wars 2. 

Timecodes:

( 0:00 ) —  Intro
( 0:42 ) — Horia Dociu’s core principles in creating art
( 2:32 ) — Why monsters and creatures are game features
( 3:28 ) — How tone forms our game experience
( 4:49 ) — How to make creatures believable and understandable for the audience
( 6:16 ) — Why it’s essential to design functional models at first
( 7 :34 ) — All you have to know about theme ideation and creating mood boards
( 9:33 ) — An effective approach to design concepts
( 11:16 ) — How to make models tell stories
( 12:49 ) — How colors convey the mood in Last of Us, Fall Guys, and Mario Kart
( 15:26 ) — Stylization dilemma: keeping a balance between cartoony and photoreal styles
( 17:14 ) — How to nurture original ideas
( 20:29 ) — Creativity vs keeping deadlines: what is more important?
( 25:44 ) — How to achieve solidarity between different departments
( 29:04 ) — Ways of testing theories for artists

Watch the full episode at the link

<svg class="svg-icon" width="16" height="16" aria-hidden="true" role="img" focusable="false" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><defs><path id="a" d="M0 0h24v24H0V0z"></path></defs><clipPath id="b"><use xlink:href="#a" overflow="visible"></use></clipPath><path clip-path="url(#b)" d="M12 2C6.5 2 2 6.5 2 12s4.5 10 10 10 10-4.5 10-10S17.5 2 12 2zm4.2 14.2L11 13V7h1.5v5.2l4.5 2.7-.8 1.3z"></path></svg><time class="entry-date published" datetime="2022-11-08T19:40:19+03:00">08.11.2022</time><time class="updated" datetime="2023-08-10T16:51:04+03:00">10.08.2023</time>Posted inSpeakeasy
08.11.2022

Devoted SpeakEasy #9: How to Build an Art Career In Games

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How to Build A Career in Gamedev: Tips from an Art Director. SpeakEasy E09 with Horia Dociu

Is it the best time to become an artist now? What steps should you take today to become an Art Director at Pixar in the future? What does the artist’s lifestyle look like? And how to tolerate negative feedback? Find out with Horia Dociu, our beloved guest on the Devoted SpeakEasy podcast.

Horia Dociu is an Artist, Cinematic Director, and Art Director who worked with ArenaNet, Sucker Punch, Valve Software, and other industry-recognized studios. Don’t miss the opportunity to get a piece of advice from him. Besides, he has a very charismatic personality, so we can guarantee that you really enjoy this interview.

Timecodes:

( 0:00 ) — Intro
( 0:44 ) — Horia Dociu’s legacy
( 1:46 ) — Why it’s an excellent time to be an artist
( 3:57 ) — What portfolio should you have to be hired at the Call of Duty team
( 5:23 ) — What you should do to become a Pixar movie director in 20 years
( 7:27 ) — Changing your plan from “becoming famous” to “becoming great at”
( 8:55 ) — Is studying at college a must for artists?
( 11:27 ) — How to put goals according to the OKR system
( 14:20 ) — How to change your lifestyle to become a better artist
( 17:27 ) — A piece of advice from Milton Kahl, a legendary animator from Disney studio
( 18:41 ) — How to make use of feedback
( 22:30 ) — How to align your strong skills with your ambitions

Watch the full episode at the link

<svg class="svg-icon" width="16" height="16" aria-hidden="true" role="img" focusable="false" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><defs><path id="a" d="M0 0h24v24H0V0z"></path></defs><clipPath id="b"><use xlink:href="#a" overflow="visible"></use></clipPath><path clip-path="url(#b)" d="M12 2C6.5 2 2 6.5 2 12s4.5 10 10 10 10-4.5 10-10S17.5 2 12 2zm4.2 14.2L11 13V7h1.5v5.2l4.5 2.7-.8 1.3z"></path></svg><time class="entry-date published" datetime="2022-11-08T19:38:07+03:00">08.11.2022</time><time class="updated" datetime="2023-08-10T16:50:33+03:00">10.08.2023</time>Posted inSpeakeasy
08.11.2022

Devoted SpeakEasy #8: Backstage of Fall Guys Art Process

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Fall Guys: Creating a Hit That Makes Millions – Alexander McKinney-Raphelt. SpeakEasy E08

Welcome to behind-the-scenes of Fall Guys! Together with Alexander McKinney-Raphelt, an Art Director at Epic Games you will discover all the secrets of one of the most profitable video games of the past decade. 

Ninel (Gryuner) Anderson invited Alexander to our SpeakEasy podcast and asked him about the idea generation and design processes in the Fall Guys creation; his management experience and requirements for artists; and the importance of video games in the modern world. Don’t miss this amazing interview.

Timecodes:

( 0:00 ) — Intro
( 0:52 ) — Meeting Alexander McKinney-Raphelt
( 3:23 ) — How the Fall Guys video game was created
( 9:20 ) — Who has designed Fall Guys — artists or game designers?
( 11:44 ) — About characters’ customization in Fall Guys
( 16:17 ) — How to motivate Fall Guys players
( 18:34 ) — About the teams that worked on Fall Guys customized characters
( 20:00 ) — How Fall Guys community suggested ideas
( 23:31 ) — Art manager and art director — what is the difference
( 26:04 ) — How to measure the creative side of artists
( 29:44 ) — Alexander’s requirements for artists
( 31:42 ) — Guest’’s managing experience in InnoGames
( 35:36 ) — How Alexander has built a rolling system in the game production
( 37:49 ) — Working on a game based on Star Wars
( 41:21 ) — The importance of video games for humanity

Watch the full episode at the link

<svg class="svg-icon" width="16" height="16" aria-hidden="true" role="img" focusable="false" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><defs><path id="a" d="M0 0h24v24H0V0z"></path></defs><clipPath id="b"><use xlink:href="#a" overflow="visible"></use></clipPath><path clip-path="url(#b)" d="M12 2C6.5 2 2 6.5 2 12s4.5 10 10 10 10-4.5 10-10S17.5 2 12 2zm4.2 14.2L11 13V7h1.5v5.2l4.5 2.7-.8 1.3z"></path></svg><time class="entry-date published" datetime="2022-11-08T19:36:34+03:00">08.11.2022</time><time class="updated" datetime="2023-08-10T16:49:44+03:00">10.08.2023</time>Posted inSpeakeasy
08.11.2022

Devoted SpeakEasy #7: Spellbreak. Growth during Pandemic

watch 2 years

Spellbreak: x2 in Size and 4 Platforms Simultaneous Release Amidst Pandemic. Devoted SpeakEasy E07 with Cardell Kerr

How to manage a team and release a game successfully during a pandemic? What are the secrets of Spellbreak success? How to empower the hiring process and create an effective team? What skills should you look for and develop among your team members?

Watch this interview with Cardell Kerr, the Executive Producer of Proletariat find out the answers to these and many more questions.  

Timecodes:

( 00:00 ) — Intro
( 00:54 ) — Transitioning Proletariat to x2 in size distributed team
( 03:50 ) — Using the system of emails with military precision
( 04:35 ) — Tips for organizing remote meetings efficiently: Google Meets, Discord, Slack tips
( 06:03 ) Asking for feedback
( 08:40 ) — Ways to reduce stress and inspire team
( 10:27 ) — Scaling team through pandemic: the challenges and celebrations
( 13:14 ) — The trick to make hiring more efficient
( 14:36 ) — Key job skills to look for and develop with your team members
( 18:30 ) — Cardell’s way to train producers to address risks
( 22:45 ) — Understanding the ‘Why’ within a team
( 25:27 ) — Working with cross-functional teams
( 27:38 ) — Problems and challenges of fast team growth

Watch the full episode at the link

<svg class="svg-icon" width="16" height="16" aria-hidden="true" role="img" focusable="false" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><defs><path id="a" d="M0 0h24v24H0V0z"></path></defs><clipPath id="b"><use xlink:href="#a" overflow="visible"></use></clipPath><path clip-path="url(#b)" d="M12 2C6.5 2 2 6.5 2 12s4.5 10 10 10 10-4.5 10-10S17.5 2 12 2zm4.2 14.2L11 13V7h1.5v5.2l4.5 2.7-.8 1.3z"></path></svg><time class="entry-date published" datetime="2022-11-08T19:30:18+03:00">08.11.2022</time><time class="updated" datetime="2023-08-10T16:49:06+03:00">10.08.2023</time>Posted inSpeakeasy

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