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14.04.2026

How to Choose a Game Porting Company in 2026

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First-submission certification. Five platforms at once. Here’s what that actually takes.

Most porting disasters don’t start at certification. They start at the vendor selection call, when a studio picks a partner based on a low quote and a vague portfolio — and doesn’t find out what that means until three months before launch.

Game porting in 2026 is a different discipline than it was five years ago. Switch 2, PS5, Xbox Series X/S, and the continued fragmentation of PC storefronts mean that a port isn’t just a technical adaptation — it’s a full production workstream with platform-specific requirements, certification processes, performance budgets, and UI overhauls that can take as much time as the original game took to build.

Choosing the right porting company changes that outcome. This guide covers what to actually evaluate — not what sounds good on a capabilities page.

What “Porting Experience” Actually Means — and How to Test It

Every studio claims porting experience. The question is what kind, on what platforms, and at what scale.

There are three tiers of porting complexity that separate studios who can handle the work from studios who’ve only handled part of it.

Tier 1 — Single-platform ports. A studio ports one version of a game to one new platform. This is the most common engagement, and the most common place where experience claims get inflated. Porting an indie Unity title to Nintendo Switch is real work — but it doesn’t prepare a team for simultaneous multi-platform certification on a 60-hour Unreal Engine RPG.

Tier 2 — Multi-platform simultaneous porting. This requires parallel team management, platform-specific build pipelines, and the ability to handle divergent certification feedback from multiple first parties at the same time. Studios that have done this repeatedly operate differently — their pipelines are built for it.

Tier 3 — Porting with co-development scope. Some ports require more than adaptation. When a game ships on a new platform with new DLC, expanded content, or UI rebuilt from scratch, the porting studio needs co-development capability alongside pure porting expertise. Very few studios operate at this level cleanly.

When evaluating a porting partner, ask them directly: which tier describes the majority of their work? What was the largest simultaneous platform scope they’ve managed? What was their first-submission certification rate?

Devoted Studios ported Risk of Rain 2 (Gearbox Software) to 5 platforms simultaneously — Xbox, Switch, and PlayStation — achieving first-submission certification across all platforms while handling network integration, rendering optimization, and DLC support in parallel. That’s Tier 2 operating at full scale.

The Certification Question Nobody Asks Early Enough

Platform certification — TRC for Nintendo, TCR for Microsoft, TRC for Sony — is where ports live or die. A failed certification submission adds weeks to a launch window, compresses marketing timelines, and creates downstream problems for digital storefronts already scheduled around your release date.

First-submission certification pass rates are one of the most meaningful metrics a porting studio can give you. It reflects how well they understand platform requirements before they submit, how thoroughly their QA process catches platform-specific issues, and how experienced their team is with the specific hardware they’re targeting.

Studios that routinely require two or three submission rounds aren’t necessarily bad — but they’re building that rework time into your schedule whether you know it or not.

What to ask:

  • What is your first-submission pass rate by platform over the last 12 months?
  • How do you handle certification feedback when submissions fail?
  • Do you have relationships with first-party developer relations teams?
  • Can you share examples of certification documentation from previous projects?
  • A studio that can’t answer these questions specifically hasn’t done enough certification work to give you confidence. A studio that answers them with named titles and documented outcomes has.

Engine Expertise Is Not the Same as Porting Expertise

A studio that builds games in Unreal Engine is not automatically qualified to port an Unreal Engine game to Nintendo Switch. The skills overlap — but porting requires a specific layer of platform-side knowledge that pure development work doesn’t always build.

For Unreal Engine ports specifically: memory management on Switch requires aggressive optimization work that differs substantially from PC or console development. Draw call budgets, texture streaming, shader compilation — each platform has its own ceiling, and hitting those ceilings late in production creates crunch.

For Unity ports: the engine’s cross-platform tooling helps, but platform-specific rendering paths, input system overhauls, and store integration requirements (Nintendo eShop, PlayStation Network, Xbox Game Pass) all require hands-on experience with each certification environment.

What to check:

Ask the studio which version of Unreal or Unity the game you’re working on uses, then ask them how many titles they’ve shipped on that version for your target platforms. Not “we know Unreal Engine” — how many shipped titles, which platforms, which versions.

Devoted Studios has shipped porting engagements across both Unreal Engine and Unity at production scale — including Risk of Rain 2 (Unity, 5 platforms), FNAF: Secret of the Mimic (Unreal Engine, PS/Xbox/Switch/PC), FNAF: Security Breach (Unreal Engine, Switch, PS4/PS5, Xbox), and Open Roads (Unity, Switch with 30fps optimization and scene dressing). Each engagement required platform-specific expertise, not just engine familiarity.

Parallel Porting vs. Sequential — Why the Difference Costs You Money

Most studios default to sequential porting: finish the PC version, then port to PS5, then Xbox, then Switch. This approach feels safer but creates a compounding timeline problem.

Each sequential port starts a new certification clock. Marketing plans built around a single launch window get stretched. The team managing platform feedback has to context-switch between build states. If Switch certification fails, it pushes back a release that PS5 and Xbox are already ready for.

Parallel porting — working on all target platforms simultaneously — requires more coordination upfront but produces a single certification window, a single launch date, and a single marketing moment. It’s faster, cheaper over the full production cycle, and lower risk for the launch itself.

The requirement is a porting studio with the team depth and pipeline infrastructure to run parallel builds without quality degradation. That’s not every studio.

Devoted Studios managed simultaneous 5-platform porting for Risk of Rain 2 — all platforms in parallel, all certifications submitted within the same window, first-submission pass across the board.

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“Devoted has been an absolute force multiplier for our development needs. On top of being generally great people to work with, they’re communicative, transparent, and always deliver on their commitments. Devoted cares about the quality of what’s being shipped just as much as we do which has led to a deep trust on our side.”

— Ray McCaffrey, Chief Development Officer, Steel Wool Studios

The Studios Worth Knowing in 2026

The porting market has specialists worth considering across different project types and scopes. Here’s an honest breakdown of where different studios play best.

Devoted Studios (US) handles game porting across Unreal Engine and Unity with first-submission certification track record and simultaneous multi-platform delivery. Credits include Risk of Rain 2 (5 platforms, first-submission cert), FNAF: Secret of the Mimic, FNAF: Security Breach, FNAF: Help Wanted 2 (VR porting — Meta Quest to Pico Neo 3 and Pico 4), Sunderfolk, and Open Roads. Best for: multi-platform simultaneous ports, Unreal and Unity titles, projects that also need co-development or DLC support alongside porting.

Iron Galaxy Studios (US) is known for console porting and live operations, with credits including Killer Instinct and Doom Eternal. Best for: complex AAA console ports where performance and gameplay preservation under hardware constraints is the primary concern.

Abstraction Games (Netherlands) has a long track record on multiplatform ports including Hotline Miami and ports for major publishers. Best for: studios looking for European timezone alignment with established porting pipeline experience.

Tantalus Media (Australia) specializes in Nintendo ports and remasters, including work on The Legend of Zelda: Twilight Princess HD. Best for: Nintendo-first porting projects or remasters targeting the Switch ecosystem.

Snapbreak / independent boutique porting studios — Smaller studios with niche platform specialization. Best for: indie titles with simpler scopes where a focused single-platform team is more cost-effective than a full multi-platform operation.

Six Questions to Ask Before You Sign

The conversation before a contract tells you more about a porting studio than their portfolio page. Here are the questions that reveal the most.

1. Can you name your last three porting projects, the platforms, and your certification outcome? Any studio with real porting experience can answer this in 30 seconds. Vague answers here are a signal.

2. What’s your process when a certification submission fails? Failure happens. What matters is whether the studio has a documented escalation process, dedicated platform relations contacts, and a resubmission workflow that doesn’t require starting from scratch.

3. How do you handle scope changes mid-porting? Porting scopes shift — new DLC gets added, platform requirements update, the source build changes. How a studio handles that reveals whether they operate as a true production partner or a task-fulfillment shop.

4. What does your QA process look like specifically for platform certification prep? Pre-cert QA for console platforms is a distinct discipline. Ask specifically, not generally.

5. Can you support post-launch DLC porting and live updates? Many porting engagements don’t end at launch. Studios that can stay embedded through the live service period are significantly more valuable than studios that hand off at gold.

6. What’s your communication cadence during active porting work? Weekly build reports, milestone reviews, daily standups during cert — ask what’s standard, what’s available, and what they’d recommend for your project scope.

Why Porting Timing Matters More Than Porting Budget

The single most expensive porting decision isn’t the studio you choose — it’s when you bring them in.

Studios that engage a porting partner after content lock are starting a process that could have been running in parallel for months. The porting team has to audit a finished build, identify platform-specific problems that were baked in during development, and rework systems that were never designed with console constraints in mind.

The cleaner approach: bring your porting partner in during late production, before content lock. They can flag platform-specific issues in real time, advise on memory budgets and draw call limits while there’s still room to fix them, and begin platform-specific build work before the source version is final.

This is especially true for Switch 2 and PS5 ports, where the gap between PC development defaults and console performance requirements can be significant — and where catching problems at the source saves weeks at certification.

Devoted Studios’ porting team can engage at any production stage — but the most efficient engagements are the ones that start before the source game is locked. Talk to the porting team early.

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“We definitely had an enjoyable time working with Devoted. Their team is very professional, quick, and detailed with their work on the project. We appreciated it during our porting process from Quest to Neo 3, Pico 4, and our upcoming headset.”

— Justin Molyneaux, Director of Pico XR Dev Relations and Partnerships, ByteDance

The Right Partner Ships Once

Porting is one of the highest-leverage decisions in a game’s commercial life. A title that ships on three platforms instead of one reaches a fundamentally different audience. A port that achieves first-submission certification ships on the planned date. A port handled by a team with real platform experience doesn’t create the six-week delay that kills a launch window.

The studios worth working with in 2026 have named titles, documented certification outcomes, and teams built for the specific complexity of your project. The ones that don’t are cheaper upfront and more expensive before it’s over.

If you’re evaluating porting partners for an upcoming Unreal Engine or Unity title — across Switch 2, PS5, Xbox, or PC — Devoted Studios’ porting team works across simultaneous multi-platform delivery, first-submission certification, and post-launch DLC support.

Co-create with Devoted →

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07.04.2026

Best game co-development partners in 2026

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Named credits only. No pitch decks. No portfolio pages.

The co-development market is noisy. Every studio claims AAA experience, flexible teams, and seamless integration. Very few can name the game, the engine, the platform, and the year. That gap — between what a studio claims and what it can prove — is where projects get into trouble.

In 2026, game co-development has shifted from “nice to have” to structural. Studios like Obsidian, Embark, Dreamhaven, and Steel Wool ship titles they couldn’t build alone — not because their teams lack talent, but because co-development partners handle production volume, platform complexity, and specialist disciplines that would otherwise stall a release. The question isn’t whether to bring in a partner. It’s which one can actually do the work.

This list focuses on studios with verifiable shipped credits — named games, named roles, named platforms. No generics.

4 Years, 2 Obsidian Games, 0 Missed Milestones

Devoted Studios is a US-headquartered game development and art production partner with 250+ core team members across 15+ countries. Founded in 2018, the studio has shipped 250+ projects across co-development, porting, engineering, and end-to-end art production.

The leadership team brings direct AAA experience into every engagement. Studio Art Director Ryan Lastimosa is a Respawn Entertainment veteran — Apex Legends, Titanfall, Call of Duty 4. Executive Creative Director Jason Millena has credits on Game of Thrones: Beyond the Wall, Jurassic World: Primal Ops, The Lord of the Rings: Heroes of Middle-earth, and RuneScape. CTO Flavius Alecu brings a technical background spanning Red Dead Redemption 2, GTA V, and PS5 platform work.

Selected co-development credits:

  • Avowed (Obsidian Entertainment) — A 4-year partnership covering end-to-end environment art production and 3D character creation on Unreal Engine for PC and Xbox. The longest continuous engagement in DS history, running across multiple production phases.

  • The Outer Worlds 2 (Obsidian Entertainment) — In-game and cinematic lighting, 3D character creation. Shipped October 2025 on Unreal Engine for PC and Xbox.
  • Arc Raiders (Embark Studios) — Co-development including UI engineering, gameplay features, and performance optimization on Unreal Engine across PS, PC, and Xbox.
  • FNAF: Secret of the Mimic (Steel Wool Studios) — Co-development, porting, UI engineering, gameplay engineering, 3D tech art, and art production on Unreal Engine across PS, Xbox, Switch, and PC.
  • Sunderfolk (Dreamhaven) — Co-development, porting, technical art, platform certification, engineering, and UI integration on Unity across PS, Xbox, and Switch.
  • Palia (Singularity 6) — Co-development covering engineering, tools and UI, and meta-game features on Unreal Engine across PC, Switch, PS, and Xbox.
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“Devoted has been an absolute force multiplier for our development needs. They’re communicative, transparent, and always deliver on their commitments. Devoted cares about the quality of what’s being shipped just as much as we do – which has led to a deep trust on our side.”

— Ray McCaffrey, Chief Development Officer, Steel Wool Studios

Devoted Studios is best suited for studios that need a long-term embedded partner — one that owns milestones, integrates into existing pipelines, and scales across disciplines without requiring constant direction.

→ See co-development services

The Studios That Own a Lane — and Stay In It

Not every project needs a full-service co-dev partner. Some productions need a specialist in a narrow, high-stakes discipline. The studios below have carved out credible positions in specific service areas — and deliver well within those lanes.

Blind Squirrel Games (US) focuses on AAA co-development, remasters, and live service support. Credits include Bioshock: The Collection and Borderlands 3 expansion work. Strong fit for remaster projects or studios that need embedded engineering support with North American time zone alignment.

Iron Galaxy Studios (US) specializes in game porting and live operations, with credits on Killer Instinct and Doom Eternal. Well-suited for studios handling platform certification complexity or needing a porting team with deep console expertise.

Lemon Sky Studios (Malaysia) delivers high-end 3D game art with credits on Assassin’s Creed Valhalla and Street Fighter 6. A strong choice for art production volume — environments, characters, cinematic assets — where visual fidelity is the primary requirement.

Moonmana (Europe/Ukraine) handles full-cycle development and has experience on both the production and publishing side of game development. Their dual background gives them practical insight into live game lifecycles. Best for mid-sized projects needing development continuity through post-launch.

iLogos Game Studios (Europe) focuses on mobile co-development, porting, and live service support. A reliable option for studios extending a title to mobile or maintaining content cadence on existing live games.

What “Co-Development” Actually Means — and What It Doesn’t

The term gets used to describe everything from a 5-person art task team to a 100-person embedded production unit. That ambiguity creates real problems during scoping — and during production.

Genuine co-development means the external team shares ownership of the outcome, not just the workload. They attend milestone reviews. They flag risks before they become delays. They understand the game’s production context well enough to make decisions without being managed at the task level.

What it isn’t: a body shop with a co-dev label. Studios that operate in pure output mode — receive brief, deliver asset, wait for next brief — can be useful for volume work, but they’re not co-development partners. The distinction matters most under pressure: when the scope shifts, the timeline compresses, or a platform requirement changes mid-production.

The clearest signal of a genuine co-dev partner is longevity. Multi-year engagements don’t happen by accident. They happen because the partner integrated, adapted, and kept delivering when things got complicated.

Devoted Studios’ 4-year Avowed partnership with Obsidian Entertainment — spanning multiple production phases across environment art and character creation — is the kind of engagement that only works when the external team operates as an extension of the internal one, not as a separate vendor.

→ Learn how Devoted Studios approaches co-

The Porting Question Everyone Asks Too Late

Most studios think about porting after the core game is done. That’s usually the wrong time to start.

Platform certification — particularly for Nintendo Switch, PS5, and Xbox — has technical requirements that are significantly easier to meet when they’re considered during production, not retrofitted afterward. Memory constraints, input handling, performance budgets, and platform-specific UI all create rework when they’re treated as post-launch problems.

Devoted Studios ported Risk of Rain 2 (Gearbox Software) to 5 platforms simultaneously — Xbox, Switch, and PlayStation — achieving first-submission certification and handling network integration and DLC support across all versions. That outcome doesn’t happen by starting at the end of the production cycle.

For studios evaluating porting partners, the right question isn’t “can you port our game?” It’s “when do you need to be embedded for the port to ship clean?”

→ See Devoted Studios’ porting

How to Pick the Right Co-Dev Partner for Your Project

The evaluation process matters more than most studios acknowledge. A wrong fit discovered at month three costs more than a careful selection process at month zero.

Start with credits, not claims. Any studio worth talking to should be able to name the game, describe their role, and tell you the platform and engine. Vague portfolio pages with “AAA experience” and no titles are a signal worth noting.

Match the engagement model to your production structure. Some studios work best on defined deliverable scopes — X assets by Y date. Others integrate into your sprint cadence, attend stand-ups, and own a section of the project. Know which one your production needs before you start the conversation.

Ask about their longest engagement. Short-term projects are easier to deliver well. Multi-year partnerships require a different level of operational alignment — communication rhythms, escalation paths, scope change management, and production culture compatibility. The answer tells you something real.

Check platform certification history. For any project that ships on console, first-submission certification rates matter. Studios that routinely require multiple certification submissions add time and cost to every porting cycle. Ask directly.

Evaluate communication before you sign. The responsiveness, clarity, and specificity of a studio’s communication during the evaluation phase usually predicts their communication during production. Slow, vague, or over-promising during the pitch is a data point.

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“The Obsidian team has been completely satisfied with Devoted Studios’ performance in all aspects – art quality, time management, adherence to style and timeline, communication quality control. Devoted does an excellent job and never hesitates to run the extra mile to guarantee the best outcome.”

— Chris Naves, Lead Art Outsourcing Manager, Obsidian Entertainment

The List Is Shorter Than You Think

The game development co-production market has hundreds of studios and a handful of genuine partners. The difference shows up in the credits — which titles shipped, on which platforms, with which teams, over how long.

In 2026, the studios worth calling are the ones that can answer those questions directly. No pitch decks required.

If you’re evaluating co-development partners for an upcoming production on Unreal Engine or Unity, Devoted Studios works across co-development, game porting, end-to-end art production, and engineering — with credits on Avowed, Arc Raiders, FNAF: Secret of the Mimic, Sunderfolk, and Risk of Rain 2.

Co-create with Devoted →

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07.04.2026

Top Game Development Companies in USA 2026

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Not the biggest. The ones that actually ship.

Picking a game development partner in 2026 is less about finding someone who can do the work and more about finding someone who will own it. Studios that take a scope, hit milestones, communicate when something breaks, and are still at the table at cert – that’s a shorter list than the marketing landscape suggests.

This list focuses on US-based and US-led studios that have actual shipped credits – games on platforms, verifiable roles, clients who came back. It’s weighted toward co-development and porting because that’s where the real production risk lives. Art vendors are a separate category.

Devoted Studios leads this list because this is Devoted Studios’ blog. But the other entries are genuinely worth knowing – studios in adjacent niches doing strong work for clients Devoted typically isn’t competing for.

1. Devoted Studios – Co-Development, Porting & End-to-End Art Production

Devoted Studios was founded in 2018 with a specific thesis: studios building complex games need partners that embed into the pipeline, not vendors that execute tasks from the outside. Seven years later – 250+ core team, 15+ countries, 90+ clients, 250+ projects shipped – that model has held across some of the most demanding productions in the industry.

Four Years With Obsidian. Two Shipped Titles. Zero Resets.

The Obsidian partnership is the most telling credential on the list. On Avowed (PC/Xbox), Devoted ran end-to-end environment art production, 3D character creation, and concept art across a four-year engagement. On The Outer Worlds 2 – shipped October 2025 on PC and Xbox – the team delivered in-game lighting, cinematic lighting, and 3D character creation. Two consecutive major Obsidian releases. Same partner. No handoff, no ramp-up, no reset between projects.

Arc Raiders, Steel Wool, Gearbox – the Rest of the Sheet

On Arc Raiders (Embark Studios), Devoted co-developed gameplay systems, owned UI engineering, built gameplay features, and drove performance optimization across PlayStation, PC, and Xbox – all on Unreal Engine, all embedded inside Embark’s sprint structure.

Steel Wool Studios worked with Devoted across three FNAF titles: Security Breach, Help Wanted 2, and Secret of the Mimic. Porting, co-development, UI engineering, gameplay engineering, 3D tech art, art production – across consecutive releases on a franchise where the community notices every detail. Steel Wool’s CDO described Devoted as ‘an absolute force multiplier.’ His studio came back three times.

Risk of Rain 2 (Gearbox Software): five platforms, ported simultaneously, first-submission certification. The Switch and Switch 2 porting practice at Devoted is one of the most developed in the current US market.

The Team

Ryan Lastimosa (Studio Art Director) – formerly Respawn Entertainment, credits on Apex Legends, Titanfall, and Call of Duty 4. Flavius Alecu (CTO) – credits on Red Dead Redemption 2, GTA V, and PS5 platform work. Jason Millena (Executive Creative Director). People who’ve shipped at the highest level, now building the teams that do it here.

Quote avatar

“Devoted has been an absolute force multiplier for our development needs. They’re communicative, transparent, and always deliver on their commitments. Devoted cares about the quality of what’s being shipped just as much as we do – which has led to a deep trust on our side.”

— Ray McCaffrey, Chief Development Officer, Steel Wool Studios

  • Engine depth: Unreal Engine (UE4/UE5), Unity, proprietary
  • Credits: Arc Raiders (Embark), Avowed + The Outer Worlds 2 (Obsidian), FNAF series (Steel Wool), Risk of Rain 2 (Gearbox), Sunderfolk (Dreamhaven)
  • Best for: Multi-discipline co-development, Unreal/Unity, console porting, Switch/Switch 2, end-to-end art
  • Team: 250+ core · scales per engagement · leadership from Respawn, Rockstar, Sony

→ Co-development services · Porting services · End-to-end art production

Other US Game Development Studios Worth Knowing in 2026

These studios were selected for depth in specific niches – each strong in areas where the client profile or production type doesn’t overlap significantly with Devoted’s core work.

Certain Affinity – Multiplayer Systems Specialists

Austin, Texas-based studio with a deep specialization in multiplayer game development and co-development. Known for work on Halo, Age of Empires, and Left 4 Dead. Certain Affinity operates primarily at the AAA multiplayer tier – systems engineering, live service architecture, and online gameplay features. Strong fit for publishers running large-scale multiplayer titles who need a specialist co-dev partner for the networking and systems layer specifically.

Disbelief – Engineering-First Co-Development

Chicago-based engineering studio that operates almost entirely as a co-development partner rather than a full-service studio. Deep Unreal and Unity expertise with a focus on gameplay systems, tools, and performance engineering. Disbelief is built for studios that have a strong creative and art pipeline but need senior engineering capacity embedded into the team. Smaller, more agile than the large co-dev studios – suited for mid-scale productions where decision speed matters.

Abstraction Games – Porting Specialists

US-operated studio (with European roots) with a strong and specific reputation in game porting – PC, PlayStation, Xbox, and Nintendo platforms. Long track record across indie and mid-scale titles. For studios that need a dedicated porting partner with a focus on technical precision and certification discipline, Abstraction is one of the more recognized names in that specific lane.

Sunblink – Indie and Apple Platforms

New York-based studio with particular expertise in Apple platform development – Apple Arcade titles, iOS, and tvOS. For studios specifically targeting Apple’s ecosystem, Sunblink has navigated that platform’s quirks and certification requirements across multiple shipped titles. Narrow focus, genuine depth in that lane.

Mighty Bear Games – Mobile Co-Development

Mobile-first co-development studio with teams across the US and Southeast Asia. Strong on Unity, experienced with live-service mobile titles and rapid iteration. Good fit for studios building mobile-first games that need co-development infrastructure built around that stack – not a console-heavy studio retooled for mobile.

5 Questions to Ask Before You Sign Anything

1. Who’s leading the engagement – by name? Not the sales contact. The producer actually running your project. What have they shipped? Where? Seniority on the execution side is the single biggest predictor of whether the partnership works.

2. What’s their cert pass rate? For anything involving porting or platform submission, first-submission certification history is a concrete, verifiable number. Cert failure adds months. Devoted Studios’ five-platform first-submission pass on Risk of Rain 2 is a production record – not a marketing claim.

3. Can they run multiple disciplines on the same project? A studio that handles UI engineering, gameplay features, and art production simultaneously – as Devoted did on FNAF: Secret of the Mimic – has a different structural capability than one that owns a clean, narrow scope. Know which one your project needs.

4. What does their cadence actually look like? Weekly check-ins vs. milestone reviews vs. embedded standups – how a studio structures communication tells you how they think about accountability. Studios that disappear between deliverables are task vendors, whatever they call themselves.

5. What do clients say – and did they come back? Testimonials are table stakes. The real signal is repeat business. When Obsidian ran two consecutive titles through the same partner, that’s not a quote. That’s a production decision made under real pressure.

Quote avatar

“The Obsidian team has been completely satisfied with Devoted Studios’ performance in all aspects – art quality, time management, adherence to style and timeline, communication quality control. Devoted does an excellent job and never hesitates to run the extra mile to guarantee the best outcome.”

— Chris Naves, Lead Art Outsourcing Manager, Obsidian Entertainment

Start With the Credits, Not the Claims

The studios worth working with in 2026 are the ones with track records you can verify. Named games on platforms you ship to. Clients who came back. Roles specific enough to tell you something real about how the studio actually operates.

For US-led co-development across Unreal or Unity – or for Nintendo Switch 2 porting with a studio that has first-submission certification experience – Devoted Studios is the right starting point.

→ Talk to the Devoted Studios team about your project. Or explore co-development, porting, and end-to-end art production.

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05.02.2026

2026’s Top 7 Video Game Companies Dominating the Market

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The global games market has changed fast over the past few years. After the funding slowdown in 2023 and 2024, the industry entered 2025 with a cautious recovery and a stronger push toward profitable portfolios, smarter live service models, and more cross platform ecosystems.

Heading into 2026, a handful of companies are positioned to dominate the market. Some have scale. Others have massive IP. A few have redefined the business entirely.

Keep scrolling to take a look at the data backed list of the top video game companies expected to lead 2026, plus what actually makes them powerful!

Sony Interactive Entertainment

Sony continues to be one of the highest revenue generators globally, powered by the PlayStation ecosystem, strong PC expansion, and award winning first party titles. The company consistently appears near the top of gaming revenue rankings and performs extremely well in critical reception.

What Makes Sony Hard to Beat

  • A growing library of top tier exclusives
  • Strong live service ambitions
  • PC ports expanding total audience
  • PlayStation Plus shaping long term engagement
  • A mature global platform ecosystem

Sony continues to be one of the dominant competitors of the industry as it enters 2026 with strength from both hardware and content.

Tencent Games

Tencent has rebounded strongly after a slower period during China’s regulatory tightening. By 2025, both domestic and global game revenues were growing again, especially with major mobile hits and its broad portfolio of stakes in Western studios.

What Keeps Tencent at the Top of the Gaming Industry

  • Ownership of Riot Games and Supercell
  • Stakes in Ubisoft, Epic, Remedy, Fatshark and others
  • A mobile business still unmatched in scale
  • Heavy investment in high end real time and multiplayer projects

Tencent remains a core pillar of global gaming, influencing trends far beyond China.

Microsoft Gaming

Microsoft now operates one of the largest content portfolios in entertainment after acquiring Bethesda and Activision Blizzard. Game Pass continues to be a strategic driver for platform engagement across Xbox, PC, and cloud.

How Microsoft Stays Ahead Going Into 2026

  • A massive first party and third party content pipeline
  • Cross platform strategy across console, PC, and cloud
  • Game Pass shaping player expectations for access
  • Long term investment in AI and cloud tools for developers

Microsoft plays a central role in how games are distributed, consumed, and monetised in 2026.

Nintendo

Nintendo continues to print industry defining hits. Its evergreen franchises (Mario, Zelda, Pokémon) deliver long tail sales that outperform most modern releases.

With the arrival of the Nintendo Switch 2, the company is positioned for another major hardware cycle. Early industry reporting suggests stronger third party interest, more support for high fidelity engines, and a smoother pipeline for cross platform titles compared to the first Switch generation.

Why Nintendo Remains a Global Gaming Leader

  • Iconic global IP
  • Family friendly content with near universal reach
  • A tightly integrated hardware software model
  • High attach rates per console
  • Insulation from industry trends like live service volatility

Switch 2 is expected to energise both Nintendo’s revenue and developer demand throughout 2026, keeping the company near the top of the global market.

Electronic Arts

EA’s big titles continue to lead recurring revenue trends. Sports franchises like FIFA FC and Madden remain among the top earners. Apex Legends is still a major live service force.

A large private equity buyout has reshaped EA’s long term trajectory, making 2026 a defining year for its strategic direction.Electronic Arts’ $55 billion take-private by a consortium led by Saudi Arabia’s Public Investment Fund, alongside Silver Lake and Affinity Partners signals a major repricing of gaming assets and a change toward long term, performance driven strategy.

How EA Stays Relevant and Respected in 2026

  • Reliable live service backbone
  • Sports franchises with global annual demand
  • New ownership pushing for higher efficiency and profitability
  • Large multiplatform footprint

EA remains too big and too consistent to ignore.

Epic Games

Epic Games sits in a uniquely powerful position in 2026 because no other company controls both a top grossing live service title and the industry’s most influential game engine.

Fortnite alone is on track to generate around 6 billion dollars in revenue in 2025, solidifying it as a 40 billion dollar plus lifetime phenomenon. The game remains one of the most consistently played and monetised live service games in the world, while Unreal Engine continues to be the backbone of AAA development, indie production, virtual production, and real time film pipelines.

Why Epic’s Influence Keeps Growing

  • Unreal Engine powering AAA, indie, VR, and film
  • Fortnite evolving into a platform of its own
  • Strong creator economy tools
  • Cross media integrations across games, films, and brands

Epic is hugely influencing gaming and interactive entertainment in 2026 and beyond thanks to Fortnite’s growing economy and Unreal Engine’s dominance across industries.

Roblox Corporation

Roblox isn’t operating as a traditional game studio anymore. At RDC 2025, Roblox doubled down on their vision: capturing 10% of all global gaming content revenue. By 2026, it functions as a full scale platform (part game, part social network, part creation suite, and part digital marketplace). Its strength comes from scale and the ability to turn players into creators, creators into entrepreneurs, and brands into interactive participants.

Roblox’s ecosystem continues to grow because it doesn’t depend on a single hit title. Instead, millions of worlds, experiences, and user made games power the entire platform. The company sits at the intersection of entertainment, education, social interaction, and virtual commerce, giving it a unique position in the global games industry.

Why Roblox Matters in 2026

  • Massive DAU numbers (112 million daily active users)
  • Strong user generated content economy
  • A young audience that grows up inside the platform
  • Educational and enterprise expansion

Roblox dominates 2026 because it blends gaming, social networks, creation tools, and digital entrepreneurship into a single ecosystem. Its scale, creator economy, and ability to grow with its audience ensure it stays one of the most influential companies in the industry.

Where Devoted Studios Fits Into a 2026 Market Led by Giants

As the biggest publishers expand their expectations for quality, scale, and production speed, studios working with them need stronger partners.

Devoted Studios helps teams ship on the platforms these giants dominate, supporting art, engineering, porting, and full co-development across Unreal and Unity. Our team integrates directly into your production pipeline so you can scale without adding permanent headcount.

From indie teams building ambitious new IP to mid sized studios working alongside major publishers, Devoted makes it possible to deliver at big studio quality levels.

Co-create with Devoted

Making a game is hard, but you don’t have to build it alone. Devoted Studios works as an extension of your team so you can scale faster, hit quality targets, and ship confidently.

Talk to Us!

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02.02.2026

How to Get a Game Developer Job – Tips and Insights from Amir Satvat

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A cold application to a job basically has no chance in 2025, and that has not changed much in 2026.

Back in October 2025, we talked with Amir about what it really takes to get hired in game development. Now it is 2026, and many developers are seeing the same challenges. If you are applying to game jobs and hearing nothing back, you are not alone. The industry has changed. Studios hire differently. Competition is global. And much of the old advice no longer works.

Here, we have summarized what actually helps you get hired today as a game developer, based on insights from our Devoted SpeakEasy Ep39 with Amir Satvat.

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Who Is Amir Satvat?

Amir Satvat is a Business Development Director at Tencent Games and the founder of the Amir Satvat Community, one of the largest game industry communities online. He tracks hiring trends, layoffs, and job openings across the industry and has helped thousands of developers through mentorship, job listings, and career resources.

He is also a recipient of The Game Awards’ first-ever Game Changer Award in 2024 for his work supporting game developers worldwide. His community has helped thousands of professionals and has partnered with major industry events like GDC and Gamescom.

The State of Game Development Hiring

The game industry is not dead. It is just different.

There were big layoffs in recent years. Studios are still hiring, but in different places and in different ways. Around 70 to 75% of game industry job cuts happened in North America, which is why the impact felt so harsh there.

Many teams are now global. A studio in the US might work with artists in Brazil, engineers in Europe, and designers in Asia. This creates more opportunities worldwide, but also more competition.

At the same time, fully remote job roles are fewer than before. Many studios prefer hybrid teams, regional hubs, or external co-development partners instead of fully remote hires.

So what does this mean? Jobs are still available, but teams are now spread across many regions. That also means you are competing globally, not just locally.

What Game Studios Are Actually Hiring For

Studios are not hiring many juniors right now. They want people who can start fast and contribute right away.

Amir Satvat explains that companies are asking for more experience than before, “What I’ve observed is the average seniority level of an open job in games from the last 3 years has increased about 3 years.”

Entry-level roles are harder to find because studios can often hire someone with more experience for the same budget. Amir explains, “If someone’s hiring an entry-level role that calls for one to two years experience, they’re finding that they can hire someone with three to four years experience for the same money.”

This affects who gets hired across the industry. “The two ends of the spectrum that are having the hardest time are those who are the youngest and those who are the oldest, with a sweet spot in the middle,” he says.

Why Cold Applications Do Not Work Anymore

As Amir said earlier. Cold applications do not work anymore.

Recruiters get hundreds or thousands of applications. They cannot read them all. So they rely on people they already know, referrals, and trusted communities.

Applying to 500 jobs without talking to anyone is usually a waste of time.

Instead of sending more applications, focus on being known before you apply. Talk to people in the industry. Share your work publicly. Join communities, game jams, and Discord servers. Comment on posts, attend events, and have conversations that are not about asking for a job.

What to Do Instead of Cold Applying

Make yourself visible before you apply

Share your projects, lessons learned, or small dev updates on LinkedIn or other platforms.

Talk to people without asking for a job

Build a real connection first. Opportunities often follow naturally.

Join communities and stay active

Discord servers, game jams, meetups, and conferences are where relationships start. Comment, help others, and share opportunities.

Work on production projects when you can

can start with small contracts, indie teams, or community projects.

Apply with warm introductions

After building relationships, ask for advice or referrals. A familiar name or recommendation is far more likely to get your CV opened than a cold submission.

Remember! People tend to hire developers they recognize, not just resumes they receive.

Recognizability Is the New Resume

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“Our data suggests you may be 20 times or more likely to get hired if the hiring manager or recruiter has any recognizability of who you are.”

Recognizability means people know your name, your work, or your posts before you apply.

You can build this by:

  • Posting about your projects on LinkedIn
  • Commenting on industry posts
  • Joining Discords and communities
  • Going to meetups or conferences
  • Sharing small dev logs or insights

You do not need to be famous. You just need to be visible.

Again, being seen is more important than having a perfect CV.

How to Build a Portfolio That Gets Interviews

Portfolios still matter, but screenshots are not enough.

Studios want to know:

  • What you worked on
  • What problems you solved
  • How you collaborated with others
  • What you learned

Explain your thinking. Show process. Share prototypes and game jams. A simple project with a clear story beats a polished asset with no context.

Want deeper portfolio advice? Jessica Stites and Lacey Bannister from Maxis and Dimitri Berman from Obsidian share what hiring managers actually look for.

Read the guide

Who Gets Hired (And Who Struggles)

Hiring is not equal at every career stage.

Amir explains that the easiest time to get hired is usually in the middle of your career, while the hardest times are at the very beginning and the very end.

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“Those who are the youngest and those who are the oldest with kind of a sweet spot in the middle.”

Early career (0–3 years): Hard to get hired because studios can hire someone with more experience for the same salary.

Mid-level (5–15 years): Easiest time to get hired because you can work independently and are not as expensive as very senior staff.

Very senior (15–20+ years): Can be harder again because of higher salaries and bias that you might be less hands-on or less familiar with newer trends.

So where should you be?

🎓 If you are in your early career, focus on building experience fast through indie projects, internships, game jams, and small contracts.

🧓 If you are senior, highlight hands-on skills, recent tools, and leadership impact, not just years in the industry.

Important! The middle of your career is usually the easiest time to get hired. If you are early or very senior, you need to be more intentional about how you present your experience.

Common Mistakes That Hold Developers Back

  • Spending weeks polishing a CV and never talking to anyone
  • Applying to hundreds of jobs without networking
  • Hiding your work and waiting to be discovered
  • Posting nothing and expecting recognition
  • Avoiding communities because of shyness

Passive job searching rarely works.

Watch the full Devoted SpeakEasy episode to hear Amir’s insights on hiring, networking, and career survival in games.

The 2025 Hiring Playbook for Game Devs | Devoted SpeakEasy Ep39

Need extra engineering, art, or technical support for your game? Devoted Studios provides co-development teams that integrate directly into your pipeline and help studios scale production without growing internal headcount.

Talk to Devoted Studios

02.02.2026

Investor Deals for Game Studios: How to Protect Your Game and Your Wallet

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If you’ve ever stared at a term sheet and thought, “This looks fine… right?” you’re not alone. Money is (finally) creeping back into games, but the fine print can still kneecap a studio for years.

We wanted a clear, founder-friendly guide to the stuff that actually matters, so we brought in someone who reads this language for a living on our Devoted Speakeasy Ep. 37

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Who’s Brandon?

Brandon Huffman, Managing Attorney at Odin Law & Media, one of the leading firms advising game studios on publishing and investor deals. He has negotiated across the table from names like Microsoft, Sony, Nintendo, Tencent, and Netflix, so he knows how quickly one sentence in a term sheet can change a studio’s future.

In short: he sees where deals go right, where they go sideways, and which sentences quietly eat your equity.

Publisher vs. Investor: Which Door to Open?

If you’ve got a single title that needs funding, marketing, or platform support, a publisher is usually the right choice.

Meanwhile, investors are best when you’re building a scalable business:

  • A franchise (multiple titles in the same IP)
  • A live-ops game with ongoing content and monetization
  • Tools/technology other studios will buy (engines, pipelines, AI)

Why the difference? Investors chase scale and repeatable revenue, not one-off hits. That’s why AI and dev tools currently attract more venture capital (VC) interest than single titles. Tools can sell to many customers. A single game is binary.

Shortcut: Publishers fund a game. Investors fund a business.

infographic about publishing red flags

Valuation & Dilution: Don’t Let Big Numbers Fool You

A sky-high seed valuation looks exciting… until your next round.

If you need more money later and the valuation drops, you’ve hit a down round.

Earlier investors then use anti-dilution protections to increase their share. You get diluted twice, by the new round and the old protections.

Founders often fall below 50% ownership faster than expected.

Lesson: Pick a valuation you can grow from, not just a headline number.

SAFEs vs. Convertible Notes

These are common at pre-seed/seed.

SAFE (Simple Agreement for Future Equity): money now, converts later into equity at the next priced round.

Convertible Note: technically debt, can convert to equity later and usually accrues interest.

Why does it matter? Discounts and valuation caps decide how much equity early money gets when it converts. Too generous = more dilution than you planned.

Anti-Dilution: Know the Two Terms

  • Full ratchet: early investors reset as if they bought at the lower new price. Extremely punishing for founders.
  • Broad-based weighted average: a partial adjustment. Still dilution, but survivable.
👉 Always push for broad-based weighted average.

infographic about publishing red flags

Control Terms: Where Founders Need to Push Back

Investors don’t want to design your characters, but they do want oversight.

Expect:

  • Board seats (common at seed/A)
  • Veto rights on big decisions (selling the company, raising new rounds, issuing new shares)

Game-specific twist: some investors want veto rights over publishing deals or licenses. That can block a partner you want to work with.

📌 Protect: creative/product calls, team comp decisions, and a board balance that leaves founders in control of day-to-day.

Strategic Investors: Double-Edged Sword

Publisher-affiliated or platform investors may ask for:

  • Rights of first negotiation/refusal/match
  • First look at sequels or future titles
  • Regional exclusivity

These rights can scare future acquirers.

Solution: time-box and narrow these clauses to specific titles or geographies. Don’t give away your whole future.

Founder Equity: Vesting and Buybacks

Even if you’re starting with friends, use vesting.

  • Standard: 4 years, 1-year cliff.
  • Milestone-based vesting ties equity to real progress.
  • Investors may ask for re-vesting so the clock restarts when they invest. Push for timelines that match your dev cycle.
  • Include repurchase rights so dead equity doesn’t block the company if someone leaves.

Drag-Along & Tag-Along

  • Drag-along: if a sale is approved, minority holders can’t block it.
  • Tag-along: if some shareholders sell, others can sell proportionally too.

Both are standard, and both grease the wheels of exits.

Bad Fit? Getting Rid of an Investor

There’s rarely a “kick them out” clause. Your options:

Buy them out.

Or bring in a new investor to replace them.

Choose carefully at the start. You’ll likely be living together for years.

Investor Checklist (Founder-Friendly Version)

  • ✅ Valuation you can grow from
  • ✅ SAFE/note discounts max ~20%, fair cap
  • ✅ Broad-based weighted average anti-dilution
  • ✅ 1× non-participating liquidation preference
  • ✅ Founder-majority board for standard decisions
  • ✅ Narrow, time-limited ROFR/first match rights
  • ✅ Vesting that matches your dev cycle
  • ✅ Repurchase rights for leavers
  • ✅ Capped legal fees

Brandon’s best reminders!

Bring in a lawyer early. Many defer fees until a round closes, so don’t wait until after you’ve signed. A few hours of expert review can save you years of regret.

Big picture: Raising money should buy you runway and freedom, not lock-ins and headaches. Whether it’s publisher or investor capital, structure your deal so your studio keeps creative control and long-term upside.

Watch the full conversation in Devoted Speakeasy Ep. 37 to hear Brandon break down investor traps, valuation myths, and real-world examples from the games industry.

Before You Sign That Publishing Contract… Watch This | Ft. Brandon Huffman | Devoted SpeakEasy Ep36

Work with Devoted Studios

Devoted Studios is the co-dev studio that helps game developers scale without losing control. From art and engineering to live ops, we integrate with your team to hit milestones, ship content, and keep your roadmap on track.

Contact us

02.12.2025

Why Game Dev Costs Are Up, And What You Can Actually Do About It

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Game development budgets are exploding. Spider-Man 2 (2023) cost around $315 million, more than triple the first game’s $100 million budget in 2018. Call of Duty went from 657 contributors in 2008 to over 9,000 in 2023, with budgets reportedly exceeding $700 million. Yet players are spending less time in games than they were just a few years ago.

Graph 1

The math doesn’t add up. Game studios are pouring in more money, time, and talent, but returns are shrinking.

Let’s take a closer look at what’s causing this spike in cost, and what developers can actually do about it.

Game Budgets Are at All-Time Highs

At industry events like XDS 2024 and GamesBeat LA, data was shared showing that AAA game budgets now regularly fall between $300 to $500 million. Some titles push well beyond that, especially as teams grow and scope expands.

Graph 2

These figures don’t include marketing, which can often match or exceed development costs. One publisher reportedly spent $660 million on development and another $550 million on marketing.

Even mid-tier games are seeing budgets climb due to longer dev cycles, asset complexity, and increasing player expectations.

What’s Driving the Cost Increase?

At XDS 2024, over 30 developers and service providers shared the biggest contributors to rising costs. Their responses fall into four key categories.

Content Complexity

  • Players expect larger maps, more quests, and cinematic content
  • Better graphics and physics increase asset creation time
  • Games must ship across more platforms with custom optimizations
  • New features like live services and destructible environments take more effort to build and test

Market Pressure

  • Sequels are expected to be bigger and better than the last game
  • AAA games now compete with polished mobile titles backed by $500M budgets
  • Launch windows are packed, so even successful games delay to avoid the crowd
  • More time is spent researching and testing before greenlighting production

Talent and Team Growth

  • Hiring specialized talent is expensive and competitive
  • Ramp-up times are longer, especially with in-house engines
  • Post-launch polish teams are larger and stay on longer
  • Compensation gaps and industry competition are inflating salaries

Executive Pressure

  • Shifting feedback from executives leads to costly reworks
  • Ambiguous creative direction causes teams to rebuild or delay
  • More layers of approval slow decisions and increase iteration cycles
  • Everyone wants prestige quality, but not everyone agrees on what that means

And Yet… Players Are Playing Less

In 2020, the average U.S. gamer played about an average of nearly two hours a day gaming or using computers for leisure, up from just over an hour in 2019. By 2024, that number had dropped to around 79 minutes a day. A 2023 survey also showed that most U.S. console gamers now play only one to five hours per week, while just 11 percent spend more than 20 hours.

At the same time, according to NewZoo Global Games Market Size, revenue growth in the global gaming market has stalled.

Graph 3
  • 2020: +24% growth
  • 2022: -5.1% contraction
  • 2024: Estimated at $187.7B, which is $5B less than 2021

So while development costs have gone up, player time and spending have not followed the same trend.

What Can Studios Actually Do About It?

Studios today face a tough balancing act. Layoffs are happening across the industry, but games still need to meet growing expectations. Instead of choosing between cutting quality or breaking the bank, here are three things you can do differently.

Embrace Strategic Co-Development

Not just outsourcing. Real co-development involves working with external teams who integrate with your internal processes. They can own parts of the pipeline, from level design to live ops support.

With the right partner, you can:

  • Reduce your core team size
  • Access specialized talent faster
  • Avoid long onboarding cycles
  • Keep production moving, even during delays

This is how Devoted Studios supports internal teams. Our co-dev approach helps manage quality and scale, without ballooning internal costs.

Graph 4

Plan Smarter, Not Just Bigger

One we know is that throwing more people or money at a project doesn’t always solve the problem.

Studios that succeed in the current climate are:

  • Building modular pipelines that allow reuse and flexibility
  • Launching content in chapters or live updates to spread cost
  • Aligning creative and executive vision early in pre-production
  • Prototyping early and often to reduce late-stage churn

Nearly 70% of developers say they’re being asked to do more with less, according to the 2025 Unity Gaming Report. And around 45% are turning to productivity tools to move faster, while 24% are focused on getting more value from their monetization and live ops budgets.

So it’s all less about making everything bigger, and more about designing development to be adaptable. The result is not just better games, but healthier teams and more sustainable budgets.

Delay the Right Way

Delays happen. But keeping your full team active during polish phases burns through the budget fast.

Instead:

  • Lean on external teams for polish and asset fixes
  • Let internal teams focus on tuning and final integration
  • Plan co-development capacity into your project timeline, not just as a backup

What This Means

Game development costs are rising fast, driven by larger teams, more complex content, and shifting market realities. At the same time, player attention and revenue growth have slowed. Studios must build differently if they want to stay competitive.

Co-development isn’t just a cost-cutting tool. It’s a way to bring flexibility and focus to your production process. The studios that embrace it early will be better prepared to ship the games players love, without breaking the budget.

28.11.2025

Publishing Red Flags Every Game Studio Needs To Know

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The past few years have pushed game studios into one of the most complex publishing landscapes we have seen in a decade.

After the funding drought of 2023 and 2024, 2025 finally showed signs of recovery, with global gaming industry funding climbing back upward. In Q1 2025 alone, the sector saw 373 million dollars in funding, a 35 percent increase from the previous year, showing that capital is cautiously returning to the market.

At the same time, private equity firms have become increasingly active in gaming, making large investments into publishers and studios and accelerating the growth of PE-backed publishing labels. As a result, more publishing groups are emerging and expanding their portfolios each quarter, reshaping how deals are structured and what developers can expect when seeking funding.

But while the number of publishers is increasing, the terms are getting tougher. Many of the deals that look great on the surface hide clauses that can cost a studio control, revenue, or even the ability to survive a delayed milestone.

In our Devoted Speak Easy episode 36, we invited Brandon Huffman, one of the industry’s most respected video game attorneys, to walk through the clauses, traps, and financial structures that define modern publishing agreements.

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Get to Know Brandon Huffman
Brandon Huffman is the Managing Attorney at Odin Law, one of the leading law firms focused on interactive entertainment. He has represented studios and developers of all sizes and has negotiated against publishers like Microsoft, Sony, Nintendo, Tencent, Disney, Netflix, and more.

We’ll break down the biggest red flags from the conversation and Brandon’s practical advice on how to stay protected. Let’s dive in.

illustration related to publishing agreements

Why Publishing Terms Are Changing in 2025

Several macro factors explain why publishing agreements have become more demanding.

Funding is recovering but still conservative

Money is returning to the market, but not with the “2020 energy.”

Publishers now require prototypes, traction, or near-alpha builds before signing.

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“Publishers are clamping down on what they’ll publish and making it more difficult for indie studios especially to get deals.”
–Brandon Huffman

Private equity backed publishers demand higher returns

Many new publishers in 2024 and 2025 are funded by private equity. These firms operate with strict return expectations and often require management fees or revenue structures that protect their capital first. Brandon explained how some publishers are now inserting 10 to 15 percent service fees into the deal because their investors expect guaranteed income streams.

Publishers require more advanced builds before funding

GamesIndustry.biz reporting shows that publishers now expect playable prototypes or near alpha state before offering a contract, compared to the pitch deck stage that was common in 2020 and 2021. Some publishers even want to see community traction through Discord numbers or Steam wishlists before committing.

Milestone pressure is higher than ever

The GDC 2025 State of the Industry reports highlight that more studios are dealing with milestone rejections, schedule uncertainty, and production delays. As studios shrink, milestone pressure increases, making vague agreements even riskier.

This changing environment makes it important to understand what lies beneath the surface of a publishing deal.

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“If all it says is ‘vertical slice,’ that’s not a very well-defined milestone… the publisher may get it and go, ‘I don’t think this is a vertical slice,’ and reject it.”
–Brandon Huffman

infographic about publishing red flags

The Publishing Red Flags: What You See vs What You Actually Get

Publishing deals look generous at first glance. But much of the risk is hidden under the surface.

Above the Surface: What Looks Great in a Publishing Deal

These benefits are visible, attractive, and often well presented.

  • Funding
  • Platform support
  • Marketing and PR
  • QA and localization
  • Production and launch support
  • Community and analytics help
  • Distribution and retail relationships

Below the Surface: What Developers Do Not See Right Away

The deeper risks often sit inside legal clauses that seem harmless.

  • Milestones that are vague or loosely defined
  • Acceptance criteria that enable repeated rejection
  • Recoup structures that push developer revenue far into the future
  • Rights creep that limits future projects
  • Publisher fees added on top of revenue splits
  • Termination clauses that force repayment
  • Unclear marketing budgets
  • Weak reporting and no audit rights
  • Change request pipelines that inflate scope
  • Private equity driven expectations that shift risk onto developers

Brandon noted that even a small change in wording can mean the difference between a fair deal and a financially devastating one.

🚩Red Flag 1: Vague Milestones and Risky Acceptance Terms

A milestone like “vertical slice” or “alpha build” may seem obvious. But without objective criteria, it becomes a tool for publishers to delay payments.

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“If the milestone acceptance terms are aggressive, then the publisher can reject for virtually no reason.”
–Brandon Huffman

In the current market, milestone rejection is more common. The GDC 2024 industry survey highlighted that studios feel increased pressure around milestone acceptance due to leaner teams and stricter requirements. Brandon has seen deals where publishers reject milestones simply because the build is “not polished enough,” even when the milestone definition never included polish.

What to secure instead:

  • Tangible deliverables
  • Concrete feature lists
  • Clear acceptance timelines
  • A milestone zero payment on contract signature

When milestones are objective, there is less room for subjective rejection.

🚩Red Flag 2: Recoup Clauses That Block Revenue for Years

Recoup is where many studios lose money.

Some 2025 publishing agreements recoup only from the developer’s royalty share. Brandon explained that in these cases, even if a game sells well, the developer might not see revenue until extremely high sales thresholds are reached.

This problem is compounded in PE backed publishing deals, where firms introduce extra management or service fees before splits happen. As PE Hub reports, PE backed publishers commonly structure deals to prioritize guaranteed returns, often through fees or more aggressive recoup pipelines.

Safer options:

  • Recoup taken from total revenue, not the developer share
  • A royalty percentage that begins from day one
  • Clear caps on marketing or internal spend
  • No extra fees without mutual agreement

If the recoup math does not make sense at first glance, do not sign!

🚩Red Flag 3: Rights and IP Creep

A contract may say “the developer retains the IP,” yet the fine print sometimes grants the publisher sequel rights, prequel rights, merchandising rights, or transmedia rights. Brandon has seen deals where developers unknowingly locked themselves out of their own sequel.

This is becoming more common among strategic investors. Some publishers who also act as equity investors use their ownership stake to secure long-term rights across multiple projects.

Look for these protections:

  • Rights limited to the specific game
  • No automatic sequel claims
  • No perpetual merchandising rights
  • No multi-project lock-ins

If a publisher wants future rights, they should negotiate them separately.

🚩Red Flag 4: Termination Clauses That Put All Risk on the Studio

This is one of the most dangerous areas for indie studios.

Some agreements allow publishers to:

  • Reject a milestone multiple times
  • Declare breach
  • Terminate the contract
  • Demand repayment of all funds

Brandon shared an example where a developer nearly lost the entire budget because a publisher repeatedly rejected deliverables, then terminated and asked for repayment.

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“They fail your milestone two or three times… and then they say, ‘Oh, by the way, give me back that money I paid you.”

He also gave us another example involving a publisher terminating a deal just before launch, releasing the game, and keeping all revenue.

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“They terminated before the game shipped… then shipped it and the game made a ton of money.”

You must secure:

  • No repayment after termination
  • Reasonable cure periods
  • Guaranteed minimum compensation
  • Clear post-termination revenue rules

Termination should never bankrupt a studio.

🚩Red Flag 5: Marketing Promises Without Marketing Commitments

Many publishers promise marketing. Few guarantee it.

We know multiple cases where publishers deprioritized indie titles in favor of larger ones in their slate. Without agreed upon spending floors or caps, studios have no leverage if their marketing plan is dropped.

Secure the following:

  • A minimum marketing spend
  • A cap to avoid inflated recoup
  • Clarity on internal vs external spend
  • Regular reporting
  • Control over key art and messaging

If marketing is not in the contract, it does not exist.

🚩Red Flag 6: Reporting, Transparency, and Audit Limitations

If you cannot see the numbers, you cannot trust the numbers.

Brandon reminded studios that publishers control all sales data unless the contract says otherwise. A safe deal includes:

  • Quarterly reporting
  • Access to receipts
  • Audit rights at least once per year
  • Penalties for underreporting

Remember: Transparency is non-negotiable!

When a Publishing Deal Is Actually Worth Taking

Not all publishers are problematic. Many are incredibly supportive and add huge value. The important part is knowing the difference.

A strong publisher offers:

  • Real marketing power
  • Platform relationships
  • QA and localization pipelines
  • Production support
  • Funding tied to realistic milestones
  • Clear communication
  • Fair recoup and revenue splits

So before you sign that publishing contract, ask yourself…

Will this publisher help your game perform at least twice as well as it would without them?

If the answer is yes, then the deal may be worth taking.

👉 Watch the full conversation on Devoted Speak Easy!

https://www.youtube.com/watch?v=GdRUkrrwJ-w

Co-create with Devoted

Need to expand your team fast, or fill in the gaps without the stress of hiring? We’re built for that. From concept art to full co-dev, Devoted Studios gives you access to pre-vetted artists, proven workflows, and flexible support that fits your production.

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28.11.2025

7 Signs It’s Time to Partner Up: Why Leading Studios in 2025 Are Turning to External Development Teams

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After a turbulent 2025, the game development landscape looks very different. This year brought sweeping industry layoffs, rising production costs, high volatility in game performance, and greater pressure to deliver content faster across more platforms. At the same time, players continued to expect higher fidelity, more ambitious worlds, and regular live updates. By the end of 2025, even the biggest studios were rethinking how they operate.

External co development is no longer a fallback plan. It has become a core part of how games are made. As the industry steps into 2026, many studios are already recognizing the signals that they can no longer scale through internal teams alone.

This article will talk about the clearest signs that it is time to partner with an external development team and explains how the realities of 2025 have shaped a new production model for 2026.

The Studio Reality After 2025

The numbers from 2025 help explain why so many studios are rethinking their production model. Market data from Newzoo shows the global games industry approaching 189 billion dollars in 2025, creating pressure for larger, higher quality releases.

At the same time, press reporting and industry lists indicate that a handful of blockbuster titles now reach into the high hundreds of millions in development costs, while major franchises often rely on thousands of contributors and multiple studios working together. The year also saw widespread layoffs and slower hiring pipelines.

According to the GDC 2025 State of the Industry survey, about 11 percent of developers reported being laid off in the previous year, and studios continued to struggle to fill senior or highly specialized roles. Together, these factors pushed many teams to look for more flexible, scalable production models going into 2026.

Looking ahead to 2026, studios are seeking a more stable way to scale. External partners allow teams to stay lean while accessing flexible production support on demand. The question is not whether to collaborate, but when.

Below are the seven strongest signs your studio is ready to partner up with an external partner:

Sign #1: Your Production Timelines Keep Slipping

What we saw in 2025:

Many studios entered 2025 under pressure from internal capacity reduction while production goals stayed high. For instance, the Game Developers Conference (GDC) 2025 survey reports that one in ten developers said they lost their job in the past year, and 41 % said they were impacted by layoffs or saw colleagues let go.

These workforce disruptions correlate with longer schedules, increased reliance on overtime and crunch, and slipping milestones across the industry.

What this means for 2026:

If this pattern continues into the new year, it signals an internal pipeline stretched beyond its limits. Slips ripple across teams, causing missed content drops, delayed marketing beats, and rising technical debt.

A co development partner stabilizes throughput by adding the right people at the right moments, preventing more slippage as the year progresses.

Sign #2: You Cannot Hire Fast Enough

What we saw in 2025:

Studios faced intense talent scarcity in key roles. Industry commentary and surveys show that many game companies reported trouble filling senior engineers, technical artists, and VFX roles. For example, 32 % of gaming houses struggled to find suitable talent for their projects.

What this means for 2026:

If you are starting a new project or expanding scope, the internal hiring pipeline will not grow fast enough to support it. Recruiting still takes months, and competition for senior talent remains high.

External teams provide instant access to specialized talent without long hiring cycles or long term commitments.


This means, if hiring speed does not match production speed, collaboration becomes essential.

Sign #3: Scope Creep Became the Default in 2025

What we saw in 2025:

Games continued to grow in complexity through 2025, and this expansion directly contributed to rising scope. Industry reporting shows that modern titles take longer to build because they require more content, more platforms, and more interconnected systems than earlier generations. On top of that, the market itself is shifting faster than most teams can adapt. Our State of Video Games Freelancing Report 2025 found how changing player expectations and genre trends, from live service updates and battle passes to extraction shooters and roguelites, force studios to rethink features mid-development. These pivots stretch timelines, increase rework, and expand the production footprint beyond what internal teams originally planned.

What this means for 2026:

If you already feel behind before new features arrive, the roadmap will only become more demanding in 2026. Scope creep is not going away. Studios that survive it are the ones who reinforce their pipelines with external help before the pressure peaks.


A strong partner helps absorb expanding workloads while keeping the original roadmap intact.

Sign #4: QA and Optimization Were Always Delayed

What we saw in 2025:

QA backlogs grew across the industry. Optimization work was pushed to late production, which strained release windows and increased bug risk. Technical debt hit new highs. Industry reporting also highlights that games are taking longer to polish because complexity has increased faster than QA resources.

As noted by Christophe Gandon, managing director of the game division at Virtuos, “As the games industry matures, projects grow in complexity as players increasingly demand better quality, immersion, and satisfaction in game length and value. Developers strive to meet or exceed these expectations.”

What this means for 2026:

Delaying QA again this year will lead to the same problems, only more expensive. Performance expectations continue to rise, and post launch recovery is harder. External engineering and QA teams help stabilize this part of the pipeline, reducing risk at the final stages.

Sign #5: Creative Leadership Spent 2025 Managing, Not Directing

What we saw in 2025:

Leads across the industry found themselves absorbed in coordination, scheduling, and triage. Less time was spent reviewing creative work or shaping direction.

What this means for 2026:

A team that cannot give its leads space to do creative work slows down over time. As projects get larger, leads need more support to keep quality high.

A well integrated co development partner allows leads to return to creative decision making while the partner handles consistent execution.

Sign #6: Your Budget Grew in 2025 but Output Did Not

What we saw in 2025:

Costs increased. Output did not. Teams had fewer people but bigger expectations. Production overruns became common, and fixed costs weighed heavily on studios of all sizes.

What this means for 2026:

Studios are moving away from bloated internal structures and toward flexible capacity. External partners give teams the ability to scale up or down as needed, improving cost to output efficiency as the industry enters another unpredictable year.

Sign #7: You Need End to End Production Support, Not Just Temporary Staff

What we saw in 2025:

Many studios relied on staff augmentation only to realize that freelancers could not solve deeper workflow challenges. Coordination, tools, engineering integration, and multi discipline collaboration required a more unified partner approach.

What this means for 2026:

Complex projects demand more than extra hands. They demand a partner who supports full cycle production, from art to engineering to optimization.

A full co development team provides unified support rather than disconnected contractors.

Discover how Devoted Studios supports full cycle co development and helps studios build stronger, more predictable pipelines.

Talk to us

Recognising the Shift: 2026 as the Year of Strategic Co Development

Studios that succeed in 2026 will not try to rebuild massive internal teams. They will focus internal energy on creative leadership and rely on external partners for specialized, scalable production support. This allows teams to move faster, maintain quality, and control long term costs.

Co development is now a strategic decision, not an emergency measure.

What Does a Reliable External Partner Look Like?

A strong partner should offer:

  • Transparent communication
  • A proven history of reliable delivery
  • Seamless pipeline integration
  • Cultural and workflow alignment
  • Flexible engagement models

Next Steps: How to Start the Transition

  • Assess your internal pipeline honestly.
  • Identify which disciplines are under the most pressure.
  • Decide if you need support in art, engineering, or full cycle workflows.
  • Test alignment with a smaller pilot.
  • Scale the collaboration as trust and output grow.

Why Studios Choose Devoted

Devoted Studios partners with teams worldwide to support art, engineering, tech art, gameplay systems, and full cycle production. We integrate directly into each studio’s workflow so collaboration feels seamless. You can explore our end to end environment production approach, from early concept to final assets. We have also spent more than four years collaborating with Obsidian Entertainment on large scale environment and content pipelines.

https://www.youtube.com/watch?v=ktrTibAmmp4

And if these seven signs match what your studio experienced in 2025, it may be the right moment to explore co development for 2026. Many teams are already changing toward flexible, scalable production models to stay ahead of the industry curve.

The Partner That Helps You
Move Faster in 2026

Devoted Studios works with teams of every size to provide end to end support across art, engineering, technical direction, and production. The goal is simple. Help your internal team stay focused on what they do best while giving you reliable capacity, predictable delivery, and a partnership that grows with your project.

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24.11.2025

10 Best Game Porting Studios in 2026

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Game porting is a process in which a video game that was originally developed for one platform is adapted or converted to run on another platform. For example, if a game was created for a console like PlayStation, game porting would involve making that same game work on other platforms like Xbox, PC, or even mobile devices.However, the process is not as easy as just moving files. Game developers have to make adjustments to the game’s code, graphics, and how it performs so that it looks and feels just as good on the new platform as it did on the original one.

As more players buy games online instead of physical copies, game developers need to find ways to reach them across different platforms. This is where porting comes in.

Why Devoted Studios is the Definitive Choice for Game Porting in 2026

Porting allows a game to be played on multiple devices, like consoles, PCs, and even mobile. In 2022, the gaming market made $28.6 billion, while the worldwide PC gaming market generated $42.9 billion. Meanwhile, packaged game sales were much lower, only reaching $9.3 billion. With such a strong focus on digital platforms, porting is a great way for developers to reach more players and boost their success by making their games available on as many platforms as possible.

So that being said, porting is part of a growth strategy.

Bar graphic

Now, let’s look at why outsourcing game porting can be helpful and which studios are the best at it.

Why Outsource Game Porting?

Outsourcing porting in 2025 gives studios a major advantage in a market where timelines are tighter and platform diversity keeps expanding.

  • Saves time and money
  • Expert help
  • Faster release
  • Quality assurance

Hiring an internal team to manage game porting can be expensive, but outsourcing helps you get high-quality work without needing a dedicated in-house team. Since porting requires a solid understanding of different gaming platforms, outsourcing studios are great at handling this, bringing the skills needed to make the process smooth.

When you outsource, different parts of the project can be worked on at the same time, meaning your game can reach new platforms faster than if handled internally. Plus, many outsourcing studios also provide testing services to make sure the port works well and is free of bugs or glitches.

Top 10 Video Game Porting Companies in 2026  (And Why Devoted Studios Leads the Pack)

Bringing a game from one platform to another, like consoles, PCs, or mobile devices, can be tricky. That’s where porting studios come in. These companies are experts in making sure games work smoothly across different platforms. Here are the top 10 companies offering excellent game porting services in 2024.

Devoted Studio's Projects

Devoted Studios

The modern leader in game porting and full cycle co-development.

In 2026, Devoted Studios has become one of the most trusted external partners for complex porting, optimization, and engineering work. Our global network of developers and technical artists allows us to take on challenging pipelines and deliver across platforms including PlayStation 5, Nintendo Switch, Xbox Series X|S, and PC.

We’ve taken on some of the most challenging porting projects in the industry and have become the top partner for developers who want to bring their games to more platforms like PlayStation, Nintendo Switch, and PC. Some of our key projects include Palia, Five Nights at Freddy’s series, Risk of Rain 2, and Spellbreak, and Open Roads.


Virtuos's Projects

Virtuos

Established legacy firm for AAA remakes, though often less agile for indie/mid-size.


Room 8 Studio's Projects

Room 8 Studio

Strong in art-heavy projects, frequently collaborating with Devoted on large-scale builds.


Keywords Studio's projects

Keywords Studios

Keywords Studios has worked on quite a few recognizable titles like Marvel’s Guardian of the Galaxy and Alan Wake Remastered. They’re known for managing large-scale game porting services, which makes them a solid option for developers handling complex projects across different platforms.



Sperasoft's projects

Sperasoft

Sperasoft has been involved in projects like Rainbow Six: Siege and Call of Duty: Modern Warfare II, focusing on performance optimization, particularly for mobile and console. They offer game porting services that help developers bring their games to new audiences.


Abstraction's projects

Abstraction

The company is known for finding smart solutions to the challenges that come up during porting. It has gained a reputation as a top-rated video game porting company, working on projects ranging from cult classics like Hotline Miami to popular games like Angry Birds.


Independent Art's projects

Independent Arts

This company has been porting older games to newer consoles since the 1990s and has remained a trusted expert in the field. Even today, they are sometimes called on by Microsoft, Nintendo, and Sony for their expertise.


Puny Human's projects

Puny Human

Puny Human has solid experience in game development, making them well-versed in the common challenges of game porting. Their team of developers and tech artists can assist with porting VR games, and they have worked on projects like Trover Saves the Universe and Wasteland 3.


Pingle Studio's projects

Pingle Studio

Pingle has a skilled team of experts ready to help you port your game across various platforms, whether it’s older consoles like Xbox One, the latest generation like PS5, or even mobile devices.

Why Developers Recommend Devoted Studios

When looking for the best game porting services, Devoted Studios shines as the top choice for developers wanting to expand their games to new platforms without compromising quality. Our team has a ability to handle complex porting projects and navigate technical challenges while delivering seamless gaming experiences. From mobile game porting to console and PC adaptations, we offer comprehensive porting solutions that meet the needs of developers looking to reach more players.

What makes Devoted Studios stand out as a porting partner in 2025?

  • Proven Track Record: Successful ports across PlayStation, Xbox, and Switch.
  • Deep Engine Expertise: Unity, Unreal, and custom tech.
  • Global Delivery: Teams experienced in working with international partners, licensed IPs, and strict certification processes.
  • Player-First Approach: Ensuring controls, UI, and performance feel native to console.

With projects like Palia, Five Night at Fredy’s series, Risk of Rain 2, Open Roads, and Spellbreak, we have proven time and again that we are the best porting studio for developers looking to partner with experts who can overcome challenges and deliver great results.

Want to Reach More Players?

Port your games with Devoted Studios and bring your game to more platforms. Our team can help make sure your game runs smoothly on consoles, PCs, and mobile devices. Get in touch with us today to see how we can help expand your game’s reach!

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