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Devoted Stories
10.10.2022

Abner Cheah: “Be humble and don’t be afraid of honest feedback from an experienced artist you trust”

watch 3 years

1. Hello from the Devoted team. Let’s get acquainted! Tell us about your role and specialization.

Hello and nice to meet you all! Thanks a lot for this opportunity for a bit of sharing here. Currently, I’m a Concept Artist with a main focus on character designs in the 2D workflow but I also used to be a full-time Concept Artist working on a wide spectrum of concept designs including props, environments, UI designs, etc.

2. What inspired you to choose this profession?

 

I’m significantly influenced by pop culture, especially games, comics, and movies: throughout the years I’ve seen how the characters were being developed and the amount of talent and effort that poured into it. Knowing those, I naturally wanted to be a part of it creating and designing characters.

 

3. Reveal a secret sauce of your professional development.

Hmmm, I haven’t discovered any secret sauce as of now yet but mostly it’s about the time and effort one puts into their craft and a clear direction of where one’s heading. As for me, the foundation of art and design principles is always the most crucial part of my career development, the software can only assist me within the boundaries of my own knowledge towards the desired outcome.

 

4. Share your experience in managing your workflows and projects.

Usually, I spend some time exploring the initial designs be it silhouette sketches or a rough sculpt in Zbrush, then further refining as it progresses and mostly done in Photoshop including touch-ups and arranging the layout for a more presentable outcome in all stages. I try to be flexible in switching both 2D and 3D software so I don’t get stuck with technical issues.

 

5. How do you approach a project estimation and calculate your work hours?

It largely depends on the level of detail required for a particular art style. I always ask for an example or any previous works as a reference for the desired outcome and give myself a couple more days to process the feedback. When I’m working on my personal projects, I keep track of a reasonable deadline I set for myself and try to achieve the best outcome possible.

 

6. What’re your favorite platforms to share your portfolio and why?

Artstation is my go-to platform when it comes to sharing artwork because of its clean layout; it provides an impression of professionalism for users’ portfolios. The second is the Devoted CG Platform, which I usually head to after I’m done posting on Artstation. It’s carefully curated by the art director from Devoted Studios and allows me to be transparent with my rates upfront in my profile and both are equally important to me.

 

7. What’re the main advantages of community in our industry?

One of the biggest advantages I can think of regarding the community is how easy it is to get connected with other artists around the world and receive feedback and learn from one another as long as there is an internet connection!

 

9. Give some useful advice to your colleagues who are just starting out in the profession.

Be humble and don’t be afraid of honest feedback from an experienced artist you trust, learn and improve your skills. It’s ok to explore a wide spectrum of art and design from the start and then narrow down to the subject you find the most interested in and passionate about. At least that’s how I started out as a junior concept artist/illustrator years ago.

 

10. Last but not least, share your experience with Devoted CG and Devoted Studios

Finally, I’d like to say thank you to Devoted Studios for this opportunity to share some of my experience and artworks, definitely looking forward to working with you more, guys!

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10.10.2022

Joao Bueno: “Keep your focus and study the most you can, enjoy all the way, not just the finishing line”

watch 3 years

Meet João, a 3D Modeling Master.

During this journey, I can say with all certainty that my biggest obstacle was myself, when you are working with art or just making it ’cause you love it, the most difficult thing is to deal with is your psychology.

You always feel that you are not evolving as fast as you could. Most of the time you are not satisfied with your art, so this is the most difficult thing – as an artist you need to know that the way to the top it’s hard and slow and the best thing you can do to deal with it is being kind to yourself.

We are not competing against each other and nobody is racing here, everyone is running together. This is my most valuable advice. Even if you think you’re not good enough, if you are going to do something, always do your best and you will learn as a consequence.

I always asked for feedback and critiques on my work, and it’s the best thing you can do to grow as an artist. Even if you didn’t ask for it, always hear the feedback. Just filter out the good and bad ones. This kind of thing helped me a lot to learn 3D Modeling.

All my journey through this was essential to build myself nowadays, but if I have a chance to say something to myself in the past, I should say “Keep your focus and study the most you can, enjoy all the way, not just the finishing line”. Basically when I was on the start of my journey, I was always excited to see the work finished, but I forgot to learn the most I can through the process, keep my focus and be calm on my studies.

<svg class="svg-icon" width="16" height="16" aria-hidden="true" role="img" focusable="false" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><defs><path id="a" d="M0 0h24v24H0V0z"></path></defs><clipPath id="b"><use xlink:href="#a" overflow="visible"></use></clipPath><path clip-path="url(#b)" d="M12 2C6.5 2 2 6.5 2 12s4.5 10 10 10 10-4.5 10-10S17.5 2 12 2zm4.2 14.2L11 13V7h1.5v5.2l4.5 2.7-.8 1.3z"></path></svg><time class="entry-date published" datetime="2022-10-10T18:11:50+03:00">10.10.2022</time><time class="updated" datetime="2023-05-23T15:44:38+03:00">23.05.2023</time>Posted inDevoted Stories
05.10.2022

Olga Sharova: “Every feedback I have ever received has helped me to progress.”

watch 3 years

I’m a generalist but mostly work on stylized 3D characters.

 

Since childhood I’ve been playing computer games and always had a curiosity about games creation pipeline. This prompted me to try different aspects of creating CGI such as software engineering, UI/UX, concept art, 3d modelling, level design. It helped me a lot to grow as an artist with a strong game-developer mindset. However, character creation is how I can truly express myself.

What allows me to create best results? I guess, training myself on focusing on base forms, overall character silhouette and playing with color palette. That is key to being able to recreate any form in 3D space. For example, choosing a complex concept to model in 3D without focusing on these core principles obviously ends up with not-so-impressive results and yet another unfinished project. Model may be well polished, but clear silhouettes do all the magic. And of course, spamming colors makes the overall look of the model too noisy. Keep it simple! After mastering it, doing more complex stuff ceases to be a problem

I always pursue tools that would come in handy on several stages of production for instance Marvelous Designer. Most of the repetitive or manual part of the work can be avoided. The Substance Academy website gives many interesting ideas and cool features to help spark creativity.

 

Tip: Be always open for advice, tips or critiques. Every feedback I have ever received has helped me to progress.

<svg class="svg-icon" width="16" height="16" aria-hidden="true" role="img" focusable="false" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><defs><path id="a" d="M0 0h24v24H0V0z"></path></defs><clipPath id="b"><use xlink:href="#a" overflow="visible"></use></clipPath><path clip-path="url(#b)" d="M12 2C6.5 2 2 6.5 2 12s4.5 10 10 10 10-4.5 10-10S17.5 2 12 2zm4.2 14.2L11 13V7h1.5v5.2l4.5 2.7-.8 1.3z"></path></svg><time class="entry-date published" datetime="2022-10-05T17:18:46+03:00">05.10.2022</time><time class="updated" datetime="2024-09-05T14:11:02+03:00">05.09.2024</time>Posted inDevoted Stories
20.09.2022

Khoa Nguyen:”Every good artist needs to do that step to do better and develop themeselves”

watch 3 years

I’m Khoa Nguyen, senior 2D concept artist who has been working in Gaming industry for 5 years!

My father is a traditional artist in my country, I was inspired by his oil paintings when I was a kid, so I have decided to become a digital artist because my life’s passion is drawing, I can’t live without it.

Actually I have no big secrets, just working hard and researching new things to improve my skills day by day so that I can go further on my career path! I think every good artist needs to do that step to do better and develop themeselves.

My piece of advice is to learn and develop daily. We face lots of challenges on our career path and the important thing is to learn, to listen and fix what you’ve failed in order to reach a higher level and achive what you’re looking for in you career.

Mostly because of my passion and of course, my family. I need to work hard everyday, face this mad world with a confident heart and prove to the people who always support me that I’m going the right way to reach the success and follow my dream.

My dream project is to work for a big AAA game as a 2D Concept Artist with a hardworking team. That would be a great achievement for my career.

I find inspiration every single day by all of the most beautiful and talented artist out there whoever they are. I just need a second to fall in love with a nice artwork and I and get inspired.

Here is my favourite artworks

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