Devoted SpeakEasy #3: Character World, Design Kits in LoL, GoW
Continue reading "Devoted SpeakEasy #3: Character World, Design Kits in LoL, GoW"
Welcome to behind-the-scenes of Fall Guys! Together with Alexander McKinney-Raphelt, an Art Director at Epic Games you will discover all the secrets of one of the most profitable video games of the past decade.
Ninel (Gryuner) Anderson invited Alexander to our SpeakEasy podcast and asked him about the idea generation and design processes in the Fall Guys creation; his management experience and requirements for artists; and the importance of video games in the modern world. Don’t miss this amazing interview.
( 0:00 ) — Intro
( 0:52 ) — Meeting Alexander McKinney-Raphelt
( 3:23 ) — How the Fall Guys video game was created
( 9:20 ) — Who has designed Fall Guys — artists or game designers?
( 11:44 ) — About characters’ customization in Fall Guys
( 16:17 ) — How to motivate Fall Guys players
( 18:34 ) — About the teams that worked on Fall Guys customized characters
( 20:00 ) — How Fall Guys community suggested ideas
( 23:31 ) — Art manager and art director — what is the difference
( 26:04 ) — How to measure the creative side of artists
( 29:44 ) — Alexander’s requirements for artists
( 31:42 ) — Guest’’s managing experience in InnoGames
( 35:36 ) — How Alexander has built a rolling system in the game production
( 37:49 ) — Working on a game based on Star Wars
( 41:21 ) — The importance of video games for humanity